I love the idea SavSin On Feb 13, 2013 6:43 PM, "Ido Magal" <[email protected]> wrote:
> To avoid a bunch of ‘WTF’ moments, I’d like to specifically point out a > new feature:**** > > ** ** > > Unless you change this cvar, you will find that your servers may be > running maps that are not in the collection you specified. This is by > design.**** > > ** ** > > * Added a community dedicated server convar > "sv_workshop_allow_other_maps". When this option is enabled and the server > is idling empty, it will allow players to reserve it on another workshop > map. Server will then download the other workshop map and let players play > it, after the map ends the players will mapcycle into workshop collection > hosted by the server.**** > > ** ** > > We think this feature is great for users and admins since it provides > players a place to try new maps and for admins it turns empty servers into > honeypots. So we hope you leave it at default and try it out.**** > > ** ** > > Thanks.**** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Ido Magal > *Sent:* Wednesday, February 13, 2013 6:29 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO update**** > > ** ** > > 1.22.2.2 is live.**** > > ** ** > > Thanks.**** > > ** ** > > ** ** > > * Deagle: increased effective range.**** > > * P250: reduced effective range.**** > > * Glock: increased recoil on burst.**** > > * Added a community dedicated server convar > "sv_workshop_allow_other_maps". When this option is enabled and the server > is idling empty, it will allow players to reserve it on another workshop > map. Server will then download the other workshop map and let players play > it, after the map ends the players will mapcycle into workshop collection > hosted by the server.**** > > * Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in > geographic locations far from official datacenters to find games via > matchmaking without using developer's console.**** > > * Servers starting to host a workshop collection will no longer show up as > running de_dust.**** > > * Added convar mp_death_drop_c4 that determines whether C4 is droppable.** > ** > > * Fixed not being able to drop C4 in Demolition mode.**** > > * Added display of public joinable games in maps workshop browser.**** > > * Fixed dead players getting a network update that showed their dead icon > position at the position of the player they jumped to spectate right after > dying**** > > * Fixed mapcycle problems when the server was playing a map outside of > active mapgroup or collection.**** > > * Workshop maps no longer show "workshop" prefix on master server and > official maps show "official" instead of map id when played as part of > hosted workshop collection.**** > > * Fixed the post processing effects (like blur) persisting through a level > change to the new map if the new map does not contain a > postprocess_controller entity.**** > > * Fixed some sv convars so they can be executed via map cfg files**** > > * Fixed the regular radar images not showing on the loading screen for > workshop/custom maps**** > > * Fixed an interpolation exploit with bogus update rates.**** > > * Fixed a regression where old protobuf demo files failed to play. All > protobuf demos should be playable again.**** > > * Maps that are newly subscribed are now highlighted as NEW in the UI.**** > > ** ** > > ** ** > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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