Can someone shed some light on how protobuf performs vs. bitbuffer? I'm
just curious as to why the switch is/was made, what benefits it has (even
if only for valve internally).


On Thu, Jan 17, 2013 at 2:50 PM, Nicholas Hastings <[email protected]
> wrote:

> I've made a news post about this now at SourceMod.net, including a link to
> all of the info necessary for SM scripters to prepare.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>   Marcin Paterek <[email protected]>
>  Thursday, January 17, 2013 6:59 AM
> Almost.
>
> https://forums.alliedmods.net/showpost.php?p=1874693&postcount=2
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>   ics <[email protected]>
>  Thursday, January 17, 2013 6:57 AM
>
> Did the sourcemod folks got the protobuf sorted with beta already? I
> haven't had time to pay attention.
>
> -ics
>
> ----- Alkuperäinen viesti -----
> > SM will break again if it is not updated by then. I don't think you need
> > to worry about anything else.
> >
> >
> > On Thu, Jan 17, 2013 at 9:48 AM, Chris Strand
> > <[email protected]>wrote:
> >
> > > Are there any resources available that explain what differences we
> will
> > > see from the protobuf update? I would normally wait for patch notes,
> > > but a major change to networking code seems like there is a risk of
> > > breaking peoples set ups!
> > >
> > > Chris
> > > ------------------------------
> > > From: Ido Magal
> > > Sent: 16/01/2013 23:00
> > > To: [email protected]
> > > Subject: [Csgo_servers] No CSGO update today.
> > >
> > > FYI, We intend to ship an update that will include the new
> > > protobuffered messages next Wednesday ( Jan 23rd ).
> > >
> > >
> > >
> > > Thanks.
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >
>
> _______________________________________________
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>   Valentin G. <[email protected]>
>  Thursday, January 17, 2013 4:45 AM
> SM will break again if it is not updated by then. I don't think you need
> to worry about anything else.
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>   Chris Strand <[email protected]>
>  Thursday, January 17, 2013 3:48 AM
> Are there any resources available that explain what differences we will
> see from the protobuf update? I would normally wait for patch notes, but a
> major change to networking code seems like there is a risk of breaking
> peoples set ups!
>
> Chris
> ------------------------------
> From: Ido Magal
> Sent: 16/01/2013 23:00
> To: [email protected]
> Subject: [Csgo_servers] No CSGO update today.
>
>  FYI, We intend to ship an update that will include the new protobuffered
> messages next Wednesday ( Jan 23rd ).
>
>
>
> Thanks.
>  _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> _______________________________________________
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>

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