Thank you for your support Res, your explanation helped me appreciate why
I need this plugin.

> After you installed the right one, plgglshader_cg should build. Then,
> please report if and how things work.

As previously suggested I was using an outdated version of the cg library.
I had downloaded the latest cs-win32libs executable and expected this to
work with the latest SVN version but was incorrect with regards to the cg
library.

By checking http://www.crystalspace3d.org/docs/online/manual/ instead of
the version linked from the main page it became apparent that for the
latest svn version I needed at least cg 2.0. Having installed the latest
cg version (2.2) and copying the relevant dlls, libs and include files
across to CS the plugin compiled correctly.

--

My walktest is now functioning correctly, however walktut still only
produces a black screen. Perhaps I should move this discussion now to the
CEL list to solve these problems.

One final query though, I still cannot compile plggmesh3ds and plgcscegui.
Is this likely to affect my work on CEL? or can I press ahead with
focussing on my problems with walktut now?

Also could someone please clarify what plggmesh3ds does? I presume it
loads 3ds files, so as long as I avoid including models of this format I
should have no problems, am I correct?

Thank you again to everyone for taking their time to help me,
Sam.


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