----- Original Message ----- From: "Absurd Minds" <[email protected]>

There is no reason to default to "the easiest" when you're trying to
create a high quality game. Saying, "it's just easier that way" is a
huge cop out and really shows everybody how lazy you are. Many people
want a higher tickrate. It doesn't matter what your opinion of them
is. You WILL disappoint people if you lock it, and if people would
rather deal with the issues than have a locked tickrate then why don't
you just keep your servers at 64 and let the rest of us do what we
please?


Just because people will put up with broken stuff, doesn't mean they
should, and just because people want it because they "think" its better
doesn't mean it is ;-)

People will get over disappointment, when they realise the game is better
for it, same happened for source same could happen for go.

It was only recently that we had players insisting they absolutely MUST
have CRT's to play CS and that TFT's where just unusable and would kill
the game. Now look, everyone uses them and wouldn't think twice about it.

Perception is a massive part of gaming, and unfortunately gamers are all
to quick to latch on to the latest and greatest without any real logic
or proof.

You can take any game and if its more consistent at a lower rate than
the higher one, the game will play better for it. Inconsistency is
a much worse problem then updates rates, and higher rates often causes
more inconsistencies hence the "higher number is better" can easily fall
flat on its face.

If you want an interesting read / listen that includes real facts about
the delays involved in gaming have go watch Carmac's keynote from this
years quakecon, its got loads of juicy titbits in some that are quite
relevant to this very conversation.

   Regards
   Steve

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