Once you get used to it, this system is significantly better. It's amazing balance between customizability and automation in an extremely complicated game. On Feb 8, 2013 2:06 PM, "Glenn Charpantier" <[email protected]> wrote:
> You just said what I was thinking.. couldn't have said it better.. > > It's a real mess right now.. workshop idea is great and all but theres > just too many files to look after.. > > > Sent from my iPhone > > On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote: > > Ido and valve, > > I think its time to step back a minute and think what you guys are doing > here. You have turned a beautiful game into hell to host and run. This game > should run with a simple config file, not 4 different files taking care of > the same thing, gamemodes.txt, gamemodes_server.txt, > competitive_server.cfg, server.cfg, now as if that was not enough, lets > just add map groups, auth keys, more launch parameters, do mandatory > updates all at once and break everything. Please rethink your updates and > game setup. Make this into something that is easy and fun to host, not a > hassle. Clear up your minds and come up with a simple way to control these > things. CS1.6 and CSS were successful only because of how simple it is to > get it setup and on the way. > > Also it would have been hella nice to have released a how to guide from > start to finish on getting the map workshops and collections setup and > starting your server with the proper parameters, instead of all of us > dumping emails and waiting for your reply to each question one by one in > between 50 diff emails. Its like dumping a bunch of parts for someone and > telling them, here you go, set it up. > > > My 2cents. > > ------------------------------ > *From:* Ido Magal <[email protected]> > *To:* "[email protected]" < > [email protected]> > *Sent:* Friday, February 8, 2013 1:05:27 PM > *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 > > We’ll investigate. Thanks. > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *William Graham > *Sent:* Friday, February 08, 2013 10:03 AM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 > > Sorry for repost, let me clarify -- it is *not* packing the > resource/overviews/mapname.txt file so radar is useless for workshop maps > at the moment. > ------------------------------ > *From: *William Graham > *Sent: *2/8/2013 1:59 PM > *To: *[email protected] > *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1 > Ido, > > Is the Workshop upload tool not bspzipping the resource overlay .txt file > that describes relative radar positioning? > ------------------------------ > *From: *Ido Magal > *Sent: *2/8/2013 1:51 PM > *To: *[email protected] > *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1 > We discussed the tradeoffs of unique bsp names. > > Ultimately we chose the current system because > > 1. It’s not technically trivial to enforce a unique namespace on > arbitrary workshop files given the current workshop architecture. > 2. We’d rather not create namespace scarcity and incentivize name > squatting. > 3. Mappers to-date have strong incentives to differentiate their > work so a real problem of multiple identical bsps is currently theoretical. > > I agree that it’s a bit inconvenient to look up the id when setting the > command line arguments whenever one wants to change the start map on a > server but I think this might be a bit hyperbolic: “inconveniencing every > single other person who wants to use the map. “ > > And btw, thanks for all of the feedback. > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *David Fountain > *Sent:* Friday, February 08, 2013 9:37 AM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 > > I second this motion > SavSin > On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote: > Perhaps requiring a unique map name would be better. That only > inconveniences the map uploaded, instead of inconveniencing every single > other person who wants to use the map. > On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote: > Map names aren't unique. > > On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote: > > > well that's extremely cumbersome. I hope they change that to allow for > > map names as well. > > > > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]> > wrote: > >> Ah, the workshop_start_map actually takes the start map's ID, not > mapname. Try it with > >> > >> +workshop_start_map 125488374 > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > [email protected]] On Behalf Of Absurd Minds > >> Sent: Thursday, February 07, 2013 4:55 PM > >> To: [email protected] > >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >> > >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey > >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871 > >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon > >> -nowatchdog -tickrate 128 -nohltv -autoupdate -steam_dir > /home/gamer/go/steamcmd -steamcmd_script demo2.txt > >> > >> Is it expecting me to know what the workshop/randomnumbers/name of the > map is? > >> > >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]> > wrote: > >>> Can you post your command line? > >>> > >>> -----Original Message----- > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of > >>> Absurd Minds > >>> Sent: Thursday, February 07, 2013 4:53 PM > >>> To: [email protected] > >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>> > >>> +workshop_start_map isn't working on any of my servers. They are still > >>> starting on seemingly random maps. > >>> > >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> > wrote: > >>>> If they are workshop maps then that is correct. > >>>> > >>>> > >>>> > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of > >>>> Ejziponken > >>>> - > >>>> Sent: Thursday, February 07, 2013 4:48 PM > >>>> To: [email protected] > >>>> > >>>> > >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> > >>>> > >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW > >>>> and STEAM. > >>>> > >>>> ________________________________ > >>>> > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100 > >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> Is it suppose to be + or - workshop_start_map? > >>>> > >>>> And In my mapcycle I have dust2_se and inferno_se and still it > >>>> changes to mirage... > >>>> > >>>> ________________________________ > >>>> > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100 > >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> workshop_start_map is not working and now the map changes all the > >>>> time again... :( > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> ________________________________ > >>>> > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000 > >>>> Subject: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> Didn't fix it for me. tried using workshop_start_map but still > crashes. > >>>> > >>>> ________________________________ > >>>> > >>>> Od: [email protected] > >>>> [[email protected]] u ime korisnika > >>>> Techgunner [[email protected]] > >>>> Poslato: 8. februar 2013 1:37 > >>>> Za: [email protected] > >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1 > >>>> > >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows > >>>> based systems with vanilla servers. I will post if update doesn't > work. > >>>> > >>>> {{A-BS}}Techgunner > >>>> > >>>> Clan Leader/Founder > >>>> > >>>> American BloodSport Gaming Community > >>>> > >>>> www.americanbloodsport.com > >>>> > >>>> On 2/7/2013 4:26 PM, Ido Magal wrote: > >>>> > >>>> Is now live. Thanks. > >>>> > >>>> > >>>> > >>>> Release Notes for 1.22.2.1 > >>>> > >>>> > >>>> > >>>> - Added 'workshop_start_map' command line param to specify which map > >>>> in a workshop collection for the server to start on. Takes the > >>>> desired map's file id. > >>>> > >>>> - Password-protected community servers are no longer available for > >>>> community matchmaking. > >>>> > >>>> - Map name is now correctly reported to master server. > >>>> > >>>> - Added spawn points in cs_assault. > >>>> > >>>> - Convars now get reset to defaults before server.cfg is executed. > >>>> > >>>> - Fixed a dedicated server crash after player disconnection. > >>>> > >>>> - Fixed respawn pop-up showing when you could not respawn in some > cases. > >>>> > >>>> - Fixed bug in respawning if team spawn point counts were > asymmetrical. > >>>> > >>>> - Fixed prop_dynamic_glow's not getting a final network update. > >>>> > >>>> - Fixed webapi authkey behavior on Linux dedicated servers. > >>>> > >>>> - Fixed layout of player details screen. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> > >>>> Csgo_servers mailing list > >>>> > >>>> [email protected] > >>>> > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> > >>>> No virus found in this message. > >>>> Checked by AVG - www.avg.com > >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: > >>>> 02/06/13 > >>>> > >>>> > >>>> > >>>> > >>>> _______________________________________________ Csgo_servers mailing > >>>> list [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> _______________________________________________ Csgo_servers mailing > >>>> list [email protected] > >>>> https://list.valvesoftware.com/<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> > > [The entire original message is not included.] > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
