I certainly agree with that and it does point to a surprising level of incompetence, but I wouldn't go so far as to say they are actively ignoring input. On Oct 13, 2012 2:32 PM, "Intoxicated bawNg" <[email protected]> wrote:
> They have had long over a year to fix the major issues caused by a CSS > update and yet the issues not only persist to this day, but are even > worse in CS:GO. I am a software engineer and spend every day of my > life designing systems and fixing bugs, I know very well what is > involved and with their resources they have no excuses for the quality > of their releases or complete lack of testing prior to releasing > update. > > On Sat, Oct 13, 2012 at 8:28 PM, Absurd Minds <[email protected]> > wrote: > > I have a really hard time bleieveing it's "simply being ignored". Do > > you think fixing bugs is super easy and something that can be done in > > a matter of minutes/days? > > > > On Sat, Oct 13, 2012 at 2:27 PM, Intoxicated bawNg > > <[email protected]> wrote: > >> They have fixed a small fraction of the issues that exist, and have > >> broken countless more things with the updates. Most fixes released are > >> for tiny issues that people hardly even care about, everything else is > >> simply being ignored. It is very clear that they do not care about the > >> community at all, but this is nothing new. It is sad, but it looks > >> like Valve/HPE simply does not want to see this game succeed long > >> term. > >> > >> With so many issues making modding impossible, this game will slowly > >> die out once the competitive community finds something new. I'd say > >> that CSS would live on after CS:GO, but the fact is they already broke > >> the sv_pure implementation in CSS over 16 months ago, breaking all > >> custom content downloads for any players who do not stick to a single > >> server. That single bug not only breaks the downloaded content but > >> also forces clients to redownload it on every connection, wasting both > >> the client and servers bandwidth, as well as chasing away players on > >> slower connections. Since it is clear they are making no effort to fix > >> anything but the vanilla functionality, I do not expect that this, or > >> any other of the major issues will be fixed in CSS or CS:GO any time > >> soon, if ever. > >> > >> > >> On Sat, Oct 13, 2012 at 5:13 PM, Absurd Minds <[email protected]> > wrote: > >>> They've fixed so many things posted here. Are you crazy? > >>> > >>> On Oct 13, 2012 2:16 AM, "Travis Brown" <[email protected]> wrote: > >>>> > >>>> All a bunch of valid points. To bad it is not cared about. Ive stated > >>>> numerous times on this list of things that need to be fixed and it > never > >>>> gets fixed. The real public beta of this game is right now and the > devs have > >>>> selective hearing. > >>>> > >>>> On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]> > wrote: > >>>>> > >>>>> What I think it boils down to is that it's hard to tell when you're > >>>>> really being heard - whether you're posting in the forums, on the > mailing > >>>>> list or that unofficial bug tracker @ http://64bitvps.com/csgo/. > >>>>> Frustrations, sometimes in the form of harsh language, are going to > come > >>>>> out. And I think many of us share these frustrations. Some of us > have > >>>>> given up - while others are more passionate about seeing a change > for the > >>>>> better, especially when we have active gaming communities we have to > answer > >>>>> to when something breaks. I rarely see anyone from Valve/HPE post > to this > >>>>> mailing list and when they do - it's very brief. From what I can > tell, > >>>>> there's is not a good line of communication between Valve/HPE and the > >>>>> community (server operators, admins, modders, players, etc). I can > only > >>>>> speculate on how Valve/HPE prioritizes what their development teams > focuses > >>>>> on. But I think it's safe to assume that there are very few > developers that > >>>>> even look at the CS:GO code anymore. Valve has already made bank on > a > >>>>> rushed release. (Does anyone honestly believe it wasn't rushed?) > CS:S is > >>>>> possibly my favorite FPS of all time and I was really exciting for > CS:GO but > >>>>> from the way things have been going so far, it has been a huge > >>>>> disappointment. Granted, it was only about $14-15 - and I feel like > at that > >>>>> price point - the amount of resources Valve is willing to dedicate to > >>>>> improving/bug fixing the game is really showing. I would be very > surprised > >>>>> to find out that Ido, or anyone else @ Valve/HPE for that matter, > even reads > >>>>> 10% of what is discussed here. > >>>>> > >>>>> I won't even pretend to understand all the facets of game > development, > >>>>> but I think it can be hard for us to understand why the things that > worked > >>>>> well and what we loved about 1.6 and CS:S - are broken or just poorly > >>>>> implemented in CS:GO. > >>>>> > >>>>> Here are the primary examples of things that were done right in > CS:S/1.6 > >>>>> but are now broken or missing from CS:GO: > >>>>> Who honestly thought that using the # keys to switch between players > >>>>> during spectate, was an useful/important feature? It has been known > for > >>>>> some time now that it breaks sourcemod menus - do you think we can > ever > >>>>> expect this to change? I'm starting to seriously doubt it. > >>>>> I love the simplicity of CS:S's menus (and other Valve games for that > >>>>> matter). This poor attempt to mimic Call of Duty style menus, is > very > >>>>> off-putting. All I had to do was click Find Servers and double > click on > >>>>> the server I want to join. Now I have extra clicks to get to the > community > >>>>> servers. Fortunately one of those clicks was eliminated when we were > FINALLY > >>>>> given the open to ignore that pointless pop-up forever (Did Valve > think they > >>>>> were tapping into a brand new demographic when they released this > game) > >>>>> would it have been too much to ask that the Community Servers menu > option be > >>>>> included on the root menu? > >>>>> I know it's a very basic thing, but now I can't hit the Escape key > to get > >>>>> out of the Community Servers listing - I have to click the small x > in the > >>>>> top right corner. I've become so used to CS:S menus. > >>>>> ALT+TABBING back and forth to the game causes it to crash a lot more > than > >>>>> it used to. > >>>>> Why disable sprays? Most of the functionality seems to be there. > Would > >>>>> it be too much to ask for a cvar to allow it? > >>>>> Why can't we spectate our killer immediately after death even if > there > >>>>> are bots? Even when you set sv_botcontrollable 0. > >>>>> We're still dealing with that extremely annoying blur effect at the > >>>>> beginning of a custom map. We've had to set our warmup and first > level > >>>>> weapons for armsrace/gungame to scoped weapons as a workaround. But > even > >>>>> this isn't a workaround for players joining the game late. > >>>>> No Free-look spectating. > >>>>> No way to mute specific players and adjust voice send/receive > volumes. > >>>>> No Bunnyhopping and boost cvars. The deathrun, gungame, bhop, climb, > >>>>> etc. community would much appreciate it if these features were added > back > >>>>> in. > >>>>> Sort by something other than "score" in scoreboard. Some of us would > >>>>> rather see K/D ratio take priority. > >>>>> Ability to disable in-game music - again, this isn't Call of Duty. > >>>>> No motd chat command. Can only view motd when first joining the > server. > >>>>> Loading screens that actually tell me if it's downloading custom > files > >>>>> from servers. > >>>>> And the most mind-boggling thing that's missing is the "retry" > command. > >>>>> Dear Science, WHY!? > >>>>> > >>>>> The aforementioned, although basic stuff, has really affected my > desire > >>>>> to even load up CS:GO. And I have several friends who feel the > same. The > >>>>> longer it takes to fix these the things we've become accustomed and > have > >>>>> generally come to expect - the more CS:GO's player base will dwindle. > >>>>> > >>>>> > >>>>> > > Step back and take a look at your message. You start by > complaining > >>>>> > > about > >>>>> > > all the complaining that's going on, then you continue to > complain > >>>>> > > about > >>>>> > > more things. I really don't think there's anything that can be > done > >>>>> > > to > >>>>> > > please you at this point. > >>>>> > Yeah, from a certain perspective, that's true. (ie, from a > perspective > >>>>> > that complaining about anything is just more complaining). > >>>>> > It's not about "pleasing me", jholland, and I'm not asking for a > >>>>> > refund. > >>>>> > I'm saying they ought to be focusing more on fixing bugs than > >>>>> > introducing > >>>>> > new features at this point. Every devel shop has a "bug budget" > and/or > >>>>> > "devel budget" - ie there is only so much time with the people they > >>>>> > have > >>>>> > etc. and they have to decide what can be fixed etc. and things > have to > >>>>> > get > >>>>> > prioritized. I am questioning what their priorities are. > >>>>> > And yeah, I realize they ARE fixing bugs - I do read the update > news > >>>>> > every > >>>>> > time - but they broke a major thing with last night's update and it > >>>>> > wasn't > >>>>> > in the release notes... > >>>>> > We may be able to rebind OUR keys, but map voting by any other > players, > >>>>> > unless they are alive, is broken too. I don't see a lot of value in > >>>>> > trying to convince the few stragglers we get anymore, and who are > only > >>>>> > going to probably stick around for a few minutes anyway, that they > need > >>>>> > to > >>>>> > re-bind a bunch of keys so they can vote for the next map or > otherwise > >>>>> > use > >>>>> > the popup menus. How many of them do you think will bother? They'll > >>>>> > just > >>>>> > disconnect and go somewhere else. Or play a different game. > >>>>> > >>>>> _______________________________________________ > >>>>> Csgo_servers mailing list > >>>>> [email protected] > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> Csgo_servers mailing list > >>>> [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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