All of these ppl saying no to high tickrates have yet to provide any proof of their argument. On Sep 20, 2012 8:58 PM, "Absurd Minds" <[email protected]> wrote:
> There's no problem though. You're mindlessly forcing your will on > people for absolutely no reason. If you don't like 128 tick servers, > don't play in them. If you think people are complete and total idiots > for wanting to play in 128 tick servers, don't associate with them. > There is no reason to do anything else. > > On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland > <[email protected]> wrote: > > ----- Original Message ----- From: "Absurd Minds" < > [email protected]> > > > > > >> There is no reason to default to "the easiest" when you're trying to > >> create a high quality game. Saying, "it's just easier that way" is a > >> huge cop out and really shows everybody how lazy you are. Many people > >> want a higher tickrate. It doesn't matter what your opinion of them > >> is. You WILL disappoint people if you lock it, and if people would > >> rather deal with the issues than have a locked tickrate then why don't > >> you just keep your servers at 64 and let the rest of us do what we > >> please? > > > > > > > > Just because people will put up with broken stuff, doesn't mean they > > should, and just because people want it because they "think" its better > > doesn't mean it is ;-) > > > > People will get over disappointment, when they realise the game is better > > for it, same happened for source same could happen for go. > > > > It was only recently that we had players insisting they absolutely MUST > > have CRT's to play CS and that TFT's where just unusable and would kill > > the game. Now look, everyone uses them and wouldn't think twice about it. > > > > Perception is a massive part of gaming, and unfortunately gamers are all > > to quick to latch on to the latest and greatest without any real logic > > or proof. > > > > You can take any game and if its more consistent at a lower rate than > > the higher one, the game will play better for it. Inconsistency is > > a much worse problem then updates rates, and higher rates often causes > > more inconsistencies hence the "higher number is better" can easily fall > > flat on its face. > > > > If you want an interesting read / listen that includes real facts about > > the delays involved in gaming have go watch Carmac's keynote from this > > years quakecon, its got loads of juicy titbits in some that are quite > > relevant to this very conversation. > > > > Regards > > Steve > > > > > > ================================================ > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the > > person or entity to whom it is addressed. In the event of misdirection, > the > > recipient is prohibited from using, copying, printing or otherwise > > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > > telephone +44 845 868 1337 > > or return the E.mail to [email protected]. > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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