It's also software error as mapgroups in my understanding are not loaded
on the fly - only on server reboot. Old mapcyc.e.txt was loaded each
time map changed. So if you have a full server, want to run a map test
and you can see where this is going. Cannot do so without breaking the
server or rebooting it, which would make you lose the players on it.
Temporarely thing but extremely annoying to reboot it. I guess it's just
something i've used to be able to do with older games.
-ics
28.1.2013 16:31, Absurd Minds kirjoitti:
Agreed. Why would the server move to such a map? The only reason I can
tell is because they are using sourcemod, added the map to map cycle,
and forgot to add it to the gamemodes file. That's pure user error.
On the other hand, I don't see the purpose of mapgroups, as it seems
like an unnecessary complication, but all the "problems" with it just
sound like poor server administration rather than actual problems.
On Jan 28, 2013 9:28 AM, "David Fountain" <[email protected]
<mailto:[email protected]>> wrote:
That is user error which I have done but the admin should add them
it's not valves issue
SavSin
On Jan 28, 2013 6:26 AM, "ics" <[email protected]
<mailto:[email protected]>> wrote:
Mapgroups won't be removed and i don't think it would be smart
at this point anyway. Game is built on them. Originally the
mapgroups were invented due to multiple gamemodes, casual,
competitive, arms race, demolition and now deathmatch. It was
designed to automatically provide different settings per
gamemode which the server runs and lock the server to certain
gamemode.
However. if you run a basic server full of de_ and cs_ maps,
and then server moves to a map that is not listed in the
gamemodes. This is possible during map tests and such. All
users connecting to the server will not be able to access the
server during that map is on.
-ics
28.1.2013 16:09, David Fountain kirjoitti:
Lol then remove the map groups. Having a group and not
restricting the server to those maps would be completely
pointless. I think if the map is not in the map group the
server should pick a map at random in the group and go to it
SavSin
On Jan 28, 2013 5:57 AM, "ics" <[email protected]
<mailto:[email protected]>> wrote:
I think they should add a system where if a map which is
not listed in any mapgroup is on, server wouldn't reject
all connections to it. It would solve a lot of random things.
-ics
28.1.2013 15:18, Chris Strand kirjoitti:
I was going to create a thread on the same topic over
the weekend but didn't get around to it - my question:
What is the best way of allowing a server to load any
map at any time?
My current approach is to create a map group 'mg_all'
with all the maps listed... There are still clear
disadvantages to this as outlined by Rodrigo.
Would it be possible for Valve to add a 'promiscuous'
map group that allows any map? I think a significant
proportion of server owners would find this useful.
Anyone have any other thoughts?
Chris
------------------------------------------------------------------------
From: David Fountain
Sent: 28/01/2013 04:27
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Are MapGroups pointless?
I see where I can benefit but if the server amin doesn't
know how to keep maps they don't want it off the
rotation then they need to learn the only way this would
be nice is if it allowed on the fly switching of game
modes and game type. Then you can specify the map group
per type.
Kind of like my vote mod it allows you to have a custom
map list for each mod or use the default source mod one
SavSin
On Jan 27, 2013 6:39 PM, "Rodrigo Peña"
<[email protected] <mailto:[email protected]>>
wrote:
I'm setting up a CS:GO and I've found that I need to
make a list of
*all* CS:GO maps installed in maps/, add them into a
new mapgroup in
gamemodes_server.txt, and assign that mapgroup to
every Game Type and
Game Mode to prevent the server from rejecting
players if someone
changes the map to a map that is not added into the
mapgroup assigned
into "+mapgroup" parameter
Is the mapgroup system useless? Not sure if I
understood the system, but
I don't think that rejecting players from entering
the server when you
forget to add the map to mapgroup is a good feature
Am I doing it right?
--
Rodrigo Peña
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