On Sun, Mar 29, 2009 at 11:46 PM, Reza Ferrydiansyah <[email protected]> wrote: > Thanks Jorrit, > > I've taken a look at the source code. I see the plgmeshanim project > (I'm using VC8). I'm asuming that's what you mean. Although I wonder > whether plgmeshskelanim2 would be more appropriate. This actually > links an animated skeleton to the mesh, and it would be easier to do > IK on a skeleton (instead of just a mesh).
meshanim is the one you should use. The other one is obsolete and will be removed in the future. Animesh also links an animated skeleton the mesh as far as I know. But I think Marten can better answer this when he's back. > btw. I'm sorry I'm writing this here. I actually looked for the > crystal-develop list. However all I can find is the crystal-main list. > Is there a separate development list or is it in one? can anyone give > me a link to subscribe to the develop list? You can find all CS lists here: https://sourceforge.net/mail/?group_id=649 Greetings, > > On Thu, Mar 26, 2009 at 4:53 AM, Jorrit Tyberghein > <[email protected]> wrote: >> We don't have IK yet so adding this might be a good project. I >> recommend you take a look at the Crystal Space 1.9 source code and >> look at the animesh plugin. This is our best skeletal animated mesh >> and if you want to add IK it should be to that or at least work with >> that. >> >> Greetings, >> >> On Tue, Mar 24, 2009 at 3:13 PM, Reza Ferrydiansyah <[email protected]> >> wrote: >>> Hi all, >>> >>> My name is Reza. I am a computer science graduate student currently >>> doing research on graphics and animation. I'm interested in doing the >>> GSOC for crystal space. I've taken a look at your ideas list, and i've >>> also downloaded the svn copy of the Crystal Space code and taken a >>> look at the documentation. >>> >>> Anyway, I'm interested in doing the Inverse Kinematics. I realize that >>> this idea is actually placed on your 07 list (previous years ideas). I >>> was wondering whether you already have that in place yet? I've looked >>> at the code and I see that you do have support for skeletal animation. >>> But I haven't found anything for inverse kinematics. If it's already >>> there, can someone point me to the right direction? >>> >>> If there is no IK implementation yet, what I'd like to do is create >>> one based on the existing skeletal code. Basically, a set of >>> functions would be for entering the various constraints. I would also >>> have function that would calculate a set of keyframes that would take >>> a current skeleton at a certain position to one that meets such >>> constraints. >>> >>> Please let me know if this is a feasible idea. Or if it's already >>> done. Or if it's too simple. Or other critiques. >>> Thanks for your help >>> >>> -- >>> Reza Ferrydiansyah >>> http://www.mapdaze.com >>> >>> ------------------------------------------------------------------------------ >>> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are >>> powering Web 2.0 with engaging, cross-platform capabilities. Quickly and >>> easily build your RIAs with Flex Builder, the Eclipse(TM)based development >>> software that enables intelligent coding and step-through debugging. >>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com >>> _______________________________________________ >>> Crystal-main mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/crystal-main >>> Unsubscribe: >>> mailto:[email protected]?subject=unsubscribe >>> >> >> >> >> -- >> Project Manager of Crystal Space (http://www.crystalspace3d.org) >> and CEL (http://cel.crystalspace3d.org) >> Support Crystal Space. Donate at >> https://sourceforge.net/donate/index.php?group_id=649 >> Personal page: http://users.telenet.be/jorritTyberghein/ >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Crystal-main mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-main >> Unsubscribe: >> mailto:[email protected]?subject=unsubscribe >> > > > > -- > -- > Reza Ferrydiansyah > http://www.informatika.org/~reza > http://reza.ferrydiansyah.com > http://www.mapdaze.com > > ------------------------------------------------------------------------------ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[email protected]?subject=unsubscribe > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
