Nope that is correct SavSin On Jan 28, 2013 7:43 AM, "Rodrigo Peña" <[email protected]> wrote:
> Using gamemodes_server.txt to make a custom CFG for each game mode > sounds like a good idea, but I don't think that making mapgroups and > assigning multiple mapgroups to a gamemode is useful since you can choose > only one mapgroup at server startup parameters, or please correct me i'm > wrong > > > -Rodrigo > > > > On 28-01-2013 12:38, David Fountain wrote: > > The game modes server.txt I thought was executed every map now. Just not > able to via the console > > SavSin > On Jan 28, 2013 6:40 AM, "ics" <[email protected]> wrote: > >> It's also software error as mapgroups in my understanding are not >> loaded on the fly - only on server reboot. Old mapcyc.e.txt was loaded each >> time map changed. So if you have a full server, want to run a map test and >> you can see where this is going. Cannot do so without breaking the server >> or rebooting it, which would make you lose the players on it. Temporarely >> thing but extremely annoying to reboot it. I guess it's just something i've >> used to be able to do with older games. >> >> -ics >> >> 28.1.2013 16:31, Absurd Minds kirjoitti: >> >> Agreed. Why would the server move to such a map? The only reason I can >> tell is because they are using sourcemod, added the map to map cycle, and >> forgot to add it to the gamemodes file. That's pure user error. >> >> On the other hand, I don't see the purpose of mapgroups, as it seems like >> an unnecessary complication, but all the "problems" with it just sound like >> poor server administration rather than actual problems. >> On Jan 28, 2013 9:28 AM, "David Fountain" <[email protected]> wrote: >> >>> That is user error which I have done but the admin should add them it's >>> not valves issue >>> >>> SavSin >>> On Jan 28, 2013 6:26 AM, "ics" <[email protected]> wrote: >>> >>>> Mapgroups won't be removed and i don't think it would be smart at >>>> this point anyway. Game is built on them. Originally the mapgroups were >>>> invented due to multiple gamemodes, casual, competitive, arms race, >>>> demolition and now deathmatch. It was designed to automatically provide >>>> different settings per gamemode which the server runs and lock the server >>>> to certain gamemode. >>>> >>>> However. if you run a basic server full of de_ and cs_ maps, and then >>>> server moves to a map that is not listed in the gamemodes. This is possible >>>> during map tests and such. All users connecting to the server will not be >>>> able to access the server during that map is on. >>>> >>>> -ics >>>> >>>> 28.1.2013 16:09, David Fountain kirjoitti: >>>> >>>> Lol then remove the map groups. Having a group and not restricting the >>>> server to those maps would be completely pointless. I think if the map is >>>> not in the map group the server should pick a map at random in the group >>>> and go to it >>>> >>>> SavSin >>>> On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote: >>>> >>>>> I think they should add a system where if a map which is not listed >>>>> in any mapgroup is on, server wouldn't reject all connections to it. It >>>>> would solve a lot of random things. >>>>> >>>>> -ics >>>>> >>>>> 28.1.2013 15:18, Chris Strand kirjoitti: >>>>> >>>>> I was going to create a thread on the same topic over the weekend >>>>> but didn't get around to it - my question: >>>>> >>>>> What is the best way of allowing a server to load any map at any time? >>>>> >>>>> My current approach is to create a map group 'mg_all' with all the >>>>> maps listed... There are still clear disadvantages to this as outlined by >>>>> Rodrigo. >>>>> >>>>> Would it be possible for Valve to add a 'promiscuous' map group that >>>>> allows any map? I think a significant proportion of server owners would >>>>> find this useful. Anyone have any other thoughts? >>>>> >>>>> Chris >>>>> ------------------------------ >>>>> From: David Fountain >>>>> Sent: 28/01/2013 04:27 >>>>> To: [email protected] >>>>> Subject: Re: [Csgo_servers] Are MapGroups pointless? >>>>> >>>>> I see where I can benefit but if the server amin doesn't know how to >>>>> keep maps they don't want it off the rotation then they need to learn the >>>>> only way this would be nice is if it allowed on the fly switching of game >>>>> modes and game type. Then you can specify the map group per type. >>>>> >>>>> Kind of like my vote mod it allows you to have a custom map list for >>>>> each mod or use the default source mod one >>>>> >>>>> SavSin >>>>> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote: >>>>> >>>>>> I'm setting up a CS:GO and I've found that I need to make a list of >>>>>> *all* CS:GO maps installed in maps/, add them into a new mapgroup in >>>>>> gamemodes_server.txt, and assign that mapgroup to every Game Type and >>>>>> Game Mode to prevent the server from rejecting players if someone >>>>>> changes the map to a map that is not added into the mapgroup assigned >>>>>> into "+mapgroup" parameter >>>>>> >>>>>> Is the mapgroup system useless? Not sure if I understood the system, >>>>>> but >>>>>> I don't think that rejecting players from entering the server when you >>>>>> forget to add the map to mapgroup is a good feature >>>>>> >>>>>> Am I doing it right? >>>>>> >>>>>> >>>>>> -- >>>>>> Rodrigo Peña >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> [email protected] >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing >>>>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing >>>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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