I'm not sure how dumping everything into one large 'server.cfg' text file is a mile away from editing 'gamemodes_server.txt' , except one has some curly braces and quotes.. I believe you can still just dump most things in 'server.cfg' if that's what you ultimately prefer.
I still don't see how these "stupid cfgs" get everyone so irate, or how they are supposed to be so time consuming, hard or inefficient? I'm happy to share the entirety of configuration for one of my servers, which operates from a shared installation. Nothing special, but hopefully this highlights how simple things really are: Start-up command / script (linux): http://www.fussake.com/tc/csgo/configs/start-csgo_1.txt Server instances ultra-basic config file: http://www.fussake.com/tc/csgo/configs/csgo_1.txt Communal network/system operations config file (for all servers): http://www.fussake.com/tc/csgo/configs/csgo_server.txt Custom "Gamemodes_server.txt" equivalent with all main config tweaks in for all modes: http://www.fussake.com/tc/csgo/configs/gamemodes_thefirm.txt Although I'm not doing anything particularly grand with this example server, hopefully someone can use this as a template anyway. - Nick From: Travis Brown [mailto:[email protected]] Sent: 17 August 2012 19:37 To: [email protected]; [email protected] Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt It has nothing to do with editing text files. I was editing the text files and changing the game back when the beta opened. Its the fact that there us about 10 other ways that make more sense and are far easier. They can keep the gamemodes. They need to make the server side of it better and more efficiently. Its about making the most sense, efficiency, and ease of use. Most people in this list are running a business or community around these servers. The less time spent on these stupid cfgs the better.
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