Correction: The one that you need to fix is plganimesh. Look at that one.

Greetings,

On Mon, Mar 30, 2009 at 8:44 AM, Jorrit Tyberghein
<[email protected]> wrote:
> On Sun, Mar 29, 2009 at 11:46 PM, Reza Ferrydiansyah
> <[email protected]> wrote:
>> Thanks Jorrit,
>>
>> I've taken a look at the source code. I see the plgmeshanim project
>> (I'm using VC8). I'm asuming that's what you mean. Although I wonder
>> whether plgmeshskelanim2 would be more appropriate. This actually
>> links an animated skeleton to the mesh, and it would be easier to do
>> IK on a skeleton (instead of just a mesh).
>
> meshanim is the one you should use. The other one is obsolete and will
> be removed in the future. Animesh also links an animated skeleton the
> mesh as far as I know. But I think Marten can better answer this when he's
> back.
>
>> btw. I'm sorry I'm writing this here. I actually looked for the
>> crystal-develop list. However all I can find is the crystal-main list.
>> Is there a separate development list or is it in one? can anyone give
>> me a link to subscribe to the develop list?
>
> You can find all CS lists here:
>
> https://sourceforge.net/mail/?group_id=649
>
> Greetings,
>
>>
>> On Thu, Mar 26, 2009 at 4:53 AM, Jorrit Tyberghein
>> <[email protected]> wrote:
>>> We don't have IK yet so adding this might be a good project. I
>>> recommend you take a look at the Crystal Space 1.9 source code and
>>> look at the animesh plugin. This is our best skeletal animated mesh
>>> and if you want to add IK it should be to that or at least work with
>>> that.
>>>
>>> Greetings,
>>>
>>> On Tue, Mar 24, 2009 at 3:13 PM, Reza Ferrydiansyah <[email protected]> 
>>> wrote:
>>>> Hi all,
>>>>
>>>> My name is Reza. I am a computer science graduate student currently
>>>> doing research on graphics and animation. I'm interested in doing the
>>>> GSOC for crystal space. I've taken a look at your ideas list, and i've
>>>> also downloaded the svn copy of the Crystal Space code and taken a
>>>> look at the documentation.
>>>>
>>>> Anyway, I'm interested in doing the Inverse Kinematics. I realize that
>>>> this idea is actually placed on your 07 list (previous years ideas). I
>>>> was wondering whether you already have that in place yet? I've looked
>>>> at the code and I see that you do have support for skeletal animation.
>>>> But I haven't found anything for inverse kinematics. If it's already
>>>> there, can someone point me to the right direction?
>>>>
>>>> If there is no IK implementation yet, what I'd like to do is create
>>>> one based on the existing skeletal code. Basically,  a set of
>>>> functions would be for entering the various constraints. I would also
>>>> have function that would calculate a set of keyframes that would take
>>>> a current skeleton at a certain position to one that meets such
>>>> constraints.
>>>>
>>>> Please let me know if this is a feasible idea. Or if it's already
>>>> done. Or if it's too simple. Or other critiques.
>>>> Thanks for your help
>>>>
>>>> --
>>>> Reza Ferrydiansyah
>>>> http://www.mapdaze.com
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
>>>> powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
>>>> easily build your RIAs with Flex Builder, the Eclipse(TM)based development
>>>> software that enables intelligent coding and step-through debugging.
>>>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
>>>> _______________________________________________
>>>> Crystal-main mailing list
>>>> [email protected]
>>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>>> Unsubscribe: 
>>>> mailto:[email protected]?subject=unsubscribe
>>>>
>>>
>>>
>>>
>>> --
>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>> and CEL (http://cel.crystalspace3d.org)
>>> Support Crystal Space. Donate at
>>> https://sourceforge.net/donate/index.php?group_id=649
>>> Personal page: http://users.telenet.be/jorritTyberghein/
>>>
>>> ------------------------------------------------------------------------------
>>> _______________________________________________
>>> Crystal-main mailing list
>>> [email protected]
>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>> Unsubscribe: 
>>> mailto:[email protected]?subject=unsubscribe
>>>
>>
>>
>>
>> --
>> --
>> Reza Ferrydiansyah
>> http://www.informatika.org/~reza
>> http://reza.ferrydiansyah.com
>> http://www.mapdaze.com
>>
>> ------------------------------------------------------------------------------
>> _______________________________________________
>> Crystal-main mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>> Unsubscribe: 
>> mailto:[email protected]?subject=unsubscribe
>>
>
>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>



-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

------------------------------------------------------------------------------
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to