There is no reason to default to "the easiest" when you're trying to
create a high quality game. Saying, "it's just easier that way" is a
huge cop out and really shows everybody how lazy you are. Many people
want a higher tickrate. It doesn't matter what your opinion of them
is. You WILL disappoint people if you lock it, and if people would
rather deal with the issues than have a locked tickrate then why don't
you just keep your servers at 64 and let the rest of us do what we
please?

On Thu, Sep 20, 2012 at 7:49 PM, Steven Hartland
<[email protected]> wrote:
> The point is the game / engine, call it what you like has problems with it.
> These problems cause us headaches ever day, when people like insist they
> simply MUST have 128 but also want ZYX working perfectly, with the reason
> for wanting the higher tick is because its a higher number, and internet
> says it improves things so i simply must be better!!1111.
>
> The easy solution for everyone is that it gets locked again which prevents
> all the procrastination about what's better, because its simply not an
> option any more.
>
> IMO personal opinion Valve did the CS community a huge favour when they
> removed it last time, so I'm hoping they do so again :)
>
>     Regards
>     Steve
>
> ----- Original Message -----
> From: Valtteri Kiviniemi
> To: [email protected]
> Sent: Thursday, September 20, 2012 4:29 PM
> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
> de_nuke_se move slower than when it is @ 64 tick server
>
> Yeah 100% agreed. Actually, I dont even understand why this conversation
> exists at all, since theres a another topic in this mailing list where
> people are whining that there is a hit registration problems when runnin
> 64tick servers, and now some retards are trying to get the tickrate locked
> to 64?
>
> I mean WTF are you guys retarded or something? If someone really dare to
> claim that there is no difference in hit registraion between 64tick or
> 128tick servers he HAS to be mentally impaired. FFS this is a mailing list
> for server admins and every server admin should know the difference.
>
> Well, maybe multiplay just has crappy servers that cant run 128 tick
> servers...
>
>
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