If game modes swapped on fly like a map change not a full restart they
would be awesome

SavSin
On Jan 28, 2013 6:31 AM, "Absurd Minds" <[email protected]> wrote:

> Agreed. Why would the server move to such a map? The only reason I can
> tell is because they are using sourcemod, added the map to map cycle, and
> forgot to add it to the gamemodes file. That's pure user error.
>
> On the other hand, I don't see the purpose of mapgroups, as it seems like
> an unnecessary complication, but all the "problems" with it just sound like
> poor server administration rather than actual problems.
> On Jan 28, 2013 9:28 AM, "David Fountain" <[email protected]> wrote:
>
>> That is user error which I have done but the admin should add them it's
>> not valves issue
>>
>> SavSin
>> On Jan 28, 2013 6:26 AM, "ics" <[email protected]> wrote:
>>
>>>  Mapgroups won't be removed and i don't think it would be smart at this
>>> point anyway. Game is built on them. Originally the mapgroups were invented
>>> due to multiple gamemodes, casual, competitive, arms race, demolition and
>>> now deathmatch. It was designed to automatically provide different settings
>>> per gamemode which the server runs and lock the server to certain gamemode.
>>>
>>> However. if you run a basic server full of de_ and cs_ maps, and then
>>> server moves to a map that is not listed in the gamemodes. This is possible
>>> during map tests and such. All users connecting to the server will not be
>>> able to access the server during that map is on.
>>>
>>> -ics
>>>
>>> 28.1.2013 16:09, David Fountain kirjoitti:
>>>
>>> Lol then remove the map groups. Having a group and not restricting the
>>> server to those maps would be completely pointless. I think if the map is
>>> not in the map group the server should pick a map at random in the group
>>> and go to it
>>>
>>> SavSin
>>> On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote:
>>>
>>>>  I think they should add a system where if a map which is not listed
>>>> in any mapgroup is on, server wouldn't reject all connections to it. It
>>>> would solve a lot of random things.
>>>>
>>>> -ics
>>>>
>>>> 28.1.2013 15:18, Chris Strand kirjoitti:
>>>>
>>>>  I was going to create a thread on the same topic over the weekend but
>>>> didn't get around to it - my question:
>>>>
>>>> What is the best way of allowing a server to load any map at any time?
>>>>
>>>> My current approach is to create a map group 'mg_all' with all the maps
>>>> listed... There are still clear disadvantages to this as outlined by
>>>> Rodrigo.
>>>>
>>>> Would it be possible for Valve to add a 'promiscuous' map group that
>>>> allows any map? I think a significant proportion of server owners would
>>>> find this useful. Anyone have any other thoughts?
>>>>
>>>> Chris
>>>>  ------------------------------
>>>> From: David Fountain
>>>> Sent: 28/01/2013 04:27
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] Are MapGroups pointless?
>>>>
>>>> I see where I can benefit but if the server amin doesn't know how to
>>>> keep maps they don't want it off the rotation then they need to learn the
>>>> only way this would be nice is if it allowed on the fly switching of game
>>>> modes and game type. Then you can specify the map group per type.
>>>>
>>>> Kind of like my vote mod it allows you to have a custom map list for
>>>> each mod or use the default source mod one
>>>>
>>>> SavSin
>>>> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote:
>>>>
>>>>> I'm setting up a CS:GO and I've found that I need to make a list of
>>>>> *all* CS:GO maps installed in maps/, add them into a new mapgroup in
>>>>> gamemodes_server.txt, and assign that mapgroup to every Game Type and
>>>>> Game Mode to prevent the server from rejecting players if someone
>>>>> changes the map to a map that is not added into the mapgroup assigned
>>>>> into "+mapgroup" parameter
>>>>>
>>>>> Is the mapgroup system useless? Not sure if I understood the system,
>>>>> but
>>>>> I don't think that rejecting players from entering the server when you
>>>>> forget to add the map to mapgroup is a good feature
>>>>>
>>>>> Am I doing it right?
>>>>>
>>>>>
>>>>> --
>>>>> Rodrigo Peña
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
>>>>
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