As the google page says, it's language-neutral, platform-neutral, extensible mechanism for serializing structured data. Small, fast and simple.

I'm sure they have done internal tests before changing to it.

-ics

17.1.2013 17:04, Valentin G. kirjoitti:
Can someone shed some light on how protobuf performs vs. bitbuffer? I'm just curious as to why the switch is/was made, what benefits it has (even if only for valve internally).


On Thu, Jan 17, 2013 at 2:50 PM, Nicholas Hastings <[email protected]> wrote:
I've made a news post about this now at SourceMod.net, including a link to all of the info necessary for SM scripters to prepare.

--
Nicholas Hastings
AlliedMods.net

Thursday, January 17, 2013 6:59 AM
Thursday, January 17, 2013 6:57 AM

Did the sourcemod folks got the protobuf sorted with beta already? I haven't had time to pay attention.

-ics

----- Alkuperäinen viesti -----
> SM will break again if it is not updated by then. I don't think you need
> to worry about anything else.
>
>
> On Thu, Jan 17, 2013 at 9:48 AM, Chris Strand
> <[email protected]>wrote:
>
> > Are there any resources available that explain what differences we will
> > see from the protobuf update? I would normally wait for patch notes,
> > but a major change to networking code seems like there is a risk of
> > breaking peoples set ups!
> >
> > Chris
> > ------------------------------
> > From: Ido Magal
> > Sent: 16/01/2013 23:00
> > To: [email protected]
> > Subject: [Csgo_servers] No CSGO update today.
> >
> > FYI, We intend to ship an update that will include the new
> > protobuffered messages next Wednesday ( Jan 23rd ).
> >
> >
> >
> > Thanks.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >

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Thursday, January 17, 2013 4:45 AM
SM will break again if it is not updated by then. I don't think you need to worry about anything else.



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Thursday, January 17, 2013 3:48 AM
Are there any resources available that explain what differences we will see from the protobuf update? I would normally wait for patch notes, but a major change to networking code seems like there is a risk of breaking peoples set ups!

Chris

From: Ido Magal
Sent: 16/01/2013 23:00
To: [email protected]
Subject: [Csgo_servers] No CSGO update today.

FYI, We intend to ship an update that will include the new protobuffered messages next Wednesday ( Jan 23rd ).

 

Thanks.

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