Well, I want to thank you all for your feedback and corrections to my
instructions. Hopefully everyone's questions were eventually answered.

On Mon, Sep 3, 2012 at 11:43 AM, Absurd Minds <[email protected]>wrote:

> Definitely.
> On Sep 3, 2012 10:42 AM, "Devin O'Malley" <[email protected]> wrote:
>
>> True enough, but I just feel that if you are going to do it, using bz2 is
>> the way to go for player convenience.
>>
>> On Mon, Sep 3, 2012 at 11:41 AM, Absurd Minds 
>> <[email protected]>wrote:
>>
>>> Even a bsp file will download faster from http than from a game server.
>>> On Sep 3, 2012 10:29 AM, "Devin O'Malley" <[email protected]> wrote:
>>>
>>>> Also, just keep in mind, if you don't plan to use .bz2 files, you don't
>>>> even need an downloadurl, as it will download from the server if it is just
>>>> .bsp files. The bz2 format, however, is what we call a fastdl format and
>>>> will make sure your client are not waiting near as long as downloading the
>>>> .bsp. You can .bz2 your nav files as well. Thanks for the corrections, now
>>>> that I've woken up!
>>>>
>>>> On Mon, Sep 3, 2012 at 11:07 AM, <[email protected]> wrote:
>>>>
>>>>> Yeah, sorry about that. The download url should not include the maps
>>>>> portion.
>>>>> However, I use sv_allowdownload and it works for me.
>>>>> Sent wirelessly from my BlackBerry device on the Bell network.
>>>>> Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de
>>>>> Bell.
>>>>>
>>>>> -----Original Message-----
>>>>> From: "S.Lund" <[email protected]>
>>>>> Sender: [email protected]
>>>>> Date: Mon, 3 Sep 2012 13:15:28
>>>>> To: <[email protected]>
>>>>> Reply-To: [email protected]
>>>>> Subject: Re: [Csgo_servers] Adding a custom map
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
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>>
>>
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>
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