Correction: The one that you need to fix is plganimesh. Look at that one. Greetings,
On Mon, Mar 30, 2009 at 8:44 AM, Jorrit Tyberghein <[email protected]> wrote: > On Sun, Mar 29, 2009 at 11:46 PM, Reza Ferrydiansyah > <[email protected]> wrote: >> Thanks Jorrit, >> >> I've taken a look at the source code. I see the plgmeshanim project >> (I'm using VC8). I'm asuming that's what you mean. Although I wonder >> whether plgmeshskelanim2 would be more appropriate. This actually >> links an animated skeleton to the mesh, and it would be easier to do >> IK on a skeleton (instead of just a mesh). > > meshanim is the one you should use. The other one is obsolete and will > be removed in the future. Animesh also links an animated skeleton the > mesh as far as I know. But I think Marten can better answer this when he's > back. > >> btw. I'm sorry I'm writing this here. I actually looked for the >> crystal-develop list. However all I can find is the crystal-main list. >> Is there a separate development list or is it in one? can anyone give >> me a link to subscribe to the develop list? > > You can find all CS lists here: > > https://sourceforge.net/mail/?group_id=649 > > Greetings, > >> >> On Thu, Mar 26, 2009 at 4:53 AM, Jorrit Tyberghein >> <[email protected]> wrote: >>> We don't have IK yet so adding this might be a good project. I >>> recommend you take a look at the Crystal Space 1.9 source code and >>> look at the animesh plugin. This is our best skeletal animated mesh >>> and if you want to add IK it should be to that or at least work with >>> that. >>> >>> Greetings, >>> >>> On Tue, Mar 24, 2009 at 3:13 PM, Reza Ferrydiansyah <[email protected]> >>> wrote: >>>> Hi all, >>>> >>>> My name is Reza. I am a computer science graduate student currently >>>> doing research on graphics and animation. I'm interested in doing the >>>> GSOC for crystal space. I've taken a look at your ideas list, and i've >>>> also downloaded the svn copy of the Crystal Space code and taken a >>>> look at the documentation. >>>> >>>> Anyway, I'm interested in doing the Inverse Kinematics. I realize that >>>> this idea is actually placed on your 07 list (previous years ideas). I >>>> was wondering whether you already have that in place yet? I've looked >>>> at the code and I see that you do have support for skeletal animation. >>>> But I haven't found anything for inverse kinematics. If it's already >>>> there, can someone point me to the right direction? >>>> >>>> If there is no IK implementation yet, what I'd like to do is create >>>> one based on the existing skeletal code. Basically, a set of >>>> functions would be for entering the various constraints. I would also >>>> have function that would calculate a set of keyframes that would take >>>> a current skeleton at a certain position to one that meets such >>>> constraints. >>>> >>>> Please let me know if this is a feasible idea. Or if it's already >>>> done. Or if it's too simple. Or other critiques. >>>> Thanks for your help >>>> >>>> -- >>>> Reza Ferrydiansyah >>>> http://www.mapdaze.com >>>> >>>> ------------------------------------------------------------------------------ >>>> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are >>>> powering Web 2.0 with engaging, cross-platform capabilities. Quickly and >>>> easily build your RIAs with Flex Builder, the Eclipse(TM)based development >>>> software that enables intelligent coding and step-through debugging. >>>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com >>>> _______________________________________________ >>>> Crystal-main mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/crystal-main >>>> Unsubscribe: >>>> mailto:[email protected]?subject=unsubscribe >>>> >>> >>> >>> >>> -- >>> Project Manager of Crystal Space (http://www.crystalspace3d.org) >>> and CEL (http://cel.crystalspace3d.org) >>> Support Crystal Space. Donate at >>> https://sourceforge.net/donate/index.php?group_id=649 >>> Personal page: http://users.telenet.be/jorritTyberghein/ >>> >>> ------------------------------------------------------------------------------ >>> _______________________________________________ >>> Crystal-main mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/crystal-main >>> Unsubscribe: >>> mailto:[email protected]?subject=unsubscribe >>> >> >> >> >> -- >> -- >> Reza Ferrydiansyah >> http://www.informatika.org/~reza >> http://reza.ferrydiansyah.com >> http://www.mapdaze.com >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Crystal-main mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-main >> Unsubscribe: >> mailto:[email protected]?subject=unsubscribe >> > > > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > Personal page: http://users.telenet.be/jorritTyberghein/ > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
