Yup. Now that I see how it actually works it's a great system. But the update could have used a beta.
On Fri, Feb 8, 2013 at 9:44 PM, Absurd Minds <[email protected]>wrote: > Once you get used to it, this system is significantly better. It's amazing > balance between customizability and automation in an extremely complicated > game. > On Feb 8, 2013 2:06 PM, "Glenn Charpantier" <[email protected]> wrote: > >> You just said what I was thinking.. couldn't have said it better.. >> >> It's a real mess right now.. workshop idea is great and all but theres >> just too many files to look after.. >> >> >> Sent from my iPhone >> >> On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote: >> >> Ido and valve, >> >> I think its time to step back a minute and think what you guys are doing >> here. You have turned a beautiful game into hell to host and run. This game >> should run with a simple config file, not 4 different files taking care of >> the same thing, gamemodes.txt, gamemodes_server.txt, >> competitive_server.cfg, server.cfg, now as if that was not enough, lets >> just add map groups, auth keys, more launch parameters, do mandatory >> updates all at once and break everything. Please rethink your updates and >> game setup. Make this into something that is easy and fun to host, not a >> hassle. Clear up your minds and come up with a simple way to control these >> things. CS1.6 and CSS were successful only because of how simple it is to >> get it setup and on the way. >> >> Also it would have been hella nice to have released a how to guide from >> start to finish on getting the map workshops and collections setup and >> starting your server with the proper parameters, instead of all of us >> dumping emails and waiting for your reply to each question one by one in >> between 50 diff emails. Its like dumping a bunch of parts for someone and >> telling them, here you go, set it up. >> >> >> My 2cents. >> >> ------------------------------ >> *From:* Ido Magal <[email protected]> >> *To:* "[email protected]" < >> [email protected]> >> *Sent:* Friday, February 8, 2013 1:05:27 PM >> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 >> >> We’ll investigate. Thanks. >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *William Graham >> *Sent:* Friday, February 08, 2013 10:03 AM >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 >> >> Sorry for repost, let me clarify -- it is *not* packing the >> resource/overviews/mapname.txt file so radar is useless for workshop maps >> at the moment. >> ------------------------------ >> *From: *William Graham >> *Sent: *2/8/2013 1:59 PM >> *To: *[email protected] >> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1 >> Ido, >> >> Is the Workshop upload tool not bspzipping the resource overlay .txt file >> that describes relative radar positioning? >> ------------------------------ >> *From: *Ido Magal >> *Sent: *2/8/2013 1:51 PM >> *To: *[email protected] >> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1 >> We discussed the tradeoffs of unique bsp names. >> >> Ultimately we chose the current system because >> >> 1. It’s not technically trivial to enforce a unique namespace on >> arbitrary workshop files given the current workshop architecture. >> 2. We’d rather not create namespace scarcity and incentivize name >> squatting. >> 3. Mappers to-date have strong incentives to differentiate their >> work so a real problem of multiple identical bsps is currently theoretical. >> >> I agree that it’s a bit inconvenient to look up the id when setting the >> command line arguments whenever one wants to change the start map on a >> server but I think this might be a bit hyperbolic: “inconveniencing >> every single other person who wants to use the map. “ >> >> And btw, thanks for all of the feedback. >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *David Fountain >> *Sent:* Friday, February 08, 2013 9:37 AM >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 >> >> I second this motion >> SavSin >> On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote: >> Perhaps requiring a unique map name would be better. That only >> inconveniences the map uploaded, instead of inconveniencing every single >> other person who wants to use the map. >> On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote: >> Map names aren't unique. >> >> On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> >> wrote: >> >> > well that's extremely cumbersome. I hope they change that to allow for >> > map names as well. >> > >> > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]> >> wrote: >> >> Ah, the workshop_start_map actually takes the start map's ID, not >> mapname. Try it with >> >> >> >> +workshop_start_map 125488374 >> >> >> >> -----Original Message----- >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Absurd Minds >> >> Sent: Thursday, February 07, 2013 4:55 PM >> >> To: [email protected] >> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >> >> >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey >> >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871 >> >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon >> >> -nowatchdog -tickrate 128 -nohltv -autoupdate -steam_dir >> /home/gamer/go/steamcmd -steamcmd_script demo2.txt >> >> >> >> Is it expecting me to know what the workshop/randomnumbers/name of the >> map is? >> >> >> >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey < >> [email protected]> wrote: >> >>> Can you post your command line? >> >>> >> >>> -----Original Message----- >> >>> From: [email protected] >> >>> [mailto:[email protected]] On Behalf Of >> >>> Absurd Minds >> >>> Sent: Thursday, February 07, 2013 4:53 PM >> >>> To: [email protected] >> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >>> >> >>> +workshop_start_map isn't working on any of my servers. They are still >> >>> starting on seemingly random maps. >> >>> >> >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> >> wrote: >> >>>> If they are workshop maps then that is correct. >> >>>> >> >>>> >> >>>> >> >>>> From: [email protected] >> >>>> [mailto:[email protected]] On Behalf Of >> >>>> Ejziponken >> >>>> - >> >>>> Sent: Thursday, February 07, 2013 4:48 PM >> >>>> To: [email protected] >> >>>> >> >>>> >> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >>>> >> >>>> >> >>>> >> >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW >> >>>> and STEAM. >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> From: [email protected] >> >>>> To: [email protected] >> >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100 >> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >>>> >> >>>> Is it suppose to be + or - workshop_start_map? >> >>>> >> >>>> And In my mapcycle I have dust2_se and inferno_se and still it >> >>>> changes to mirage... >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> From: [email protected] >> >>>> To: [email protected] >> >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100 >> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >>>> >> >>>> workshop_start_map is not working and now the map changes all the >> >>>> time again... :( >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> From: [email protected] >> >>>> To: [email protected] >> >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000 >> >>>> Subject: [Csgo_servers] CSGO 1.22.2.1 >> >>>> >> >>>> Didn't fix it for me. tried using workshop_start_map but still >> crashes. >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> Od: [email protected] >> >>>> [[email protected]] u ime korisnika >> >>>> Techgunner [[email protected]] >> >>>> Poslato: 8. februar 2013 1:37 >> >>>> Za: [email protected] >> >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1 >> >>>> >> >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows >> >>>> based systems with vanilla servers. I will post if update doesn't >> work. >> >>>> >> >>>> {{A-BS}}Techgunner >> >>>> >> >>>> Clan Leader/Founder >> >>>> >> >>>> American BloodSport Gaming Community >> >>>> >> >>>> www.americanbloodsport.com >> >>>> >> >>>> On 2/7/2013 4:26 PM, Ido Magal wrote: >> >>>> >> >>>> Is now live. Thanks. >> >>>> >> >>>> >> >>>> >> >>>> Release Notes for 1.22.2.1 >> >>>> >> >>>> >> >>>> >> >>>> - Added 'workshop_start_map' command line param to specify which map >> >>>> in a workshop collection for the server to start on. Takes the >> >>>> desired map's file id. >> >>>> >> >>>> - Password-protected community servers are no longer available for >> >>>> community matchmaking. >> >>>> >> >>>> - Map name is now correctly reported to master server. >> >>>> >> >>>> - Added spawn points in cs_assault. >> >>>> >> >>>> - Convars now get reset to defaults before server.cfg is executed. >> >>>> >> >>>> - Fixed a dedicated server crash after player disconnection. >> >>>> >> >>>> - Fixed respawn pop-up showing when you could not respawn in some >> cases. >> >>>> >> >>>> - Fixed bug in respawning if team spawn point counts were >> asymmetrical. >> >>>> >> >>>> - Fixed prop_dynamic_glow's not getting a final network update. >> >>>> >> >>>> - Fixed webapi authkey behavior on Linux dedicated servers. >> >>>> >> >>>> - Fixed layout of player details screen. >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> >> >>>> Csgo_servers mailing list >> >>>> >> >>>> [email protected] >> >>>> >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>>> >> >>>> >> >>>> >> >>>> No virus found in this message. >> >>>> Checked by AVG - www.avg.com >> >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: >> >>>> 02/06/13 >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> _______________________________________________ Csgo_servers mailing >> >>>> list [email protected] >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>>> >> >>>> >> >>>> _______________________________________________ Csgo_servers mailing >> >>>> list [email protected] >> >>>> https://list.valvesoftware.com/<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> >> [The entire original message is not included.] >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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