I never heard of sv_uploadurl before.

On 3 September 2012 12:15, S.Lund <[email protected]> wrote:

> 3) In your config file for the game mode, make sure to have:
> sv_uploadurl "YOURWEBHOSTINGURLHERE" eg: sv_uploadurl "
> http://mymaps.com/csgo/maps/"; (Note the hierarchy is the same as the
> game's) *- NOTICE: Only link to the csgo folder, not to maps.*
> sv_allowdownload 1 *- NOTICE: This is NOT a valid command. Set via.
> client as "cl_allowdownload 1"*
> sv_allowupload 1 *- NOTICE: This is NOT a valid command. Set via client
> as "cl_allowupload 1"*
>
> 5) Upload your map as a .bz2 to your fastdl website (IE
> http://mymaps.com/csgo/maps/) *- NOTICE: You can upload .bsp and .nav
> files.*
>
> //Scotty.G
>
>
>
> ---------- Forwarded message ----------
>
> From: "Devin O'Malley" <[email protected]>
> To: Collin Howard <[email protected]>,
> [email protected]
> Cc:
> Date: Sun, 2 Sep 2012 21:36:16 -0300
> Subject: Re: [Csgo_servers] Adding a custom map
> I have not editted the maxplayers in the cfg files, so I am assuming
> gamemodes_server.
>
> On Sun, Sep 2, 2012 at 9:35 PM, Collin Howard <[email protected]> wrote:
>
> Very helpful, thanks for that. I wanted to know something as well. The
>> gamemodes_server file has the maxplayers cvar too, but its also in the cfg
>> files in the cfg folder for each game mode, which one takes precedence?
>>
>>
>> ------------------------------
>> *From:* Devin O'Malley <[email protected]>
>> *To:* [email protected]
>> *Sent:* Sunday, September 2, 2012 8:15:35 PM
>> *Subject:* Re: [Csgo_servers] Adding a custom map
>>
>> Hey,
>>
>> So, in order to do this in CSGO, you have to create a mapgroup. To do
>> this you need to edit gamemodes_server.txt (If you've never edited this
>> file, it will be written as gamemodes_server.txt.example). This is located
>> in the root /csgo/ directory. Inside of this file is a similar structure to
>> gamemodes.txt. So, here are the steps for this file:
>>
>> 1) In the hierarchy of the top half of the file, you can see at the
>> bottom a section on mapgroups. It should look like this:
>>
>>
>>     "mapgroups"
>>     {
>>         "mg_armsrace"                                    // mapgroup
>> definition
>>         {
>>             "name"            "mg_armsrace"
>>             "maps"
>>             {
>>                 "ar_shoots"        ""
>>                 "ar_baggage"    ""
>>                 "ar_library_b1"    ""
>>                 "ar_eeco_classic"    ""
>>                 "ar_pocu_aztec"    ""
>>             }
>>         }
>>     }
>> }
>>
>> Note what you've named it. I made this for my armsrace server. The custom
>> maps are just listed, as shown. You have to remember what you've called it,
>> if you are not overwriting a default mapgroup.
>>
>> 2) Up at the top of the gamemodes_server.txt file, you have to include
>> your mapgroup in the gametype you are seeking to edit. This example is for
>> my armsrace server.
>>
>>
>> "GameModes_Server.txt"
>> {
>>     "gameTypes"
>>     {
>>         "gungame"
>>         {
>>             "gameModes"
>>             {
>>                 "gungameprogressive"
>>                 {
>>                     "maxplayers"            "16"
>>                     "convars"
>>                     {
>>                     }
>>
>>                     "mapgroupsMP"                        // List of
>> mapgroups valid for this game mode
>>                     {
>>                         "mg_armsrace"        ""
>>                     }
>>                 }
>>             }
>>         }
>>     }
>>
>> So, here you have to set the valid mapgroups under the mapgroupsMP
>> section. For more information on the structure, please refer to
>> gamemodes.txt but do not edit that file directly as it will be overwritten
>> each update. The convars section of this file is depreciated, and you
>> should set convars now in the cfg files in the csgo/cfg folder. If you want
>> a custom one, add a section like:
>>
>> "exec"
>> {
>> exec "configname.cfg"
>> }
>>
>> Once this is done, you can save this file, and edit the config of your
>> choice.
>>
>> 3) In your config file for the game mode, make sure to have:
>> sv_uploadurl "YOURWEBHOSTINGURLHERE"
>> eg: sv_uploadurl "http://mymaps.com/csgo/maps/"; (Note the hierarchy is
>> the same as the game's)
>> sv_allowdownload 1
>> sv_allowupload 1
>>
>> 4) Upload your map to your server in the /csgo/maps/ folder.
>> 5) Upload your map as a .bz2 to your fastdl website (IE
>> http://mymaps.com/csgo/maps/)
>> 6) If you want to set more options for your map, create a .kv file on
>> your server in the /csgo/maps/ directory. For more info on this file, go
>> here:
>> http://csgomaps.net/forums/showthread.php?tid=34
>>
>> 7) For your launch options, it should look like this:
>> srcds -game csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup
>> mg_CUSTOMMAPGROUP +map STARTINGMAP
>>
>> In my case:
>> srcds -game csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup
>> mg_armsrace +map ar_shoots
>>
>> Up in the gamemodes_server.txt, you can set what game type and game mode
>> numbers you want to use when you create a game mode. For more info on where
>> those should go, refer to the structure of gamemodes.txt.
>>
>> 8) Run your server, and load any custom maps once if they don't include a
>> .nav file. It will generate one, then switch the map. Thereafter it should
>> be okay.
>>
>> 9) Please note, that since they don't have custom pictures, most custom
>> maps will not show anything on loading. There will be no bar, but it will
>> say continue after it loads.
>>
>> On Sun, Sep 2, 2012 at 8:54 PM, Brian Gilhooly <[email protected]>
>>  wrote:
>>
>> Hey guys...
>> I am simply trying to add a custom map to my cs:go server. I tried asking
>> my server provider and they were zero help. Does anyone have a working
>> method for this? I would appreciate a detailed description, as I haven't
>> had much experience with hosting my own server.
>> Thanks!
>>
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