Yup. Now that I see how it actually works it's a great system. But the
update could have used a beta.


On Fri, Feb 8, 2013 at 9:44 PM, Absurd Minds <[email protected]>wrote:

> Once you get used to it, this system is significantly better. It's amazing
> balance between customizability and automation in an extremely complicated
> game.
>  On Feb 8, 2013 2:06 PM, "Glenn Charpantier" <[email protected]> wrote:
>
>> You just said what I was thinking.. couldn't have said it better..
>>
>> It's a real mess right now.. workshop idea is great and all but theres
>> just too many files to look after..
>>
>>
>> Sent from my iPhone
>>
>> On 08.02.2013, at 19:57, Collin Howard <[email protected]> wrote:
>>
>>  Ido and valve,
>>
>> I think its time to step back a minute and think what you guys are doing
>> here. You have turned a beautiful game into hell to host and run. This game
>> should run with a simple config file, not 4 different files taking care of
>> the same thing, gamemodes.txt, gamemodes_server.txt,
>> competitive_server.cfg, server.cfg, now as if that was not enough, lets
>> just add map groups, auth keys, more launch parameters, do mandatory
>> updates all at once and break everything. Please rethink your updates and
>> game setup. Make this into something that is easy and fun to host, not a
>> hassle. Clear up your minds and come up with a simple way to control these
>> things. CS1.6 and CSS were successful only because of how simple it is to
>> get it setup and on the way.
>>
>> Also it would have been hella nice to have released a how to guide from
>> start to finish on getting the map workshops and collections setup and
>> starting your server with the proper parameters, instead of all of us
>> dumping emails and waiting for your reply to each question one by one in
>> between 50 diff emails. Its like dumping a bunch of parts for someone and
>> telling them, here you go, set it up.
>>
>>
>> My 2cents.
>>
>>   ------------------------------
>> *From:* Ido Magal <[email protected]>
>> *To:* "[email protected]" <
>> [email protected]>
>> *Sent:* Friday, February 8, 2013 1:05:27 PM
>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>>
>>  We’ll investigate. Thanks.
>>
>>  *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *William Graham
>> *Sent:* Friday, February 08, 2013 10:03 AM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>>
>>  Sorry for repost, let me clarify -- it is *not* packing the
>> resource/overviews/mapname.txt file so radar is useless for workshop maps
>> at the moment.
>>   ------------------------------
>>  *From: *William Graham
>> *Sent: *2/8/2013 1:59 PM
>> *To: *[email protected]
>> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
>>  Ido,
>>
>> Is the Workshop upload tool not bspzipping the resource overlay .txt file
>> that describes relative radar positioning?
>>   ------------------------------
>>  *From: *Ido Magal
>> *Sent: *2/8/2013 1:51 PM
>> *To: *[email protected]
>> *Subject: *Re: [Csgo_servers] CSGO 1.22.2.1
>> We discussed the tradeoffs of unique bsp names.
>>
>> Ultimately we chose the current system because
>>
>> 1.       It’s not technically trivial to enforce a unique namespace on
>> arbitrary workshop files given the current workshop architecture.
>> 2.       We’d rather not create namespace scarcity and incentivize name
>> squatting.
>> 3.       Mappers to-date have strong incentives to differentiate their
>> work so a real problem of multiple identical bsps is currently theoretical.
>>
>> I agree that it’s a bit inconvenient to look up the id when setting the
>> command line arguments whenever one wants to change the start map on a
>> server but I think this might be a bit hyperbolic: “inconveniencing
>> every single other person who wants to use the map. “
>>
>> And btw, thanks for all of the feedback.
>>
>>  *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *David Fountain
>> *Sent:* Friday, February 08, 2013 9:37 AM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> I second this motion
>> SavSin
>>  On Feb 8, 2013 8:18 AM, "Absurd Minds" <[email protected]> wrote:
>> Perhaps requiring a unique map name would be better. That only
>> inconveniences the map uploaded, instead of inconveniencing every single
>> other person who wants to use the map.
>>  On Feb 8, 2013 10:09 AM, "Ido Magal" <[email protected]> wrote:
>> Map names aren't unique.
>>
>> On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]>
>> wrote:
>>
>> > well that's extremely cumbersome. I hope they change that to allow for
>> > map names as well.
>> >
>> > On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]>
>> wrote:
>> >> Ah, the workshop_start_map actually takes the start map's ID, not
>> mapname. Try it with
>> >>
>> >> +workshop_start_map 125488374
>> >>
>> >> -----Original Message-----
>> >> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Absurd Minds
>> >> Sent: Thursday, February 07, 2013 4:55 PM
>> >> To: [email protected]
>> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>
>> >> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
>> >> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
>> >> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
>> >> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir
>> /home/gamer/go/steamcmd -steamcmd_script demo2.txt
>> >>
>> >> Is it expecting me to know what the workshop/randomnumbers/name of the
>> map is?
>> >>
>> >> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <
>> [email protected]> wrote:
>> >>> Can you post your command line?
>> >>>
>> >>> -----Original Message-----
>> >>> From: [email protected]
>> >>> [mailto:[email protected]] On Behalf Of
>> >>> Absurd Minds
>> >>> Sent: Thursday, February 07, 2013 4:53 PM
>> >>> To: [email protected]
>> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>>
>> >>> +workshop_start_map isn't working on any of my servers. They are still
>> >>> starting on seemingly random maps.
>> >>>
>> >>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]>
>> wrote:
>> >>>> If they are workshop maps then that is correct.
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: [email protected]
>> >>>> [mailto:[email protected]] On Behalf Of
>> >>>> Ejziponken
>> >>>> -
>> >>>> Sent: Thursday, February 07, 2013 4:48 PM
>> >>>> To: [email protected]
>> >>>>
>> >>>>
>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>>>
>> >>>>
>> >>>>
>> >>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
>> >>>> and STEAM.
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> From: [email protected]
>> >>>> To: [email protected]
>> >>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>>>
>> >>>> Is it suppose to be + or - workshop_start_map?
>> >>>>
>> >>>> And In my mapcycle I have dust2_se and inferno_se and still it
>> >>>> changes to mirage...
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> From: [email protected]
>> >>>> To: [email protected]
>> >>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
>> >>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>>>
>> >>>> workshop_start_map is not working and now the map changes all the
>> >>>> time again... :(
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> From: [email protected]
>> >>>> To: [email protected]
>> >>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
>> >>>> Subject: [Csgo_servers] CSGO 1.22.2.1
>> >>>>
>> >>>> Didn't fix it for me. tried using workshop_start_map but still
>> crashes.
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> Od: [email protected]
>> >>>> [[email protected]] u ime korisnika
>> >>>> Techgunner [[email protected]]
>> >>>> Poslato: 8. februar 2013 1:37
>> >>>> Za: [email protected]
>> >>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>>>
>> >>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
>> >>>> based systems with vanilla servers. I will post if update doesn't
>> work.
>> >>>>
>> >>>> {{A-BS}}Techgunner
>> >>>>
>> >>>> Clan Leader/Founder
>> >>>>
>> >>>> American BloodSport Gaming Community
>> >>>>
>> >>>> www.americanbloodsport.com
>> >>>>
>> >>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
>> >>>>
>> >>>> Is now live. Thanks.
>> >>>>
>> >>>>
>> >>>>
>> >>>> Release Notes for 1.22.2.1
>> >>>>
>> >>>>
>> >>>>
>> >>>> - Added 'workshop_start_map' command line param to specify which map
>> >>>> in a workshop collection for the server to start on. Takes the
>> >>>> desired map's file id.
>> >>>>
>> >>>> - Password-protected community servers are no longer available for
>> >>>> community matchmaking.
>> >>>>
>> >>>> - Map name is now correctly reported to master server.
>> >>>>
>> >>>> - Added spawn points in cs_assault.
>> >>>>
>> >>>> - Convars now get reset to defaults before server.cfg is executed.
>> >>>>
>> >>>> - Fixed a dedicated server crash after player disconnection.
>> >>>>
>> >>>> - Fixed respawn pop-up showing when you could not respawn in some
>> cases.
>> >>>>
>> >>>> - Fixed bug in respawning if team spawn point counts were
>> asymmetrical.
>> >>>>
>> >>>> - Fixed prop_dynamic_glow's not getting a final network update.
>> >>>>
>> >>>> - Fixed webapi authkey behavior on Linux dedicated servers.
>> >>>>
>> >>>> - Fixed layout of player details screen.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> _______________________________________________
>> >>>>
>> >>>> Csgo_servers mailing list
>> >>>>
>> >>>> [email protected]
>> >>>>
>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>>>
>> >>>>
>> >>>>
>> >>>> No virus found in this message.
>> >>>> Checked by AVG - www.avg.com
>> >>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
>> >>>> 02/06/13
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> _______________________________________________ Csgo_servers mailing
>> >>>> list [email protected]
>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>>>
>> >>>>
>> >>>> _______________________________________________ Csgo_servers mailing
>> >>>> list [email protected]
>> >>>> https://list.valvesoftware.com/<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>
>>
>>  [The entire original message is not included.]
>>
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