Using gamemodes_server.txt to make a custom CFG for each game mode sounds like a good idea, but I don't think that making mapgroups and assigning multiple mapgroups to a gamemode is useful since you can choose only one mapgroup at server startup parameters, or please correct me i'm wrong
-Rodrigo On 28-01-2013 12:38, David Fountain wrote: > > The game modes server.txt I thought was executed every map now. Just > not able to via the console > > SavSin > > On Jan 28, 2013 6:40 AM, "ics" <[email protected] > <mailto:[email protected]>> wrote: > > It's also software error as mapgroups in my understanding are not > loaded on the fly - only on server reboot. Old mapcyc.e.txt was > loaded each time map changed. So if you have a full server, want > to run a map test and you can see where this is going. Cannot do > so without breaking the server or rebooting it, which would make > you lose the players on it. Temporarely thing but extremely > annoying to reboot it. I guess it's just something i've used to be > able to do with older games. > > -ics > > 28.1.2013 16:31, Absurd Minds kirjoitti: >> >> Agreed. Why would the server move to such a map? The only reason >> I can tell is because they are using sourcemod, added the map to >> map cycle, and forgot to add it to the gamemodes file. That's >> pure user error. >> >> On the other hand, I don't see the purpose of mapgroups, as it >> seems like an unnecessary complication, but all the "problems" >> with it just sound like poor server administration rather than >> actual problems. >> >> On Jan 28, 2013 9:28 AM, "David Fountain" <[email protected] >> <mailto:[email protected]>> wrote: >> >> That is user error which I have done but the admin should add >> them it's not valves issue >> >> SavSin >> >> On Jan 28, 2013 6:26 AM, "ics" <[email protected] >> <mailto:[email protected]>> wrote: >> >> Mapgroups won't be removed and i don't think it would be >> smart at this point anyway. Game is built on them. >> Originally the mapgroups were invented due to multiple >> gamemodes, casual, competitive, arms race, demolition and >> now deathmatch. It was designed to automatically provide >> different settings per gamemode which the server runs and >> lock the server to certain gamemode. >> >> However. if you run a basic server full of de_ and cs_ >> maps, and then server moves to a map that is not listed >> in the gamemodes. This is possible during map tests and >> such. All users connecting to the server will not be able >> to access the server during that map is on. >> >> -ics >> >> 28.1.2013 16:09, David Fountain kirjoitti: >>> >>> Lol then remove the map groups. Having a group and not >>> restricting the server to those maps would be completely >>> pointless. I think if the map is not in the map group >>> the server should pick a map at random in the group and >>> go to it >>> >>> SavSin >>> >>> On Jan 28, 2013 5:57 AM, "ics" <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> I think they should add a system where if a map >>> which is not listed in any mapgroup is on, server >>> wouldn't reject all connections to it. It would >>> solve a lot of random things. >>> >>> -ics >>> >>> 28.1.2013 15:18, Chris Strand kirjoitti: >>>> I was going to create a thread on the same topic >>>> over the weekend but didn't get around to it - my >>>> question: >>>> >>>> What is the best way of allowing a server to load >>>> any map at any time? >>>> >>>> My current approach is to create a map group >>>> 'mg_all' with all the maps listed... There are >>>> still clear disadvantages to this as outlined by >>>> Rodrigo. >>>> >>>> Would it be possible for Valve to add a >>>> 'promiscuous' map group that allows any map? I >>>> think a significant proportion of server owners >>>> would find this useful. Anyone have any other thoughts? >>>> >>>> Chris >>>> >>>> ------------------------------------------------------------------------ >>>> From: David Fountain >>>> Sent: 28/01/2013 04:27 >>>> To: [email protected] >>>> <mailto:[email protected]> >>>> Subject: Re: [Csgo_servers] Are MapGroups pointless? >>>> >>>> I see where I can benefit but if the server amin >>>> doesn't know how to keep maps they don't want it >>>> off the rotation then they need to learn the only >>>> way this would be nice is if it allowed on the fly >>>> switching of game modes and game type. Then you can >>>> specify the map group per type. >>>> >>>> Kind of like my vote mod it allows you to have a >>>> custom map list for each mod or use the default >>>> source mod one >>>> >>>> SavSin >>>> >>>> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" >>>> <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> I'm setting up a CS:GO and I've found that I >>>> need to make a list of >>>> *all* CS:GO maps installed in maps/, add them >>>> into a new mapgroup in >>>> gamemodes_server.txt, and assign that mapgroup >>>> to every Game Type and >>>> Game Mode to prevent the server from rejecting >>>> players if someone >>>> changes the map to a map that is not added into >>>> the mapgroup assigned >>>> into "+mapgroup" parameter >>>> >>>> Is the mapgroup system useless? Not sure if I >>>> understood the system, but >>>> I don't think that rejecting players from >>>> entering the server when you >>>> forget to add the map to mapgroup is a good feature >>>> >>>> Am I doing it right? >>>> >>>> >>>> -- >>>> Rodrigo Peña >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> <mailto:[email protected]> >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> <mailto:[email protected]> >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> <mailto:[email protected]> >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> <mailto:[email protected]> >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > <mailto:[email protected]> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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