The game modes server.txt I thought was executed every map now. Just not able to via the console
SavSin On Jan 28, 2013 6:40 AM, "ics" <[email protected]> wrote: > It's also software error as mapgroups in my understanding are not loaded > on the fly - only on server reboot. Old mapcyc.e.txt was loaded each time > map changed. So if you have a full server, want to run a map test and you > can see where this is going. Cannot do so without breaking the server or > rebooting it, which would make you lose the players on it. Temporarely > thing but extremely annoying to reboot it. I guess it's just something i've > used to be able to do with older games. > > -ics > > 28.1.2013 16:31, Absurd Minds kirjoitti: > > Agreed. Why would the server move to such a map? The only reason I can > tell is because they are using sourcemod, added the map to map cycle, and > forgot to add it to the gamemodes file. That's pure user error. > > On the other hand, I don't see the purpose of mapgroups, as it seems like > an unnecessary complication, but all the "problems" with it just sound like > poor server administration rather than actual problems. > On Jan 28, 2013 9:28 AM, "David Fountain" <[email protected]> wrote: > >> That is user error which I have done but the admin should add them it's >> not valves issue >> >> SavSin >> On Jan 28, 2013 6:26 AM, "ics" <[email protected]> wrote: >> >>> Mapgroups won't be removed and i don't think it would be smart at this >>> point anyway. Game is built on them. Originally the mapgroups were invented >>> due to multiple gamemodes, casual, competitive, arms race, demolition and >>> now deathmatch. It was designed to automatically provide different settings >>> per gamemode which the server runs and lock the server to certain gamemode. >>> >>> However. if you run a basic server full of de_ and cs_ maps, and then >>> server moves to a map that is not listed in the gamemodes. This is possible >>> during map tests and such. All users connecting to the server will not be >>> able to access the server during that map is on. >>> >>> -ics >>> >>> 28.1.2013 16:09, David Fountain kirjoitti: >>> >>> Lol then remove the map groups. Having a group and not restricting the >>> server to those maps would be completely pointless. I think if the map is >>> not in the map group the server should pick a map at random in the group >>> and go to it >>> >>> SavSin >>> On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote: >>> >>>> I think they should add a system where if a map which is not listed >>>> in any mapgroup is on, server wouldn't reject all connections to it. It >>>> would solve a lot of random things. >>>> >>>> -ics >>>> >>>> 28.1.2013 15:18, Chris Strand kirjoitti: >>>> >>>> I was going to create a thread on the same topic over the weekend but >>>> didn't get around to it - my question: >>>> >>>> What is the best way of allowing a server to load any map at any time? >>>> >>>> My current approach is to create a map group 'mg_all' with all the maps >>>> listed... There are still clear disadvantages to this as outlined by >>>> Rodrigo. >>>> >>>> Would it be possible for Valve to add a 'promiscuous' map group that >>>> allows any map? I think a significant proportion of server owners would >>>> find this useful. Anyone have any other thoughts? >>>> >>>> Chris >>>> ------------------------------ >>>> From: David Fountain >>>> Sent: 28/01/2013 04:27 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Are MapGroups pointless? >>>> >>>> I see where I can benefit but if the server amin doesn't know how to >>>> keep maps they don't want it off the rotation then they need to learn the >>>> only way this would be nice is if it allowed on the fly switching of game >>>> modes and game type. Then you can specify the map group per type. >>>> >>>> Kind of like my vote mod it allows you to have a custom map list for >>>> each mod or use the default source mod one >>>> >>>> SavSin >>>> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote: >>>> >>>>> I'm setting up a CS:GO and I've found that I need to make a list of >>>>> *all* CS:GO maps installed in maps/, add them into a new mapgroup in >>>>> gamemodes_server.txt, and assign that mapgroup to every Game Type and >>>>> Game Mode to prevent the server from rejecting players if someone >>>>> changes the map to a map that is not added into the mapgroup assigned >>>>> into "+mapgroup" parameter >>>>> >>>>> Is the mapgroup system useless? Not sure if I understood the system, >>>>> but >>>>> I don't think that rejecting players from entering the server when you >>>>> forget to add the map to mapgroup is a good feature >>>>> >>>>> Am I doing it right? >>>>> >>>>> >>>>> -- >>>>> Rodrigo Peña >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing >>>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing >>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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