We are the beta. .......

SavSin
On Feb 8, 2013 2:39 PM, "Valentin G." <[email protected]> wrote:

> Yup. Now that I see how it actually works it's a great system. But the
> update could have used a beta.
>
>
> On Fri, Feb 8, 2013 at 9:44 PM, Absurd Minds <[email protected]>wrote:
>
>> Once you get used to it, this system is significantly better. It's
>> amazing balance between customizability and automation in an extremely
>> complicated game.
>>  On Feb 8, 2013 2:06 PM, "Glenn Charpantier" <[email protected]> wrote:
>>
>>> You just said what I was thinking.. couldn't have said it better..
>>>
>>> It's a real mess right now.. workshop idea is great and all but theres
>>> just too many files to look after..
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote:
>>>
>>>  Ido and valve,
>>>
>>> I think its time to step back a minute and think what you guys are doing
>>> here. You have turned a beautiful game into hell to host and run. This game
>>> should run with a simple config file, not 4 different files taking care of
>>> the same thing, gamemodes.txt, gamemodes_server.txt,
>>> competitive_server.cfg, server.cfg, now as if that was not enough, lets
>>> just add map groups, auth keys, more launch parameters, do mandatory
>>> updates all at once and break everything. Please rethink your updates and
>>> game setup. Make this into something that is easy and fun to host, not a
>>> hassle. Clear up your minds and come up with a simple way to control these
>>> things. CS1.6 and CSS were successful only because of how simple it is to
>>> get it setup and on the way.
>>>
>>> Also it would have been hella nice to have released a how to guide from
>>> start to finish on getting the map workshops and collections setup and
>>> starting your server with the proper parameters, instead of all of us
>>> dumping emails and waiting for your reply to each question one by one in
>>> between 50 diff emails. Its like dumping a bunch of parts for someone and
>>> telling them, here you go, set it up.
>>>
>>>
>>> My 2cents.
>>>
>>>   ------------------------------
>>> *From:* Ido Magal <[email protected]>
>>> *To:* "[email protected]" <
>>> [email protected]>
>>> *Sent:* Friday, February 8, 2013 1:05:27 PM
>>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>>  We’ll investigate. Thanks.
>>>
>>>  *From:* [email protected] [
>>> mailto:[email protected]<[email protected]>]
>>> *On Behalf Of *William Graham
>>> *Sent:* Friday, February 08, 2013 10:03 AM
>>> *To:* [email protected]
>>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>>  Sorry for repost, let me clarify -- it is *not* packing the
>>> resource/overviews/mapname.txt file so radar is useless for workshop maps
>>> at the moment.
>>>   ------------------------------
>>>  *From: *William Graham
>>> *Sent: *2/8/2013 1:59 PM
>>> *To: *[email protected]
>>> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
>>>  Ido,
>>>
>>> Is the Workshop upload tool not bspzipping the resource overlay .txt
>>> file that describes relative radar positioning?
>>>   ------------------------------
>>>  *From: *Ido Magal
>>> *Sent: *2/8/2013 1:51 PM
>>> *To: *[email protected]
>>> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
>>> We discussed the tradeoffs of unique bsp names.
>>>
>>> Ultimately we chose the current system because
>>>
>>> 1.       It’s not technically trivial to enforce a unique namespace on
>>> arbitrary workshop files given the current workshop architecture.
>>> 2.       We’d rather not create namespace scarcity and incentivize name
>>> squatting.
>>> 3.       Mappers to-date have strong incentives to differentiate their
>>> work so a real problem of multiple identical bsps is currently theoretical.
>>>
>>> I agree that it’s a bit inconvenient to look up the id when setting the
>>> command line arguments whenever one wants to change the start map on a
>>> server but I think this might be a bit hyperbolic: “inconveniencing
>>> every single other person who wants to use the map. “
>>>
>>> And btw, thanks for all of the feedback.
>>>
>>>  *From:* [email protected] [
>>> mailto:[email protected]<[email protected]>]
>>> *On Behalf Of *David Fountain
>>> *Sent:* Friday, February 08, 2013 9:37 AM
>>> *To:* [email protected]
>>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> I second this motion
>>> SavSin
>>>  On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]>
>>> wrote:
>>> Perhaps requiring a unique map name would be better. That only
>>> inconveniences the map uploaded, instead of inconveniencing every single
>>> other person who wants to use the map.
>>>  On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:
>>> Map names aren't unique.
>>>
>>> On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]>
>>> wrote:
>>>
>>> > well that's extremely cumbersome. I hope they change that to allow for
>>> > map names as well.
>>> >
>>> > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <
>>> [email protected]> wrote:
>>> >> Ah, the workshop_start_map actually takes the start map's ID, not
>>> mapname. Try it with
>>> >>
>>> >> +workshop_start_map 125488374
>>> >>
>>> >> -----Original Message-----
>>> >> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Absurd Minds
>>> >> Sent: Thursday, February 07, 2013 4:55 PM
>>> >> To: [email protected]
>>> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>
>>> >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
>>> >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
>>> >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
>>> >> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir
>>> /home/gamer/go/steamcmd -steamcmd_script demo2.txt
>>> >>
>>> >> Is it expecting me to know what the workshop/randomnumbers/name of
>>> the map is?
>>> >>
>>> >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <
>>> [email protected]> wrote:
>>> >>> Can you post your command line?
>>> >>>
>>> >>> -----Original Message-----
>>> >>> From: [email protected]
>>> >>> [mailto:[email protected]] On Behalf Of
>>> >>> Absurd Minds
>>> >>> Sent: Thursday, February 07, 2013 4:53 PM
>>> >>> To: [email protected]
>>> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>>
>>> >>> +workshop_start_map isn't working on any of my servers. They are
>>> still
>>> >>> starting on seemingly random maps.
>>> >>>
>>> >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]>
>>> wrote:
>>> >>>> If they are workshop maps then that is correct.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: [email protected]
>>> >>>> [mailto:[email protected]] On Behalf Of
>>> >>>> Ejziponken
>>> >>>> -
>>> >>>> Sent: Thursday, February 07, 2013 4:48 PM
>>> >>>> To: [email protected]
>>> >>>>
>>> >>>>
>>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
>>> >>>> and STEAM.
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> From: [email protected]
>>> >>>> To: [email protected]
>>> >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
>>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>>>
>>> >>>> Is it suppose to be + or - workshop_start_map?
>>> >>>>
>>> >>>> And In my mapcycle I have dust2_se and inferno_se and still it
>>> >>>> changes to mirage...
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> From: [email protected]
>>> >>>> To: [email protected]
>>> >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
>>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>>>
>>> >>>> workshop_start_map is not working and now the map changes all the
>>> >>>> time again... :(
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> From: [email protected]
>>> >>>> To: [email protected]
>>> >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
>>> >>>> Subject: [Csgo_servers] CSGO 1.22.2.1
>>> >>>>
>>> >>>> Didn't fix it for me. tried using workshop_start_map but still
>>> crashes.
>>> >>>>
>>> >>>> ________________________________
>>> >>>>
>>> >>>> Od: [email protected]
>>> >>>> [[email protected]] u ime korisnika
>>> >>>> Techgunner [[email protected]]
>>> >>>> Poslato: 8. februar 2013 1:37
>>> >>>> Za: [email protected]
>>> >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>>>
>>> >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
>>> >>>> based systems with vanilla servers. I will post if update doesn't
>>> work.
>>> >>>>
>>> >>>> {{A-BS}}Techgunner
>>> >>>>
>>> >>>> Clan Leader/Founder
>>> >>>>
>>> >>>> American BloodSport Gaming Community
>>> >>>>
>>> >>>> www.americanbloodsport.com
>>> >>>>
>>> >>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
>>> >>>>
>>> >>>> Is now live. Thanks.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Release Notes for 1.22.2.1
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> - Added 'workshop_start_map' command line param to specify which map
>>> >>>> in a workshop collection for the server to start on. Takes the
>>> >>>> desired map's file id.
>>> >>>>
>>> >>>> - Password-protected community servers are no longer available for
>>> >>>> community matchmaking.
>>> >>>>
>>> >>>> - Map name is now correctly reported to master server.
>>> >>>>
>>> >>>> - Added spawn points in cs_assault.
>>> >>>>
>>> >>>> - Convars now get reset to defaults before server.cfg is executed.
>>> >>>>
>>> >>>> - Fixed a dedicated server crash after player disconnection.
>>> >>>>
>>> >>>> - Fixed respawn pop-up showing when you could not respawn in some
>>> cases.
>>> >>>>
>>> >>>> - Fixed bug in respawning if team spawn point counts were
>>> asymmetrical.
>>> >>>>
>>> >>>> - Fixed prop_dynamic_glow's not getting a final network update.
>>> >>>>
>>> >>>> - Fixed webapi authkey behavior on Linux dedicated servers.
>>> >>>>
>>> >>>> - Fixed layout of player details screen.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> _______________________________________________
>>> >>>>
>>> >>>> Csgo_servers mailing list
>>> >>>>
>>> >>>> [email protected]
>>> >>>>
>>> >>>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> No virus found in this message.
>>> >>>> Checked by AVG - www.avg.com
>>> >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
>>> >>>> 02/06/13
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
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>>
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