Has there ever been an explanation of why we need steamcmd? Now that there
is anonymous login I really have no idea.
On Jan 12, 2013 5:03 PM, "[#OMEGA] - K2" <[email protected]> wrote:

>  I stopped using SteamCMD altogether shortly after I discovered Didrole’s
> Update Tool (http://didrole.com/UpdateTool/ ) which pretty much works
> just like hldsupdatetool did. ****
>
> ** **
>
> SteamCMD is just too much of a pain to use - it has alpha quality at most.
> Actually I think it’s pretty sad that it was pretty much forced on us with
> all the issues it has. ****
>
> ** **
>  ------------------------------
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *ics
> *Gesendet:* Samstag, 12. Januar 2013 17:07
> *An:* [email protected]
> *Betreff:* Re: [Csgo_servers] steamcmd broken everyday****
>
> ** **
>
> Yes, Steamcmd breaks occasionally for unknown reason. It just won't update
> and i have to clear depotcache and sometimes even that doesn't help and i
> just throw it into new dir with reinstall and be done with it.
>
> Compared to hldsupdatetool, this software is no where near in usability.
> It may be advanced but doesn't really help the end user at all.
>
> -ics
>
> 12.1.2013 17:04, Chris Strand kirjoitti:****
>
> Today the steamcmd would just exit straight away without any output. I
> redownloaded the .tar.gz containing steam.sh etc and was able to run it and
> update my game. Then I tried again out of curiosity and it just returned
> straight away (exit code 0). I also still can't update servers in one of my
> other datacentres as connecting to the Steam auth server fails due to
> timeout (even with 'login anonymous'). ****
>
> ** **
>
> The worst part is that I can't tell if these things fail with automated
> scripts since SteamCMD either hangs - could be updating - or returns 0 even
> if an update or authentication failed.****
>
> ** **
>
> Chris****
>
> ** **
>
> On 12 January 2013 13:22, Thiago Abreu <[email protected]> wrote:***
> *
>
> Hello, we have four hosts running csgo servers and consequently steamcmd.
> ****
>
> EVERYDAY we need to do some repair to the steamcmd, like removing
> depotcache and base dir, kill stuck instances of steamcmd and at least
> reinstall.****
>
> ** **
>
> Four hardware setups, four Centos 64, two link providers.****
>
> And the same problem.****
>
> ** **
>
> That's just me?****
>
>
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>
> ** **
>
>
>
>
> ****
>
> _______________________________________________****
>
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