All of these ppl saying no to high tickrates have yet to provide any proof
of their argument.
On Sep 20, 2012 8:58 PM, "Absurd Minds" <[email protected]> wrote:

> There's no problem though. You're mindlessly forcing your will on
> people for absolutely no reason. If you don't like 128 tick servers,
> don't play in them. If you think people are complete and total idiots
> for wanting to play in 128 tick servers, don't associate with them.
> There is no reason to do anything else.
>
> On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland
> <[email protected]> wrote:
> > ----- Original Message ----- From: "Absurd Minds" <
> [email protected]>
> >
> >
> >> There is no reason to default to "the easiest" when you're trying to
> >> create a high quality game. Saying, "it's just easier that way" is a
> >> huge cop out and really shows everybody how lazy you are. Many people
> >> want a higher tickrate. It doesn't matter what your opinion of them
> >> is. You WILL disappoint people if you lock it, and if people would
> >> rather deal with the issues than have a locked tickrate then why don't
> >> you just keep your servers at 64 and let the rest of us do what we
> >> please?
> >
> >
> >
> > Just because people will put up with broken stuff, doesn't mean they
> > should, and just because people want it because they "think" its better
> > doesn't mean it is ;-)
> >
> > People will get over disappointment, when they realise the game is better
> > for it, same happened for source same could happen for go.
> >
> > It was only recently that we had players insisting they absolutely MUST
> > have CRT's to play CS and that TFT's where just unusable and would kill
> > the game. Now look, everyone uses them and wouldn't think twice about it.
> >
> > Perception is a massive part of gaming, and unfortunately gamers are all
> > to quick to latch on to the latest and greatest without any real logic
> > or proof.
> >
> > You can take any game and if its more consistent at a lower rate than
> > the higher one, the game will play better for it. Inconsistency is
> > a much worse problem then updates rates, and higher rates often causes
> > more inconsistencies hence the "higher number is better" can easily fall
> > flat on its face.
> >
> > If you want an interesting read / listen that includes real facts about
> > the delays involved in gaming have go watch Carmac's keynote from this
> > years quakecon, its got loads of juicy titbits in some that are quite
> > relevant to this very conversation.
> >
> >    Regards
> >    Steve
> >
> >
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