The only cvars that I can tell ( by looking at the cvar list ) that affect
auto kicking is:

"mp_autokick" = "1" game replicated                                        -
Kick idle/team-killing players
"mp_disable_autokick"  game
- Prevents a userid from being auto-kicked
 
I have not tested either of these.


Thanks
Nick Ireland

-----Original Message-----
From: [email protected]
[mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Ultrix
Prime
Sent: Monday, 14 May 2012 6:18 PM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] More than 10 players in the game ...

Great info - is there a way that you've come across to end the kicking for
inactivity of specs?

-----Original Message-----
From: Nick Ireland
Sent: Monday, May 14, 2012 2:13 AM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] More than 10 players in the game ...

This is because...

"extraspectators" "2"


So you set the maxPLAYERS and it auto adds more slots depending on how many
spec slots (this is set per map in the gamemodes.txt)


Thanks
Nick Ireland

-----Original Message-----
From: [email protected]
[mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Ultrix
Prime
Sent: Monday, 14 May 2012 6:04 PM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] More than 10 players in the game ...

Right, I noticed the same thing - maxplayers is always inflated by 2 - good
question.

-----Original Message-----
From: Saint K.
Sent: Monday, May 14, 2012 1:47 AM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] More than 10 players in the game ...

In light of this discussion, howcome when we set a +maxplayer value the
server adds 2 slots? Example; +maxplayers 10 becomes 12 slots.

Saint K.
________________________________________
From: [email protected]
[csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Ultrix Prime
[cbp at yahoo.com]
Sent: 14 May 2012 09:45
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] More than 10 players in the game ...

Ok, I'd be interested in seeing where this is answered - could you point
that out as this would be worth seeing and knowing.



From: DontWannaName!<mailto:[email protected]>
Sent: Monday, May 14, 2012 1:39 AM
To:
csgo_servers at list.valvesoftware.com<mailto:csgo_servers at 
list.valvesoftware.c
om>
Subject: Re: [Csgo_servers] More than 10 players in the game ...

They already did..... I am just repeating the facts.

http://blog.counter-strike.net/index.php/facts/

Q)Are there any plans to open up games to more than 5v5?
A) Yes but the beta will continue to be 5v5 for a period.


On Mon, May 14, 2012 at 12:33 AM, Ultrix Prime
<cbp at yahoo.com<mailto:cbp at yahoo.com>> wrote:
"
uhhh obviously...." - please skip the snide and obnoxious, this isn't the
steam forums.
"Dont get ahead of yourself" - this is not for you to say one way or another
- again, keep the snide and obnoxious out of here.

They released the SDK, people are working on maps and whether the game is
going to support more than 5v5 at or prior to release is a relevant question

and your response didn't answer it and the answer is you do not know.

Thus, the question to Valve. A simple yes or no from them will do.

From: DontWannaName!<mailto:[email protected]>
Sent: Monday, May 14, 2012 1:26 AM
To:
csgo_servers at list.valvesoftware.com<mailto:csgo_servers at 
list.valvesoftware.c
om>
Subject: Re: [Csgo_servers] More than 10 players in the game ...

uhhh obviously.... The game is in beta and is currently hard coded to allow
only 10 players per server. Dont get ahead of yourself, they just released
the servers to us.

Wait patiently for them to unlock the player #. They are gathering data
still. In due time they will they allow the full amount which appears to be
34...

On Mon, May 14, 2012 at 12:09 AM, Ultrix Prime
<cbp at yahoo.com<mailto:cbp at yahoo.com>> wrote:
As an aside, I took dust2 from CSS, got it working with GO (vmex, hammer,
remove unreferencable props, quickie hack) and the 5v5 team join screen
stays the same even though there are 40 spawn points as well as only 5 slots

per team for scoreboard (maxplayers at 40).

This is why I'm asking about support.

Ultrix

-----Original Message----- From: Ultrix Prime
Sent: Sunday, May 13, 2012 6:47 PM

To:
csgo_servers at list.valvesoftware.com<mailto:csgo_servers at 
list.valvesoftware.c
om>
Cc:
csgo_servers at list.valvesoftware.com<mailto:csgo_servers at 
list.valvesoftware.c
om>
Subject: Re: [Csgo_servers] More than 10 players in the game ...

"Our maps currently only have 10 spawns but changing the value of maxplayers
in gamemodes is correct" - ok, but supporting more than 5v5 requires things
like a scoreboard that will show more than 5 players on a team, a team join
menu that will allow more than 5 players on a team and so forth so
supporting more than 5v5 goes beyond spawn points. It's a simple question
really - will GO at release have working support such that server ops can
provide servers that actually can have more than 10 players.

I'm pretty sure most server ops and orgs want to know if this is going to be
the case.

-----Original Message----- From: Ido Magal
Sent: Sunday, May 13, 2012 6:56 AM
To:
<csgo_servers at list.valvesoftware.com<mailto:csgo_servers at 
list.valvesoftware.
com>>
Cc:
csgo_servers at list.valvesoftware.com<mailto:csgo_servers at 
list.valvesoftware.c
om>
Subject: Re: [Csgo_servers] More than 10 players in the game ...

Our maps currently only have 10 spawns but changing the value of maxplayers
in gamemodes is correct.


On May 13, 2012, at 5:33, "Ultrix Prime"
<cbp at yahoo.com<mailto:cbp at yahoo.com>> wrote:

So, it would appear that 10 players - 5v5 scrimming - is all that works no
matter what I've tried for changing max players in gamemodes.txt and command

line.

Thus the question to Valve is - "you are going to have more than 5v5
configurable and playable for GO, aren't you?"


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