Sorry for repost, let me clarify -- it is *not* packing the 
resource/overviews/mapname.txt file so radar is useless for workshop maps at 
the moment.

-----Original Message-----
From: William Graham
Sent: 2/8/2013 1:59 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1


Ido,

Is the Workshop upload tool not bspzipping the resource overlay .txt file that 
describes relative radar positioning?



From: Ido Magal
Sent: 2/8/2013 1:51 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

 

We discussed the tradeoffs of unique bsp names. 

 
 
Ultimately we chose the current system because
 
 
 
1.       It’s not technically trivial to enforce a unique namespace on 
arbitrary workshop files given the current workshop architecture.
 
2.       We’d rather not create namespace scarcity and incentivize name 
squatting.
 
3.       Mappers to-date have strong incentives to differentiate their work so 
a real problem of multiple identical bsps is currently theoretical.
 
 
 
I agree that it’s a bit inconvenient to look up the id when setting the command 
line arguments whenever one wants to change the start map on a server but I 
think this might be a bit hyperbolic: “inconveniencing every single other 
person who wants to use the map. “
 
 
 
And btw, thanks for all of the feedback. 

 
 

From: [email protected] 
[mailto:[email protected]] On Behalf Of David Fountain
 Sent: Friday, February 08, 2013 9:37 AM
 To: [email protected]
 Subject: Re: [Csgo_servers] CSGO 1.22.2.1
 
 
 
I second this motion
 
SavSin
 

On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote:
 
Perhaps requiring a unique map name would be better. That only inconveniences 
the map uploaded, instead of inconveniencing every single other person who 
wants to use the map.
 

On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:
 
Map names aren't unique.
 
On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote:
 
> well that's extremely cumbersome. I hope they change that to allow for
 > map names as well.
 >
 > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]> 
 > wrote:
 >> Ah, the workshop_start_map actually takes the start map's ID, not mapname. 
 >> Try it with
 >>
 >> +workshop_start_map 125488374
 >>
 >> -----Original Message-----
 >> From: [email protected] 
 >> [mailto:[email protected]] On Behalf Of Absurd 
 >> Minds
 >> Sent: Thursday, February 07, 2013 4:55 PM
 >> To: [email protected]
 >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
 >>
 >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
 >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
 >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
 >> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir 
 >> /home/gamer/go/steamcmd -steamcmd_script demo2.txt
 >>
 >> Is it expecting me to know what the workshop/randomnumbers/name of the map 
 >> is?
 >>
 >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]> 
 >> wrote:
 >>> Can you post your command line?
 >>>
 >>> -----Original Message-----
 >>> From: [email protected]
 >>> [mailto:[email protected]] On Behalf Of
 >>> Absurd Minds
 >>> Sent: Thursday, February 07, 2013 4:53 PM
 >>> To: [email protected]
 >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
 >>>
 >>> +workshop_start_map isn't working on any of my servers. They are still
 >>> starting on seemingly random maps.
 >>>
 >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> wrote:
 >>>> If they are workshop maps then that is correct.
 >>>>
 >>>>
 >>>>
 >>>> From: [email protected]
 >>>> [mailto:[email protected]] On Behalf Of
 >>>> Ejziponken
 >>>> -
 >>>> Sent: Thursday, February 07, 2013 4:48 PM
 >>>> To: [email protected]
 >>>>
 >>>>
 >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
 >>>>
 >>>>
 >>>>
 >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
 >>>> and STEAM.
 >>>>
 >>>> ________________________________
 >>>>
 >>>> From: [email protected]
 >>>> To: [email protected]
 >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
 >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
 >>>>
 >>>> Is it suppose to be + or - workshop_start_map?
 >>>>
 >>>> And In my mapcycle I have dust2_se and inferno_se and still it
 >>>> changes to mirage...
 >>>>
 >>>> ________________________________
 >>>>
 >>>> From: [email protected]
 >>>> To: [email protected]
 >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
 >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
 >>>>
 >>>> workshop_start_map is not working and now the map changes all the
 >>>> time again... :(
 >>>>
 >>>>
 >>>>
 >>>>
 >>>>
 >>>> ________________________________
 >>>>
 >>>> From: [email protected]
 >>>> To: [email protected]
 >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
 >>>> Subject: [Csgo_servers] CSGO 1.22.2.1
 >>>>
 >>>> Didn't fix it for me. tried using workshop_start_map but still crashes.
 >>>>
 >>>> ________________________________
 >>>>
 >>>> Od: [email protected]
 >>>> [[email protected]] u ime korisnika
 >>>> Techgunner [[email protected]]
 >>>> Poslato: 8. februar 2013 1:37
 >>>> Za: [email protected]
 >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
 >>>>
 >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
 >>>> based systems with vanilla servers. I will post if update doesn't work.
 >>>>
 >>>> {{A-BS}}Techgunner
 >>>>
 >>>> Clan Leader/Founder
 >>>>
 >>>> American BloodSport Gaming Community
 >>>>
 >>>> www.americanbloodsport.com
 >>>>
 >>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
 >>>>
 >>>> Is now live. Thanks.
 >>>>
 >>>>
 >>>>
 >>>> Release Notes for 1.22.2.1
 >>>>
 >>>>
 >>>>
 >>>> - Added 'workshop_start_map' command line param to specify which map
 >>>> in a workshop collection for the server to start on. Takes the
 >>>> desired map's file id.
 >>>>
 >>>> - Password-protected community servers are no longer available for
 >>>> community matchmaking.
 >>>>
 >>>> - Map name is now correctly reported to master server.
 >>>>
 >>>> - Added spawn points in cs_assault.
 >>>>
 >>>> - Convars now get reset to defaults before server.cfg is executed.
 >>>>
 >>>> - Fixed a dedicated server crash after player disconnection.
 >>>>
 >>>> - Fixed respawn pop-up showing when you could not respawn in some cases.
 >>>>
 >>>> - Fixed bug in respawning if team spawn point counts were asymmetrical.
 >>>>
 >>>> - Fixed prop_dynamic_glow's not getting a final network update.
 >>>>
 >>>> - Fixed webapi authkey behavior on Linux dedicated servers.
 >>>>
 >>>> - Fixed layout of player details screen.
 >>>>
 >>>>
 >>>>
 >>>>
 >>>>
 >>>> _______________________________________________
 >>>>
 >>>> Csgo_servers mailing list
 >>>>
 >>>> [email protected]
 >>>>
 >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 >>>>
 >>>>
 >>>>
 >>>> No virus found in this message.
 >>>> Checked by AVG - www.avg.com
 >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
 >>>> 02/06/13
 >>>>
 >>>>
 >>>>
 >>>>
 >>>> _______________________________________________ Csgo_servers mailing
 >>>> list [email protected]
 >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 >>>>
 >>>>
 >>>> _______________________________________________ Csgo_servers mailing
 >>>> list [email protected]
 >>>> https://list.valvesoftware.com/

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