Hi all,

I couldn't find the project (I'm using visual studio). I have
downloaded the trunk version for crystal space from this address
https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk
This should give me the 1.9 version right?

Maybe the project has not yet been created. In that case, where would
I find the plganimesh?
Sorry for all the questions. And once again thanks for your help

On Mon, Mar 30, 2009 at 3:17 AM, Jorrit Tyberghein
<[email protected]> wrote:
> Correction: The one that you need to fix is plganimesh. Look at that one.
>
> Greetings,
>
> On Mon, Mar 30, 2009 at 8:44 AM, Jorrit Tyberghein
> <[email protected]> wrote:
>> On Sun, Mar 29, 2009 at 11:46 PM, Reza Ferrydiansyah
>> <[email protected]> wrote:
>>> Thanks Jorrit,
>>>
>>> I've taken a look at the source code. I see the plgmeshanim project
>>> (I'm using VC8). I'm asuming that's what you mean. Although I wonder
>>> whether plgmeshskelanim2 would be more appropriate. This actually
>>> links an animated skeleton to the mesh, and it would be easier to do
>>> IK on a skeleton (instead of just a mesh).
>>
>> meshanim is the one you should use. The other one is obsolete and will
>> be removed in the future. Animesh also links an animated skeleton the
>> mesh as far as I know. But I think Marten can better answer this when he's
>> back.
>>
>>> btw. I'm sorry I'm writing this here. I actually looked for the
>>> crystal-develop list. However all I can find is the crystal-main list.
>>> Is there a separate development list or is it in one? can anyone give
>>> me a link to subscribe to the develop list?
>>
>> You can find all CS lists here:
>>
>> https://sourceforge.net/mail/?group_id=649
>>
>> Greetings,
>>
>>>
>>> On Thu, Mar 26, 2009 at 4:53 AM, Jorrit Tyberghein
>>> <[email protected]> wrote:
>>>> We don't have IK yet so adding this might be a good project. I
>>>> recommend you take a look at the Crystal Space 1.9 source code and
>>>> look at the animesh plugin. This is our best skeletal animated mesh
>>>> and if you want to add IK it should be to that or at least work with
>>>> that.
>>>>
>>>> Greetings,
>>>>
>>>> On Tue, Mar 24, 2009 at 3:13 PM, Reza Ferrydiansyah <[email protected]> 
>>>> wrote:
>>>>> Hi all,
>>>>>
>>>>> My name is Reza. I am a computer science graduate student currently
>>>>> doing research on graphics and animation. I'm interested in doing the
>>>>> GSOC for crystal space. I've taken a look at your ideas list, and i've
>>>>> also downloaded the svn copy of the Crystal Space code and taken a
>>>>> look at the documentation.
>>>>>
>>>>> Anyway, I'm interested in doing the Inverse Kinematics. I realize that
>>>>> this idea is actually placed on your 07 list (previous years ideas). I
>>>>> was wondering whether you already have that in place yet? I've looked
>>>>> at the code and I see that you do have support for skeletal animation.
>>>>> But I haven't found anything for inverse kinematics. If it's already
>>>>> there, can someone point me to the right direction?
>>>>>
>>>>> If there is no IK implementation yet, what I'd like to do is create
>>>>> one based on the existing skeletal code. Basically,  a set of
>>>>> functions would be for entering the various constraints. I would also
>>>>> have function that would calculate a set of keyframes that would take
>>>>> a current skeleton at a certain position to one that meets such
>>>>> constraints.
>>>>>
>>>>> Please let me know if this is a feasible idea. Or if it's already
>>>>> done. Or if it's too simple. Or other critiques.
>>>>> Thanks for your help
>>>>>
>>>>> --
>>>>> Reza Ferrydiansyah
>>>>> http://www.mapdaze.com
>>>>>
>>>>> ------------------------------------------------------------------------------
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>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>> and CEL (http://cel.crystalspace3d.org)
>>>> Support Crystal Space. Donate at
>>>> https://sourceforge.net/donate/index.php?group_id=649
>>>> Personal page: http://users.telenet.be/jorritTyberghein/
>>>>
>>>> ------------------------------------------------------------------------------
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>>>>
>>>
>>>
>>>
>>> --
>>> --
>>> Reza Ferrydiansyah
>>> http://www.informatika.org/~reza
>>> http://reza.ferrydiansyah.com
>>> http://www.mapdaze.com
>>>
>>> ------------------------------------------------------------------------------
>>> _______________________________________________
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>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>> Unsubscribe: 
>>> mailto:[email protected]?subject=unsubscribe
>>>
>>
>>
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
>> Support Crystal Space. Donate at
>> https://sourceforge.net/donate/index.php?group_id=649
>> Personal page: http://users.telenet.be/jorritTyberghein/
>>
>
>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>
> ------------------------------------------------------------------------------
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> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe: 
> mailto:[email protected]?subject=unsubscribe
>



-- 
--
Reza Ferrydiansyah
http://www.informatika.org/~reza
http://reza.ferrydiansyah.com
http://www.mapdaze.com

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