set bot_quota to 0 :

in gamemodes_server.txt:

 "convars"
        {
           "bot_quota_mode"                                        "fill"
            "bot_quota"                                             "0"

...


On Sun, Aug 12, 2012 at 5:24 PM, Thomas K <tk_r...@web.de> wrote:

>   How i can disable the bots on cs:go Server?
>
>  *From:* Mitch M <macgyversmul...@live.com>
> *Sent:* Sunday, August 12, 2012 6:08 PM
> *To:* csgo_servers@list.valvesoftware.com
> *Subject:* Re: [Csgo_servers] 1 slot server?
>
>  Thanks for the update David :)
>
>  ------------------------------
> Date: Sun, 12 Aug 2012 16:23:59 +0100
> From: david.hol...@gmail.com
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] 1 slot server?
>
> Ok, so we've done a full re-install of the CS:GO dedicated server client
> on a Ubuntu Server.
>
> Same issue persists, seems like a bug.
>
> However....
>
> This issue only appears to happen when Bots are added to the equation.
> We've removed all bots and now it's working fine. Server
> participation/capacity has changed from 1/10, 2/20, 3/10...etc. Instead of
> 1/1 2/2...etc
>
> Workaround for us so far : don't  have any bots on.
>
>
>
> On Sun, Aug 12, 2012 at 3:58 PM, David Holder <david.hol...@gmail.com>wrote:
>
> I'm going to try leaving gamemodes.txt stock and editing
> gamemodes_server.txt and see what happens.
>
>
> On Sun, Aug 12, 2012 at 3:50 PM, Absurd Minds <goabs...@absurdminds.net>wrote:
>
> I'm glad it's working for you but there are a lot of people with this
> problem and the server works perfectly except when people connect through
> the browser. I know the tendency is always to think "I got it working so
> there must not be a problem" but I set up my server correctly. Perhaps
> there is an incompatibility with centos or other certain linux distros.
> On Aug 12, 2012 1:53 AM, "Stephen Bevan" <ssbe...@gmail.com> wrote:
>
> Absurd,
>
> What is your goal?  What type of gamemode do you run, what type of
> gametype do you run?  What mapgroup do you use?  If you leave the
> gamemodes.txt stock, and edit the gamemodes_server.txt correctly, you
> should not have an issue... I've setup 6 servers all not touching the
> gamemodes.txt (which will be erased on the next update anyways).
>
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