We are the beta. ....... SavSin On Feb 8, 2013 2:39 PM, "Valentin G." <[email protected]> wrote:
> Yup. Now that I see how it actually works it's a great system. But the > update could have used a beta. > > > On Fri, Feb 8, 2013 at 9:44 PM, Absurd Minds <[email protected]>wrote: > >> Once you get used to it, this system is significantly better. It's >> amazing balance between customizability and automation in an extremely >> complicated game. >> On Feb 8, 2013 2:06 PM, "Glenn Charpantier" <[email protected]> wrote: >> >>> You just said what I was thinking.. couldn't have said it better.. >>> >>> It's a real mess right now.. workshop idea is great and all but theres >>> just too many files to look after.. >>> >>> >>> Sent from my iPhone >>> >>> On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote: >>> >>> Ido and valve, >>> >>> I think its time to step back a minute and think what you guys are doing >>> here. You have turned a beautiful game into hell to host and run. This game >>> should run with a simple config file, not 4 different files taking care of >>> the same thing, gamemodes.txt, gamemodes_server.txt, >>> competitive_server.cfg, server.cfg, now as if that was not enough, lets >>> just add map groups, auth keys, more launch parameters, do mandatory >>> updates all at once and break everything. Please rethink your updates and >>> game setup. Make this into something that is easy and fun to host, not a >>> hassle. Clear up your minds and come up with a simple way to control these >>> things. CS1.6 and CSS were successful only because of how simple it is to >>> get it setup and on the way. >>> >>> Also it would have been hella nice to have released a how to guide from >>> start to finish on getting the map workshops and collections setup and >>> starting your server with the proper parameters, instead of all of us >>> dumping emails and waiting for your reply to each question one by one in >>> between 50 diff emails. Its like dumping a bunch of parts for someone and >>> telling them, here you go, set it up. >>> >>> >>> My 2cents. >>> >>> ------------------------------ >>> *From:* Ido Magal <[email protected]> >>> *To:* "[email protected]" < >>> [email protected]> >>> *Sent:* Friday, February 8, 2013 1:05:27 PM >>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>> We’ll investigate. Thanks. >>> >>> *From:* [email protected] [ >>> mailto:[email protected]<[email protected]>] >>> *On Behalf Of *William Graham >>> *Sent:* Friday, February 08, 2013 10:03 AM >>> *To:* [email protected] >>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>> Sorry for repost, let me clarify -- it is *not* packing the >>> resource/overviews/mapname.txt file so radar is useless for workshop maps >>> at the moment. >>> ------------------------------ >>> *From: *William Graham >>> *Sent: *2/8/2013 1:59 PM >>> *To: *[email protected] >>> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1 >>> Ido, >>> >>> Is the Workshop upload tool not bspzipping the resource overlay .txt >>> file that describes relative radar positioning? >>> ------------------------------ >>> *From: *Ido Magal >>> *Sent: *2/8/2013 1:51 PM >>> *To: *[email protected] >>> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1 >>> We discussed the tradeoffs of unique bsp names. >>> >>> Ultimately we chose the current system because >>> >>> 1. It’s not technically trivial to enforce a unique namespace on >>> arbitrary workshop files given the current workshop architecture. >>> 2. We’d rather not create namespace scarcity and incentivize name >>> squatting. >>> 3. Mappers to-date have strong incentives to differentiate their >>> work so a real problem of multiple identical bsps is currently theoretical. >>> >>> I agree that it’s a bit inconvenient to look up the id when setting the >>> command line arguments whenever one wants to change the start map on a >>> server but I think this might be a bit hyperbolic: “inconveniencing >>> every single other person who wants to use the map. “ >>> >>> And btw, thanks for all of the feedback. >>> >>> *From:* [email protected] [ >>> mailto:[email protected]<[email protected]>] >>> *On Behalf Of *David Fountain >>> *Sent:* Friday, February 08, 2013 9:37 AM >>> *To:* [email protected] >>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>> I second this motion >>> SavSin >>> On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> >>> wrote: >>> Perhaps requiring a unique map name would be better. That only >>> inconveniences the map uploaded, instead of inconveniencing every single >>> other person who wants to use the map. >>> On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote: >>> Map names aren't unique. >>> >>> On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> >>> wrote: >>> >>> > well that's extremely cumbersome. I hope they change that to allow for >>> > map names as well. >>> > >>> > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey < >>> [email protected]> wrote: >>> >> Ah, the workshop_start_map actually takes the start map's ID, not >>> mapname. Try it with >>> >> >>> >> +workshop_start_map 125488374 >>> >> >>> >> -----Original Message----- >>> >> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Absurd Minds >>> >> Sent: Thursday, February 07, 2013 4:55 PM >>> >> To: [email protected] >>> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >>> >> >>> >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey >>> >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871 >>> >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon >>> >> -nowatchdog -tickrate 128 -nohltv -autoupdate -steam_dir >>> /home/gamer/go/steamcmd -steamcmd_script demo2.txt >>> >> >>> >> Is it expecting me to know what the workshop/randomnumbers/name of >>> the map is? >>> >> >>> >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey < >>> [email protected]> wrote: >>> >>> Can you post your command line? >>> >>> >>> >>> -----Original Message----- >>> >>> From: [email protected] >>> >>> [mailto:[email protected]] On Behalf Of >>> >>> Absurd Minds >>> >>> Sent: Thursday, February 07, 2013 4:53 PM >>> >>> To: [email protected] >>> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>> >>> >>> +workshop_start_map isn't working on any of my servers. They are >>> still >>> >>> starting on seemingly random maps. >>> >>> >>> >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> >>> wrote: >>> >>>> If they are workshop maps then that is correct. >>> >>>> >>> >>>> >>> >>>> >>> >>>> From: [email protected] >>> >>>> [mailto:[email protected]] On Behalf Of >>> >>>> Ejziponken >>> >>>> - >>> >>>> Sent: Thursday, February 07, 2013 4:48 PM >>> >>>> To: [email protected] >>> >>>> >>> >>>> >>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>>> >>> >>>> >>> >>>> >>> >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW >>> >>>> and STEAM. >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> From: [email protected] >>> >>>> To: [email protected] >>> >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100 >>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>>> >>> >>>> Is it suppose to be + or - workshop_start_map? >>> >>>> >>> >>>> And In my mapcycle I have dust2_se and inferno_se and still it >>> >>>> changes to mirage... >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> From: [email protected] >>> >>>> To: [email protected] >>> >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100 >>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>>> >>> >>>> workshop_start_map is not working and now the map changes all the >>> >>>> time again... :( >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> From: [email protected] >>> >>>> To: [email protected] >>> >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000 >>> >>>> Subject: [Csgo_servers] CSGO 1.22.2.1 >>> >>>> >>> >>>> Didn't fix it for me. tried using workshop_start_map but still >>> crashes. >>> >>>> >>> >>>> ________________________________ >>> >>>> >>> >>>> Od: [email protected] >>> >>>> [[email protected]] u ime korisnika >>> >>>> Techgunner [[email protected]] >>> >>>> Poslato: 8. februar 2013 1:37 >>> >>>> Za: [email protected] >>> >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1 >>> >>>> >>> >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows >>> >>>> based systems with vanilla servers. I will post if update doesn't >>> work. >>> >>>> >>> >>>> {{A-BS}}Techgunner >>> >>>> >>> >>>> Clan Leader/Founder >>> >>>> >>> >>>> American BloodSport Gaming Community >>> >>>> >>> >>>> www.americanbloodsport.com >>> >>>> >>> >>>> On 2/7/2013 4:26 PM, Ido Magal wrote: >>> >>>> >>> >>>> Is now live. Thanks. >>> >>>> >>> >>>> >>> >>>> >>> >>>> Release Notes for 1.22.2.1 >>> >>>> >>> >>>> >>> >>>> >>> >>>> - Added 'workshop_start_map' command line param to specify which map >>> >>>> in a workshop collection for the server to start on. Takes the >>> >>>> desired map's file id. >>> >>>> >>> >>>> - Password-protected community servers are no longer available for >>> >>>> community matchmaking. >>> >>>> >>> >>>> - Map name is now correctly reported to master server. >>> >>>> >>> >>>> - Added spawn points in cs_assault. >>> >>>> >>> >>>> - Convars now get reset to defaults before server.cfg is executed. >>> >>>> >>> >>>> - Fixed a dedicated server crash after player disconnection. >>> >>>> >>> >>>> - Fixed respawn pop-up showing when you could not respawn in some >>> cases. >>> >>>> >>> >>>> - Fixed bug in respawning if team spawn point counts were >>> asymmetrical. >>> >>>> >>> >>>> - Fixed prop_dynamic_glow's not getting a final network update. >>> >>>> >>> >>>> - Fixed webapi authkey behavior on Linux dedicated servers. >>> >>>> >>> >>>> - Fixed layout of player details screen. >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> _______________________________________________ >>> >>>> >>> >>>> Csgo_servers mailing list >>> >>>> >>> >>>> [email protected] >>> >>>> >>> >>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>>> >>> >>>> >>> >>>> >>> >>>> No virus found in this message. >>> >>>> Checked by AVG - www.avg.com >>> >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: >>> >>>> 02/06/13 >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> _______________________________________________ Csgo_servers mailing >>> >>>> list [email protected] >>> >>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>>> >>> >>>> >>> >>>> _______________________________________________ Csgo_servers mailing >>> >>>> list [email protected] >>> >>>> https://list.valvesoftware.com/<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >>> >>> [The entire original message is not included.] >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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