I use verify_all for my CZ updates and validate for all of my GO updates.
It's just the way I've always done it. That's probably the difference.
On Jan 22, 2013 3:15 PM, "Absurd Minds" <[email protected]> wrote:

> Is this a windows thing? My never overwrite unless I append validate
> to the command.
>
> On Tue, Jan 22, 2013 at 5:27 PM, Jim Fountain <[email protected]> wrote:
> > That's a good practice to get used to. We've been doing this for many
> years
> > now.
> >
> > On Jan 22, 2013 2:06 PM, "Krillins World" <[email protected]>
> wrote:
> >>
> >> Why is it when the server launches and the script checks for server
> >> updates, the MOTD.TXT file gets 'replaced' without warning? This has
> been a
> >> nuance since CS:CZ and we found the only work around to prevent this
> file
> >> from getting overwritten by an 'update' is to add the following line
> into
> >> our server.cfg file (or another file the server.cfg in case they
> decided to
> >> overwrite this file in a future update, exec csgo_server.cfg).
> >>
> >> put this in the server.cfg or in csgo_server.cfg (if you have one)
> >> motdfile "kw-motd.txt"
> >>
> >> This is to alert all serverops to check their MOTD files due to them
> being
> >> reverted back to stock from a recent update as we have just discovered
> on
> >> our two servers.
> >>
> >> Best Regards,
> >> Krillin
> >>
> >> _______________________________________________
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> >> [email protected]
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> >
> >
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