Even a bsp file will download faster from http than from a game server. On Sep 3, 2012 10:29 AM, "Devin O'Malley" <[email protected]> wrote:
> Also, just keep in mind, if you don't plan to use .bz2 files, you don't > even need an downloadurl, as it will download from the server if it is just > .bsp files. The bz2 format, however, is what we call a fastdl format and > will make sure your client are not waiting near as long as downloading the > .bsp. You can .bz2 your nav files as well. Thanks for the corrections, now > that I've woken up! > > On Mon, Sep 3, 2012 at 11:07 AM, <[email protected]> wrote: > >> Yeah, sorry about that. The download url should not include the maps >> portion. >> However, I use sv_allowdownload and it works for me. >> Sent wirelessly from my BlackBerry device on the Bell network. >> Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell. >> >> -----Original Message----- >> From: "S.Lund" <[email protected]> >> Sender: [email protected] >> Date: Mon, 3 Sep 2012 13:15:28 >> To: <[email protected]> >> Reply-To: [email protected] >> Subject: Re: [Csgo_servers] Adding a custom map >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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