Can someone shed some light on how protobuf performs vs. bitbuffer? I'm just curious as to why the switch is/was made, what benefits it has (even if only for valve internally).
On Thu, Jan 17, 2013 at 2:50 PM, Nicholas Hastings <[email protected] > wrote: > I've made a news post about this now at SourceMod.net, including a link to > all of the info necessary for SM scripters to prepare. > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > Marcin Paterek <[email protected]> > Thursday, January 17, 2013 6:59 AM > Almost. > > https://forums.alliedmods.net/showpost.php?p=1874693&postcount=2 > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ics <[email protected]> > Thursday, January 17, 2013 6:57 AM > > Did the sourcemod folks got the protobuf sorted with beta already? I > haven't had time to pay attention. > > -ics > > ----- Alkuperäinen viesti ----- > > SM will break again if it is not updated by then. I don't think you need > > to worry about anything else. > > > > > > On Thu, Jan 17, 2013 at 9:48 AM, Chris Strand > > <[email protected]>wrote: > > > > > Are there any resources available that explain what differences we > will > > > see from the protobuf update? I would normally wait for patch notes, > > > but a major change to networking code seems like there is a risk of > > > breaking peoples set ups! > > > > > > Chris > > > ------------------------------ > > > From: Ido Magal > > > Sent: 16/01/2013 23:00 > > > To: [email protected] > > > Subject: [Csgo_servers] No CSGO update today. > > > > > > FYI, We intend to ship an update that will include the new > > > protobuffered messages next Wednesday ( Jan 23rd ). > > > > > > > > > > > > Thanks. > > > > > > _______________________________________________ > > > Csgo_servers mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Valentin G. <[email protected]> > Thursday, January 17, 2013 4:45 AM > SM will break again if it is not updated by then. I don't think you need > to worry about anything else. > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Chris Strand <[email protected]> > Thursday, January 17, 2013 3:48 AM > Are there any resources available that explain what differences we will > see from the protobuf update? I would normally wait for patch notes, but a > major change to networking code seems like there is a risk of breaking > peoples set ups! > > Chris > ------------------------------ > From: Ido Magal > Sent: 16/01/2013 23:00 > To: [email protected] > Subject: [Csgo_servers] No CSGO update today. > > FYI, We intend to ship an update that will include the new protobuffered > messages next Wednesday ( Jan 23rd ). > > > > Thanks. > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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