I love the idea

SavSin
On Feb 13, 2013 6:43 PM, "Ido Magal" <[email protected]> wrote:

>  To avoid a bunch of ‘WTF’ moments, I’d like to specifically point out a
> new feature:****
>
> ** **
>
> Unless you change this cvar, you will find that your servers may be
> running maps that are not in the collection you specified. This is by
> design.****
>
> ** **
>
> * Added a community dedicated server convar
> "sv_workshop_allow_other_maps". When this option is enabled and the server
> is idling empty, it will allow players to reserve it on another workshop
> map. Server will then download the other workshop map and let players play
> it, after the map ends the players will mapcycle into workshop collection
> hosted by the server.****
>
> ** **
>
> We think this feature is great for users and admins since it provides
> players a place to try new maps and for admins it turns empty servers into
> honeypots. So we hope you leave it at default and try it out.****
>
> ** **
>
> Thanks.****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ido Magal
> *Sent:* Wednesday, February 13, 2013 6:29 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO update****
>
> ** **
>
> 1.22.2.2 is live.****
>
> ** **
>
> Thanks.****
>
> ** **
>
> ** **
>
> * Deagle: increased effective range.****
>
> * P250: reduced effective range.****
>
> * Glock: increased recoil on burst.****
>
> * Added a community dedicated server convar
> "sv_workshop_allow_other_maps". When this option is enabled and the server
> is idling empty, it will allow players to reserve it on another workshop
> map. Server will then download the other workshop map and let players play
> it, after the map ends the players will mapcycle into workshop collection
> hosted by the server.****
>
> * Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in
> geographic locations far from official datacenters to find games via
> matchmaking without using developer's console.****
>
> * Servers starting to host a workshop collection will no longer show up as
> running de_dust.****
>
> * Added convar mp_death_drop_c4 that determines whether C4 is droppable.**
> **
>
> * Fixed not being able to drop C4 in Demolition mode.****
>
> * Added display of public joinable games in maps workshop browser.****
>
> * Fixed dead players getting a network update that showed their dead icon
> position at the position of the player they jumped to spectate right after
> dying****
>
> * Fixed mapcycle problems when the server was playing a map outside of
> active mapgroup or collection.****
>
> * Workshop maps no longer show "workshop" prefix on master server and
> official maps show "official" instead of map id when played as part of
> hosted workshop collection.****
>
> * Fixed the post processing effects (like blur) persisting through a level
> change to the new map if the new map does not contain a
> postprocess_controller entity.****
>
> * Fixed some sv convars so they can be executed via map cfg files****
>
> * Fixed the regular radar images not showing on the loading screen for
> workshop/custom maps****
>
> * Fixed an interpolation exploit with bogus update rates.****
>
> * Fixed a regression where old protobuf demo files failed to play. All
> protobuf demos should be playable again.****
>
> * Maps that are newly subscribed are now highlighted as NEW in the UI.****
>
> ** **
>
> ** **
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
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>
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