Even a bsp file will download faster from http than from a game server.
On Sep 3, 2012 10:29 AM, "Devin O'Malley" <[email protected]> wrote:

> Also, just keep in mind, if you don't plan to use .bz2 files, you don't
> even need an downloadurl, as it will download from the server if it is just
> .bsp files. The bz2 format, however, is what we call a fastdl format and
> will make sure your client are not waiting near as long as downloading the
> .bsp. You can .bz2 your nav files as well. Thanks for the corrections, now
> that I've woken up!
>
> On Mon, Sep 3, 2012 at 11:07 AM, <[email protected]> wrote:
>
>> Yeah, sorry about that. The download url should not include the maps
>> portion.
>> However, I use sv_allowdownload and it works for me.
>> Sent wirelessly from my BlackBerry device on the Bell network.
>> Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell.
>>
>> -----Original Message-----
>> From: "S.Lund" <[email protected]>
>> Sender: [email protected]
>> Date: Mon, 3 Sep 2012 13:15:28
>> To: <[email protected]>
>> Reply-To: [email protected]
>> Subject: Re: [Csgo_servers] Adding a custom map
>>
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>
>
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