Ah ok that makes sense. I had no idea why it would be different on windows.
On Jan 22, 2013 7:03 PM, "Jim Fountain" <[email protected]> wrote:

> I use verify_all for my CZ updates and validate for all of my GO updates.
> It's just the way I've always done it. That's probably the difference.
> On Jan 22, 2013 3:15 PM, "Absurd Minds" <[email protected]> wrote:
>
>> Is this a windows thing? My never overwrite unless I append validate
>> to the command.
>>
>> On Tue, Jan 22, 2013 at 5:27 PM, Jim Fountain <[email protected]>
>> wrote:
>> > That's a good practice to get used to. We've been doing this for many
>> years
>> > now.
>> >
>> > On Jan 22, 2013 2:06 PM, "Krillins World" <[email protected]>
>> wrote:
>> >>
>> >> Why is it when the server launches and the script checks for server
>> >> updates, the MOTD.TXT file gets 'replaced' without warning? This has
>> been a
>> >> nuance since CS:CZ and we found the only work around to prevent this
>> file
>> >> from getting overwritten by an 'update' is to add the following line
>> into
>> >> our server.cfg file (or another file the server.cfg in case they
>> decided to
>> >> overwrite this file in a future update, exec csgo_server.cfg).
>> >>
>> >> put this in the server.cfg or in csgo_server.cfg (if you have one)
>> >> motdfile "kw-motd.txt"
>> >>
>> >> This is to alert all serverops to check their MOTD files due to them
>> being
>> >> reverted back to stock from a recent update as we have just discovered
>> on
>> >> our two servers.
>> >>
>> >> Best Regards,
>> >> Krillin
>> >>
>> >> _______________________________________________
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>> >> [email protected]
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>> >
>> >
>> > _______________________________________________
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>>
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>
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