On 28.12.2010 15:46, Eric Sunshine wrote:
> On 12/28/2010 9:15 AM, Denis Washington wrote:
>> On 28.12.2010 14:58, Eric Sunshine wrote:
>>> One note: The existing website has tens of thousands of bogus users
>>> created by spambots. We don't want to transfer all those users to the
>>> new site. Perhaps it would make sense to query the existing forum
>>> database and only transfer users who have made actual forum posts. On
>>> the other hand, we also have had a significant number of spam posts in
>>> the forum. Perhaps starting the user database from scratch would make sense.
>> The Drupal importer has an option to not import users which didn't post
>> anything to the forums. That being said, starting the new forums from
>> scratch and linking to the old ones for reference would also be a
>> sensible option.
> Considering it again, I realize that I was thinking about the existing
> Trac installation which has had a lot of spam. The forum likely has had
> much less, though I have not been monitoring it. If this is the case,
> then importing only users who have posted to the forum seems a good
> idea. It would be best to avoid starting the forums from scratch if we
> can import the users and posts properly to the new one.

OK, no problem.

>>> The previous discussion ended with some sort of consensus [1][2] that
>>> the umbrella project would be called "Crystal Space 3D". The so-called
>>> engine is then best represented as "Crystal Space SDK", and CEL remains
>>> CEL "Crystal Entity Layer".
>>> [1]: http://article.gmane.org/gmane.comp.graphics.crystalspace.general/12469
>>> [2]: http://article.gmane.org/gmane.comp.graphics.crystalspace.general/12473
>> I remember the discussion, I raised the same point there, too. However,
>> I think "SDK" for the engine would not be a particularly good name, as
>> "SDK" implies a kit consisting of several components. It is therefore a
>> more natural name for the "super-thing", that is, the combination of the
>> engine and CEL. I would simply call the engine "CrystalSpace Engine".
> My impression is the opposite. The main project does consist of several
> components; quite a lot of pieces, in fact. It is not just an "engine",
> but also an entire kit for creating your own game/project. It consists
> of more than mere headers and libraries. Consider the various tools,
> scripting language bindings, and the entire build system which can be
> incorporated (automatically) into third-party projects (namely,
> CS/scripts/jamtemplate/createproject.sh, and most of CS/mk).
>
> Other considerations:
>
> The main project has been called SDK for most of its existence, so it
> may not make sense to change it at this late date.
>
> The term "engine" seems quite vague. Tt does not convey any particular
> meaning, whereas the term "SDK" should be well understood by the target
> audience of the main project (to wit: programmers).

Fair enough. That convinced me. :)

Denis

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