Thank you for your support Res, your explanation helped me appreciate why I need this plugin.
> After you installed the right one, plgglshader_cg should build. Then, > please report if and how things work. As previously suggested I was using an outdated version of the cg library. I had downloaded the latest cs-win32libs executable and expected this to work with the latest SVN version but was incorrect with regards to the cg library. By checking http://www.crystalspace3d.org/docs/online/manual/ instead of the version linked from the main page it became apparent that for the latest svn version I needed at least cg 2.0. Having installed the latest cg version (2.2) and copying the relevant dlls, libs and include files across to CS the plugin compiled correctly. -- My walktest is now functioning correctly, however walktut still only produces a black screen. Perhaps I should move this discussion now to the CEL list to solve these problems. One final query though, I still cannot compile plggmesh3ds and plgcscegui. Is this likely to affect my work on CEL? or can I press ahead with focussing on my problems with walktut now? Also could someone please clarify what plggmesh3ds does? I presume it loads 3ds files, so as long as I avoid including models of this format I should have no problems, am I correct? Thank you again to everyone for taking their time to help me, Sam. ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
