So your not running the workshop?  If you are I thought the client
downloads from steam not the game server

I haven't needed with the workshop. I'll have to redo my vote mod to
correctly vote maps

SavSin
On Feb 8, 2013 5:28 AM, "Absurd Minds" <[email protected]> wrote:

> Yes. I had to download them to he server and also upload it to the fast dl
> server for client download.
> On Feb 8, 2013 8:03 AM, "Ejziponken -" <[email protected]> wrote:
>
>>  Has anybody actually got it working with _se maps on linux with players
>> able to joining the server?
>>
>> ------------------------------
>> Date: Fri, 8 Feb 2013 07:56:22 -0500
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> Just hang tight, this system is far superior, it just needs some
>> usability fixes. The consistency, ease of use, and community input into
>> maps will be amazing once it's ironed out. And, as for beta testing, we are
>> the beta test lol. It's so much more efficient and cost effective, which is
>> probably what allows them to host so many servers and what allows the
>> ability for a hosted maps workshop in the first place.
>> On Feb 8, 2013 7:52 AM, "Ejziponken -" <[email protected]> wrote:
>>
>>  Fuck this update. Im not spending more time to get this shit to work.
>>
>> Going back to oldstyle. To bad Valve was shitty enough to remove all _se
>> maps from the players install.
>>
>>
>> Tip for valve: BETA TEST THINGS BEFORE RELEASING.
>>
>> ------------------------------
>> Date: Thu, 7 Feb 2013 22:20:23 -0800
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> You can add that into your gamemodes.txt however that isn't the issue. It
>> was those files
>>
>> SavSin
>> On Feb 7, 2013 9:30 PM, "Brandon Miller" <[email protected]> wrote:
>>
>> Is this error fixed on Windows?****
>> ** **
>> #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
>> ****
>> ** **
>> Thanks!****
>> ** **
>> --****
>> Brandon Miller****
>> ** **
>> Sent from my Desktop****
>> ** **
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *David
>> Fountain
>> *Sent:* Thursday, February 07, 2013 11:10 PM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1****
>> ** **
>> Release Notes for 1.22.2.1****
>>  ****
>> - Added 'workshop_start_map' command line param to specify which map in a
>> workshop collection for the server to start on. Takes the desired map's
>> file id.****
>> - Password-protected community servers are no longer available for
>> community matchmaking.****
>> - Map name is now correctly reported to master server.****
>> - Added spawn points in cs_assault.****
>> - Convars now get reset to defaults before server.cfg is executed.****
>> - Fixed a dedicated server crash after player disconnection.****
>> - Fixed respawn pop-up showing when you could not respawn in some cases.*
>> ***
>> - Fixed bug in respawning if team spawn point counts were asymmetrical.**
>> **
>> - Fixed prop_dynamic_glow's not getting a final network update.****
>> - Fixed webapi authkey behavior on Linux dedicated servers.****
>> - Fixed layout of player details screen.****
>> SavSin****
>> On Feb 7, 2013 9:04 PM, "Brandon Miller" <[email protected]> wrote:**
>> **
>> Sorry but, was this released and what did it fix?****
>>  ****
>> --****
>> Brandon Miller****
>>  ****
>> Sent from my Desktop****
>>  ****
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Ido Magal
>> *Sent:* Thursday, February 07, 2013 5:52 PM
>> *To:* [email protected]
>> *Subject:* [Csgo_servers] CSGO 1.22.2.1****
>>  ****
>> We’re preparing a small patch. We hope it’ll be ready within the hour.***
>> *
>>  ****
>> Thanks.****
>>
>> _______________________________________________
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
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