But the most important thing and what it all boils down to is this: there
is no reason tip force it. Let the server admins choose. Even if you're one
of the people who can't see a difference, let operators choose. Valve had
all their official ones on 66, can't that be enough for you naysayers?

/discussion
On Sep 19, 2012 7:20 PM, "Absurd Minds" <[email protected]> wrote:

> Yeah let's just keep everything terrible because it'll keep the children
> pacified. Great idea. Valve knows there's a difference, players know
> there's a difference, and people love counter strike because it's
> customizable. Locking it is an extremely terrible idea.
> On Sep 19, 2012 7:10 PM, "Valentin G." <[email protected]> wrote:
>
>> And this whole thread is precisely the reason why it should have been
>> locked in the first place.
>>
>>
>> On Thu, Sep 20, 2012 at 12:45 AM, Steven Hartland
>> <[email protected]> wrote:
>> > Remove the option and there will be no demand and that's solves both
>> issues
>> > :)
>> >
>> > ----- Original Message -----
>> > From: Valtteri Kiviniemi
>> > To: [email protected]
>> > Sent: Wednesday, September 19, 2012 5:07 PM
>> > Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
>> > de_nuke_se move slower than when it is @ 64 tick server
>> >
>> > It's not about benefit. Hosting 66tick would actually be more beneficial
>> > since you could host more instances per server. At least in Finland its
>> > aboud DEMAND. Customers want 128tick servers and thats what they will
>> get.
>> >
>> >
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