Using gamemodes_server.txt to make a custom CFG for each game mode
sounds like a good idea, but I don't think that making mapgroups and
assigning multiple mapgroups to a gamemode is useful since you can
choose only one mapgroup at server startup parameters, or please correct
me i'm wrong


-Rodrigo



On 28-01-2013 12:38, David Fountain wrote:
>
> The game modes server.txt I thought was executed every map now. Just
> not able to via the console
>
> SavSin
>
> On Jan 28, 2013 6:40 AM, "ics" <[email protected]
> <mailto:[email protected]>> wrote:
>
>     It's also software error as mapgroups in my understanding are not
>     loaded on the fly - only on server reboot. Old mapcyc.e.txt was
>     loaded each time map changed. So if you have a full server, want
>     to run a map test and you can see where this is going. Cannot do
>     so without breaking the server or rebooting it, which would make
>     you lose the players on it. Temporarely thing but extremely
>     annoying to reboot it. I guess it's just something i've used to be
>     able to do with older games.
>
>     -ics
>
>     28.1.2013 16:31, Absurd Minds kirjoitti:
>>
>>     Agreed. Why would the server move to such a map? The only reason
>>     I can tell is because they are using sourcemod, added the map to
>>     map cycle, and forgot to add it to the gamemodes file. That's
>>     pure user error.
>>
>>     On the other hand, I don't see the purpose of mapgroups, as it
>>     seems like an unnecessary complication, but all the "problems"
>>     with it just sound like poor server administration rather than
>>     actual problems.
>>
>>     On Jan 28, 2013 9:28 AM, "David Fountain" <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         That is user error which I have done but the admin should add
>>         them it's not valves issue
>>
>>         SavSin
>>
>>         On Jan 28, 2013 6:26 AM, "ics" <[email protected]
>>         <mailto:[email protected]>> wrote:
>>
>>             Mapgroups won't be removed and i don't think it would be
>>             smart at this point anyway. Game is built on them.
>>             Originally the mapgroups were invented due to multiple
>>             gamemodes, casual, competitive, arms race, demolition and
>>             now deathmatch. It was designed to automatically provide
>>             different settings per gamemode which the server runs and
>>             lock the server to certain gamemode.
>>
>>             However. if you run a basic server full of de_ and cs_
>>             maps, and then server moves to a map that is not listed
>>             in the gamemodes. This is possible during map tests and
>>             such. All users connecting to the server will not be able
>>             to access the server during that map is on.
>>
>>             -ics
>>
>>             28.1.2013 16:09, David Fountain kirjoitti:
>>>
>>>             Lol then remove the map groups. Having a group and not
>>>             restricting the server to those maps would be completely
>>>             pointless. I think if the map is not in the map group
>>>             the server should pick a map at random in the group and
>>>             go to it
>>>
>>>             SavSin
>>>
>>>             On Jan 28, 2013 5:57 AM, "ics" <[email protected]
>>>             <mailto:[email protected]>> wrote:
>>>
>>>                 I think they should add a system where if a map
>>>                 which is not listed in any mapgroup is on, server
>>>                 wouldn't reject all connections to it. It would
>>>                 solve a lot of random things.
>>>
>>>                 -ics
>>>
>>>                 28.1.2013 15:18, Chris Strand kirjoitti:
>>>>                 I was going to create a thread on the same topic
>>>>                 over the weekend but didn't get around to it - my
>>>>                 question:
>>>>
>>>>                 What is the best way of allowing a server to load
>>>>                 any map at any time?
>>>>
>>>>                 My current approach is to create a map group
>>>>                 'mg_all' with all the maps listed... There are
>>>>                 still clear disadvantages to this as outlined by
>>>>                 Rodrigo.
>>>>
>>>>                 Would it be possible for Valve to add a
>>>>                 'promiscuous' map group that allows any map? I
>>>>                 think a significant proportion of server owners
>>>>                 would find this useful. Anyone have any other thoughts?
>>>>
>>>>                 Chris
>>>>                 
>>>> ------------------------------------------------------------------------
>>>>                 From: David Fountain
>>>>                 Sent: 28/01/2013 04:27
>>>>                 To: [email protected]
>>>>                 <mailto:[email protected]>
>>>>                 Subject: Re: [Csgo_servers] Are MapGroups pointless?
>>>>
>>>>                 I see where I can benefit but if the server amin
>>>>                 doesn't know how to keep maps they don't want it
>>>>                 off the rotation then they need to learn the only
>>>>                 way this would be nice is if it allowed on the fly
>>>>                 switching of game modes and game type. Then you can
>>>>                 specify the map group per type.
>>>>
>>>>                 Kind of like my vote mod it allows you to have a
>>>>                 custom map list for each mod or use the default
>>>>                 source mod one
>>>>
>>>>                 SavSin
>>>>
>>>>                 On Jan 27, 2013 6:39 PM, "Rodrigo Peña"
>>>>                 <[email protected]
>>>>                 <mailto:[email protected]>> wrote:
>>>>
>>>>                     I'm setting up a CS:GO and I've found that I
>>>>                     need to make a list of
>>>>                     *all* CS:GO maps installed in maps/, add them
>>>>                     into a new mapgroup in
>>>>                     gamemodes_server.txt, and assign that mapgroup
>>>>                     to every Game Type and
>>>>                     Game Mode to prevent the server from rejecting
>>>>                     players if someone
>>>>                     changes the map to a map that is not added into
>>>>                     the mapgroup assigned
>>>>                     into "+mapgroup" parameter
>>>>
>>>>                     Is the mapgroup system useless? Not sure if I
>>>>                     understood the system, but
>>>>                     I don't think that rejecting players from
>>>>                     entering the server when you
>>>>                     forget to add the map to mapgroup is a good feature
>>>>
>>>>                     Am I doing it right?
>>>>
>>>>
>>>>                     --
>>>>                     Rodrigo Peña
>>>>
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>>>>
>>>>
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