There is no reason to default to "the easiest" when you're trying to create a high quality game. Saying, "it's just easier that way" is a huge cop out and really shows everybody how lazy you are. Many people want a higher tickrate. It doesn't matter what your opinion of them is. You WILL disappoint people if you lock it, and if people would rather deal with the issues than have a locked tickrate then why don't you just keep your servers at 64 and let the rest of us do what we please?
On Thu, Sep 20, 2012 at 7:49 PM, Steven Hartland <[email protected]> wrote: > The point is the game / engine, call it what you like has problems with it. > These problems cause us headaches ever day, when people like insist they > simply MUST have 128 but also want ZYX working perfectly, with the reason > for wanting the higher tick is because its a higher number, and internet > says it improves things so i simply must be better!!1111. > > The easy solution for everyone is that it gets locked again which prevents > all the procrastination about what's better, because its simply not an > option any more. > > IMO personal opinion Valve did the CS community a huge favour when they > removed it last time, so I'm hoping they do so again :) > > Regards > Steve > > ----- Original Message ----- > From: Valtteri Kiviniemi > To: [email protected] > Sent: Thursday, September 20, 2012 4:29 PM > Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > Yeah 100% agreed. Actually, I dont even understand why this conversation > exists at all, since theres a another topic in this mailing list where > people are whining that there is a hit registration problems when runnin > 64tick servers, and now some retards are trying to get the tickrate locked > to 64? > > I mean WTF are you guys retarded or something? If someone really dare to > claim that there is no difference in hit registraion between 64tick or > 128tick servers he HAS to be mentally impaired. FFS this is a mailing list > for server admins and every server admin should know the difference. > > Well, maybe multiplay just has crappy servers that cant run 128 tick > servers... > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
