But they said that existing sessions get kicked out when opening new
sessions with a specific account :|

Il 24/08/2012 11:53, JKavs(ek ha scritto:
> I used one.
>
> 2012/8/24 Peter Svensson <[email protected]
> <mailto:[email protected]>>
>
>     Do we need a steam account for every gameserver or can you log in
>     with one account on multiple gameservers at the same time when
>     updating?
>
>      
>
>     2012/8/22 Ido Magal <[email protected]
>     <mailto:[email protected]>>
>
>         1.17.4.0 is now live. Thanks.
>
>         http://store.steampowered.com/news/8702/
>
>         Release notes for 8/22 Update
>
>         - Addressed some stability issues.
>         - Fixed perf issues when logging is enabled.
>
>         - Added a convar (cl_crosshairgap) to control the gap of the
>         classic crosshair.
>         - The smoke grenade smoke is now taller so it's now more
>         useful to use it to block places like double-doors in dust2.
>         - Players can no longer interrupt another player defusing the
>         bomb by standing in between them and the bomb.
>         - Disabled sv_pure on listen servers.
>         - Fixed an sv_pure bug that resulted in false inconsistent MD5s
>         - Increased search iterations and time delay for keeping
>         sessions in the ignored pool. mm_ignored_sessions_reset can
>         now reset the ignored pool.
>         - Fixed a case where MOTD prevents input to the team select
>         screen.
>         - Fixed occasional "server is full" error when matchmaking
>         into classic casual games.
>         - Fixed an exploit where a vote could be called for an invalid
>         map.
>
>         - added some sound mix settings suggested by pros
>         - increased the volume of bullet impacts and ricochets
>         - increased the volume of 3rd person footsteps
>         - increased the volume of weapon foley sounds (reloads, etc.)
>         -decreased the volume of ambient sounds
>
>
>         linux
>         - Added steamcmd support to srcds_run. In order to have
>         srcds_run auto-update when the CS:GO dedicated servers get
>         patched, the srcds_run script must be run with the following
>         options: -autoupdate -steam_dir STEAMDIR -steamcmd_script
>         STEAMSCRIPT
>         where STEAMDIR is the directory to the steamcmd dir ( example:
>         ~/Steam/ )
>         where STEAMSCRIPT is the name of the script that steamcmd
>         should execute ( example: ~/Steam/csgo.txt )
>
>         For information on how to create a script for steamcmd, see
>         https://developer.valvesoftware.com/wiki/Counter-
>         Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
>
>
>
>
>
>
>         From: Ido Magal
>         Sent: Wednesday, August 22, 2012 12:05 PM
>         To: [email protected]
>         <mailto:[email protected]>
>         Subject: CSGO patch today
>
>         We have a patch forthcoming.
>
>         This patch will include an srcds_run that supports steamcmd
>         and autoupdating.
>
>         Here are the details:
>
>         In order to have srcds_run auto-update when the CS:GO
>         dedicated servers get patched, the srcds_run script must be
>         run with the following options: -autoupdate -steam_dir
>         STEAMDIR -steamcmd_script STEAMSCRIPT
>                 where STEAMDIR is the directory to the steamcmd dir (
>         example: ~/Steam/ )
>                 where STEAMSCRIPT is the name of the script that
>         steamcmd should execute ( example: ~/Steam/csgo.txt )
>
>
>         The server is in 'test' beta in case anyone wants to confirm
>         that there are no major issues. To get the 'test' beta, add
>         the following to your steamcmd command:
>
>         -beta test
>
>
>         Thanks.
>
>         _______________________________________________
>         Csgo_servers mailing list
>         [email protected]
>         <mailto:[email protected]>
>         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
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>
>
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