You just said what I was thinking.. couldn't have said it better..

It's a real mess right now.. workshop idea is great and all but theres just
too many files to look after..


Sent from my iPhone

On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote:

Ido and valve,

I think its time to step back a minute and think what you guys are doing
here. You have turned a beautiful game into hell to host and run. This game
should run with a simple config file, not 4 different files taking care of
the same thing, gamemodes.txt, gamemodes_server.txt,
competitive_server.cfg, server.cfg, now as if that was not enough, lets
just add map groups, auth keys, more launch parameters, do mandatory
updates all at once and break everything. Please rethink your updates and
game setup. Make this into something that is easy and fun to host, not a
hassle. Clear up your minds and come up with a simple way to control these
things. CS1.6 and CSS were successful only because of how simple it is to
get it setup and on the way.

Also it would have been hella nice to have released a how to guide from
start to finish on getting the map workshops and collections setup and
starting your server with the proper parameters, instead of all of us
dumping emails and waiting for your reply to each question one by one in
between 50 diff emails. Its like dumping a bunch of parts for someone and
telling them, here you go, set it up.


My 2cents.

  ------------------------------
*From:* Ido Magal <[email protected]>
*To:* "[email protected]" <
[email protected]>
*Sent:* Friday, February 8, 2013 1:05:27 PM
*Subject:* Re: [Csgo_servers] CSGO 1.22.2.1

  We’ll investigate. Thanks.

 *From:* [email protected] [
mailto:[email protected]<[email protected]>]
*On Behalf Of *William Graham
*Sent:* Friday, February 08, 2013 10:03 AM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] CSGO 1.22.2.1

 Sorry for repost, let me clarify -- it is *not* packing the
resource/overviews/mapname.txt file so radar is useless for workshop maps
at the moment.
  ------------------------------
 *From: *William Graham
*Sent: *2/8/2013 1:59 PM
*To: *[email protected]
*Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
 Ido,

Is the Workshop upload tool not bspzipping the resource overlay .txt file
that describes relative radar positioning?
  ------------------------------
 *From: *Ido Magal
*Sent: *2/8/2013 1:51 PM
*To: *[email protected]
*Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
We discussed the tradeoffs of unique bsp names.

Ultimately we chose the current system because

1.       It’s not technically trivial to enforce a unique namespace on
arbitrary workshop files given the current workshop architecture.
2.       We’d rather not create namespace scarcity and incentivize name
squatting.
3.       Mappers to-date have strong incentives to differentiate their work
so a real problem of multiple identical bsps is currently theoretical.

I agree that it’s a bit inconvenient to look up the id when setting the
command line arguments whenever one wants to change the start map on a
server but I think this might be a bit hyperbolic: “inconveniencing every
single other person who wants to use the map. “

And btw, thanks for all of the feedback.

 *From:* [email protected] [
mailto:[email protected]<[email protected]>]
*On Behalf Of *David Fountain
*Sent:* Friday, February 08, 2013 9:37 AM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] CSGO 1.22.2.1

I second this motion
SavSin
 On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote:
Perhaps requiring a unique map name would be better. That only
inconveniences the map uploaded, instead of inconveniencing every single
other person who wants to use the map.
 On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:
Map names aren't unique.

On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote:

> well that's extremely cumbersome. I hope they change that to allow for
> map names as well.
>
> On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]>
wrote:
>> Ah, the workshop_start_map actually takes the start map's ID, not
mapname. Try it with
>>
>> +workshop_start_map 125488374
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
[email protected]] On Behalf Of Absurd Minds
>> Sent: Thursday, February 07, 2013 4:55 PM
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
>> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
>> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
>> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir
/home/gamer/go/steamcmd -steamcmd_script demo2.txt
>>
>> Is it expecting me to know what the workshop/randomnumbers/name of the
map is?
>>
>> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]>
wrote:
>>> Can you post your command line?
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> Absurd Minds
>>> Sent: Thursday, February 07, 2013 4:53 PM
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> +workshop_start_map isn't working on any of my servers. They are still
>>> starting on seemingly random maps.
>>>
>>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> wrote:
>>>> If they are workshop maps then that is correct.
>>>>
>>>>
>>>>
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of
>>>> Ejziponken
>>>> -
>>>> Sent: Thursday, February 07, 2013 4:48 PM
>>>> To: [email protected]
>>>>
>>>>
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>>
>>>>
>>>>
>>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
>>>> and STEAM.
>>>>
>>>> ________________________________
>>>>
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>>
>>>> Is it suppose to be + or - workshop_start_map?
>>>>
>>>> And In my mapcycle I have dust2_se and inferno_se and still it
>>>> changes to mirage...
>>>>
>>>> ________________________________
>>>>
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>>
>>>> workshop_start_map is not working and now the map changes all the
>>>> time again... :(
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ________________________________
>>>>
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
>>>> Subject: [Csgo_servers] CSGO 1.22.2.1
>>>>
>>>> Didn't fix it for me. tried using workshop_start_map but still crashes.
>>>>
>>>> ________________________________
>>>>
>>>> Od: [email protected]
>>>> [[email protected]] u ime korisnika
>>>> Techgunner [[email protected]]
>>>> Poslato: 8. februar 2013 1:37
>>>> Za: [email protected]
>>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
>>>>
>>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
>>>> based systems with vanilla servers. I will post if update doesn't work.
>>>>
>>>> {{A-BS}}Techgunner
>>>>
>>>> Clan Leader/Founder
>>>>
>>>> American BloodSport Gaming Community
>>>>
>>>> www.americanbloodsport.com
>>>>
>>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
>>>>
>>>> Is now live. Thanks.
>>>>
>>>>
>>>>
>>>> Release Notes for 1.22.2.1
>>>>
>>>>
>>>>
>>>> - Added 'workshop_start_map' command line param to specify which map
>>>> in a workshop collection for the server to start on. Takes the
>>>> desired map's file id.
>>>>
>>>> - Password-protected community servers are no longer available for
>>>> community matchmaking.
>>>>
>>>> - Map name is now correctly reported to master server.
>>>>
>>>> - Added spawn points in cs_assault.
>>>>
>>>> - Convars now get reset to defaults before server.cfg is executed.
>>>>
>>>> - Fixed a dedicated server crash after player disconnection.
>>>>
>>>> - Fixed respawn pop-up showing when you could not respawn in some
cases.
>>>>
>>>> - Fixed bug in respawning if team spawn point counts were asymmetrical.
>>>>
>>>> - Fixed prop_dynamic_glow's not getting a final network update.
>>>>
>>>> - Fixed webapi authkey behavior on Linux dedicated servers.
>>>>
>>>> - Fixed layout of player details screen.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>>
>>>> Csgo_servers mailing list
>>>>
>>>> [email protected]
>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>>
>>>>
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
>>>> 02/06/13
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________ Csgo_servers mailing
>>>> list [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>>
>>>> _______________________________________________ Csgo_servers mailing
>>>> list [email protected]
>>>> https://list.valvesoftware.com/<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>

 [The entire original message is not included.]

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

 _______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to