Once you get used to it, this system is significantly better. It's amazing
balance between customizability and automation in an extremely complicated
game.
On Feb 8, 2013 2:06 PM, "Glenn Charpantier" <[email protected]> wrote:

> You just said what I was thinking.. couldn't have said it better..
>
> It's a real mess right now.. workshop idea is great and all but theres
> just too many files to look after..
>
>
> Sent from my iPhone
>
> On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote:
>
> Ido and valve,
>
> I think its time to step back a minute and think what you guys are doing
> here. You have turned a beautiful game into hell to host and run. This game
> should run with a simple config file, not 4 different files taking care of
> the same thing, gamemodes.txt, gamemodes_server.txt,
> competitive_server.cfg, server.cfg, now as if that was not enough, lets
> just add map groups, auth keys, more launch parameters, do mandatory
> updates all at once and break everything. Please rethink your updates and
> game setup. Make this into something that is easy and fun to host, not a
> hassle. Clear up your minds and come up with a simple way to control these
> things. CS1.6 and CSS were successful only because of how simple it is to
> get it setup and on the way.
>
> Also it would have been hella nice to have released a how to guide from
> start to finish on getting the map workshops and collections setup and
> starting your server with the proper parameters, instead of all of us
> dumping emails and waiting for your reply to each question one by one in
> between 50 diff emails. Its like dumping a bunch of parts for someone and
> telling them, here you go, set it up.
>
>
> My 2cents.
>
>   ------------------------------
> *From:* Ido Magal <[email protected]>
> *To:* "[email protected]" <
> [email protected]>
> *Sent:* Friday, February 8, 2013 1:05:27 PM
> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>
>  We’ll investigate. Thanks.
>
>  *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *William Graham
> *Sent:* Friday, February 08, 2013 10:03 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>
>  Sorry for repost, let me clarify -- it is *not* packing the
> resource/overviews/mapname.txt file so radar is useless for workshop maps
> at the moment.
>   ------------------------------
>  *From: *William Graham
> *Sent: *2/8/2013 1:59 PM
> *To: *[email protected]
> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
>  Ido,
>
> Is the Workshop upload tool not bspzipping the resource overlay .txt file
> that describes relative radar positioning?
>   ------------------------------
>  *From: *Ido Magal
> *Sent: *2/8/2013 1:51 PM
> *To: *[email protected]
> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
> We discussed the tradeoffs of unique bsp names.
>
> Ultimately we chose the current system because
>
> 1.       It’s not technically trivial to enforce a unique namespace on
> arbitrary workshop files given the current workshop architecture.
> 2.       We’d rather not create namespace scarcity and incentivize name
> squatting.
> 3.       Mappers to-date have strong incentives to differentiate their
> work so a real problem of multiple identical bsps is currently theoretical.
>
> I agree that it’s a bit inconvenient to look up the id when setting the
> command line arguments whenever one wants to change the start map on a
> server but I think this might be a bit hyperbolic: “inconveniencing every
> single other person who wants to use the map. “
>
> And btw, thanks for all of the feedback.
>
>  *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *David Fountain
> *Sent:* Friday, February 08, 2013 9:37 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>
> I second this motion
> SavSin
>  On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote:
> Perhaps requiring a unique map name would be better. That only
> inconveniences the map uploaded, instead of inconveniencing every single
> other person who wants to use the map.
>  On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:
> Map names aren't unique.
>
> On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote:
>
> > well that's extremely cumbersome. I hope they change that to allow for
> > map names as well.
> >
> > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]>
> wrote:
> >> Ah, the workshop_start_map actually takes the start map's ID, not
> mapname. Try it with
> >>
> >> +workshop_start_map 125488374
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> [email protected]] On Behalf Of Absurd Minds
> >> Sent: Thursday, February 07, 2013 4:55 PM
> >> To: [email protected]
> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>
> >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
> >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
> >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
> >> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir
> /home/gamer/go/steamcmd -steamcmd_script demo2.txt
> >>
> >> Is it expecting me to know what the workshop/randomnumbers/name of the
> map is?
> >>
> >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]>
> wrote:
> >>> Can you post your command line?
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> >>> Absurd Minds
> >>> Sent: Thursday, February 07, 2013 4:53 PM
> >>> To: [email protected]
> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>
> >>> +workshop_start_map isn't working on any of my servers. They are still
> >>> starting on seemingly random maps.
> >>>
> >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]>
> wrote:
> >>>> If they are workshop maps then that is correct.
> >>>>
> >>>>
> >>>>
> >>>> From: [email protected]
> >>>> [mailto:[email protected]] On Behalf Of
> >>>> Ejziponken
> >>>> -
> >>>> Sent: Thursday, February 07, 2013 4:48 PM
> >>>> To: [email protected]
> >>>>
> >>>>
> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>>
> >>>>
> >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
> >>>> and STEAM.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> Is it suppose to be + or - workshop_start_map?
> >>>>
> >>>> And In my mapcycle I have dust2_se and inferno_se and still it
> >>>> changes to mirage...
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> workshop_start_map is not working and now the map changes all the
> >>>> time again... :(
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
> >>>> Subject: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> Didn't fix it for me. tried using workshop_start_map but still
> crashes.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> Od: [email protected]
> >>>> [[email protected]] u ime korisnika
> >>>> Techgunner [[email protected]]
> >>>> Poslato: 8. februar 2013 1:37
> >>>> Za: [email protected]
> >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>>
> >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
> >>>> based systems with vanilla servers. I will post if update doesn't
> work.
> >>>>
> >>>> {{A-BS}}Techgunner
> >>>>
> >>>> Clan Leader/Founder
> >>>>
> >>>> American BloodSport Gaming Community
> >>>>
> >>>> www.americanbloodsport.com
> >>>>
> >>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
> >>>>
> >>>> Is now live. Thanks.
> >>>>
> >>>>
> >>>>
> >>>> Release Notes for 1.22.2.1
> >>>>
> >>>>
> >>>>
> >>>> - Added 'workshop_start_map' command line param to specify which map
> >>>> in a workshop collection for the server to start on. Takes the
> >>>> desired map's file id.
> >>>>
> >>>> - Password-protected community servers are no longer available for
> >>>> community matchmaking.
> >>>>
> >>>> - Map name is now correctly reported to master server.
> >>>>
> >>>> - Added spawn points in cs_assault.
> >>>>
> >>>> - Convars now get reset to defaults before server.cfg is executed.
> >>>>
> >>>> - Fixed a dedicated server crash after player disconnection.
> >>>>
> >>>> - Fixed respawn pop-up showing when you could not respawn in some
> cases.
> >>>>
> >>>> - Fixed bug in respawning if team spawn point counts were
> asymmetrical.
> >>>>
> >>>> - Fixed prop_dynamic_glow's not getting a final network update.
> >>>>
> >>>> - Fixed webapi authkey behavior on Linux dedicated servers.
> >>>>
> >>>> - Fixed layout of player details screen.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>>
> >>>> Csgo_servers mailing list
> >>>>
> >>>> [email protected]
> >>>>
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>>
> >>>> No virus found in this message.
> >>>> Checked by AVG - www.avg.com
> >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
> >>>> 02/06/13
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________ Csgo_servers mailing
> >>>> list [email protected]
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>> _______________________________________________ Csgo_servers mailing
> >>>> list [email protected]
> >>>> https://list.valvesoftware.com/<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>
>
>  [The entire original message is not included.]
>
> _______________________________________________
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