On 28.12.2010 15:46, Eric Sunshine wrote: > On 12/28/2010 9:15 AM, Denis Washington wrote: >> On 28.12.2010 14:58, Eric Sunshine wrote: >>> One note: The existing website has tens of thousands of bogus users >>> created by spambots. We don't want to transfer all those users to the >>> new site. Perhaps it would make sense to query the existing forum >>> database and only transfer users who have made actual forum posts. On >>> the other hand, we also have had a significant number of spam posts in >>> the forum. Perhaps starting the user database from scratch would make sense. >> The Drupal importer has an option to not import users which didn't post >> anything to the forums. That being said, starting the new forums from >> scratch and linking to the old ones for reference would also be a >> sensible option. > Considering it again, I realize that I was thinking about the existing > Trac installation which has had a lot of spam. The forum likely has had > much less, though I have not been monitoring it. If this is the case, > then importing only users who have posted to the forum seems a good > idea. It would be best to avoid starting the forums from scratch if we > can import the users and posts properly to the new one.
OK, no problem. >>> The previous discussion ended with some sort of consensus [1][2] that >>> the umbrella project would be called "Crystal Space 3D". The so-called >>> engine is then best represented as "Crystal Space SDK", and CEL remains >>> CEL "Crystal Entity Layer". >>> [1]: http://article.gmane.org/gmane.comp.graphics.crystalspace.general/12469 >>> [2]: http://article.gmane.org/gmane.comp.graphics.crystalspace.general/12473 >> I remember the discussion, I raised the same point there, too. However, >> I think "SDK" for the engine would not be a particularly good name, as >> "SDK" implies a kit consisting of several components. It is therefore a >> more natural name for the "super-thing", that is, the combination of the >> engine and CEL. I would simply call the engine "CrystalSpace Engine". > My impression is the opposite. The main project does consist of several > components; quite a lot of pieces, in fact. It is not just an "engine", > but also an entire kit for creating your own game/project. It consists > of more than mere headers and libraries. Consider the various tools, > scripting language bindings, and the entire build system which can be > incorporated (automatically) into third-party projects (namely, > CS/scripts/jamtemplate/createproject.sh, and most of CS/mk). > > Other considerations: > > The main project has been called SDK for most of its existence, so it > may not make sense to change it at this late date. > > The term "engine" seems quite vague. Tt does not convey any particular > meaning, whereas the term "SDK" should be well understood by the target > audience of the main project (to wit: programmers). Fair enough. That convinced me. :) Denis ------------------------------------------------------------------------------ Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
