On 12/28/2010 9:15 AM, Denis Washington wrote:
> On 28.12.2010 14:58, Eric Sunshine wrote:
>> One note: The existing website has tens of thousands of bogus users
>> created by spambots. We don't want to transfer all those users to the
>> new site. Perhaps it would make sense to query the existing forum
>> database and only transfer users who have made actual forum posts. On
>> the other hand, we also have had a significant number of spam posts in
>> the forum. Perhaps starting the user database from scratch would make sense.
> The Drupal importer has an option to not import users which didn't post
> anything to the forums. That being said, starting the new forums from
> scratch and linking to the old ones for reference would also be a
> sensible option.

Considering it again, I realize that I was thinking about the existing 
Trac installation which has had a lot of spam. The forum likely has had 
much less, though I have not been monitoring it. If this is the case, 
then importing only users who have posted to the forum seems a good 
idea. It would be best to avoid starting the forums from scratch if we 
can import the users and posts properly to the new one.

>> The previous discussion ended with some sort of consensus [1][2] that
>> the umbrella project would be called "Crystal Space 3D". The so-called
>> engine is then best represented as "Crystal Space SDK", and CEL remains
>> CEL "Crystal Entity Layer".
>> [1]: http://article.gmane.org/gmane.comp.graphics.crystalspace.general/12469
>> [2]: http://article.gmane.org/gmane.comp.graphics.crystalspace.general/12473
> I remember the discussion, I raised the same point there, too. However,
> I think "SDK" for the engine would not be a particularly good name, as
> "SDK" implies a kit consisting of several components. It is therefore a
> more natural name for the "super-thing", that is, the combination of the
> engine and CEL. I would simply call the engine "CrystalSpace Engine".

My impression is the opposite. The main project does consist of several 
components; quite a lot of pieces, in fact. It is not just an "engine", 
but also an entire kit for creating your own game/project. It consists 
of more than mere headers and libraries. Consider the various tools, 
scripting language bindings, and the entire build system which can be 
incorporated (automatically) into third-party projects (namely, 
CS/scripts/jamtemplate/createproject.sh, and most of CS/mk).

Other considerations:

The main project has been called SDK for most of its existence, so it 
may not make sense to change it at this late date.

The term "engine" seems quite vague. Tt does not convey any particular 
meaning, whereas the term "SDK" should be well understood by the target 
audience of the main project (to wit: programmers).

-- ES

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