True enough, but I just feel that if you are going to do it, using bz2 is
the way to go for player convenience.

On Mon, Sep 3, 2012 at 11:41 AM, Absurd Minds <[email protected]>wrote:

> Even a bsp file will download faster from http than from a game server.
> On Sep 3, 2012 10:29 AM, "Devin O'Malley" <[email protected]> wrote:
>
>> Also, just keep in mind, if you don't plan to use .bz2 files, you don't
>> even need an downloadurl, as it will download from the server if it is just
>> .bsp files. The bz2 format, however, is what we call a fastdl format and
>> will make sure your client are not waiting near as long as downloading the
>> .bsp. You can .bz2 your nav files as well. Thanks for the corrections, now
>> that I've woken up!
>>
>> On Mon, Sep 3, 2012 at 11:07 AM, <[email protected]> wrote:
>>
>>> Yeah, sorry about that. The download url should not include the maps
>>> portion.
>>> However, I use sv_allowdownload and it works for me.
>>> Sent wirelessly from my BlackBerry device on the Bell network.
>>> Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell.
>>>
>>> -----Original Message-----
>>> From: "S.Lund" <[email protected]>
>>> Sender: [email protected]
>>> Date: Mon, 3 Sep 2012 13:15:28
>>> To: <[email protected]>
>>> Reply-To: [email protected]
>>> Subject: Re: [Csgo_servers] Adding a custom map
>>>
>>> _______________________________________________
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>>
>>
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