Can players reserve a server even if it's password protected ?

2013/2/14 Winnie the Pooh <[email protected]>

> A couple questions about sv_workshop_allow_other_maps:
>
> You mentioned previously that the API keys were used to potentially rate
> limit servers. Is there any more information on how this works?An example
> concern, a malicious user goes into a server and starts reserving every map
> in the workshop to consume unnecessary space and bandwidth on the server.
>
> Would this count against that API key? Do the downloaded maps stay on the
> server after the reservation? If it stays on the server, will they be in
> the same directory as the /workshop maps (is there an easy way to delete
> the maps in necessary)?
>
> On Wed, Feb 13, 2013 at 7:43 PM, Ido Magal <[email protected]> wrote:
>
>>  To avoid a bunch of ‘WTF’ moments, I’d like to specifically point out a
>> new feature:****
>>
>> ** **
>>
>> Unless you change this cvar, you will find that your servers may be
>> running maps that are not in the collection you specified. This is by
>> design.****
>>
>> ** **
>>
>> * Added a community dedicated server convar
>> "sv_workshop_allow_other_maps". When this option is enabled and the server
>> is idling empty, it will allow players to reserve it on another workshop
>> map. Server will then download the other workshop map and let players play
>> it, after the map ends the players will mapcycle into workshop collection
>> hosted by the server.****
>>
>> ** **
>>
>> We think this feature is great for users and admins since it provides
>> players a place to try new maps and for admins it turns empty servers into
>> honeypots. So we hope you leave it at default and try it out.****
>>
>> ** **
>>
>> Thanks.****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Ido Magal
>> *Sent:* Wednesday, February 13, 2013 6:29 PM
>>
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] CSGO update****
>>
>>  ** **
>>
>> 1.22.2.2 is live.****
>>
>> ** **
>>
>> Thanks.****
>>
>> ** **
>>
>> ** **
>>
>> * Deagle: increased effective range.****
>>
>> * P250: reduced effective range.****
>>
>> * Glock: increased recoil on burst.****
>>
>> * Added a community dedicated server convar
>> "sv_workshop_allow_other_maps". When this option is enabled and the server
>> is idling empty, it will allow players to reserve it on another workshop
>> map. Server will then download the other workshop map and let players play
>> it, after the map ends the players will mapcycle into workshop collection
>> hosted by the server.****
>>
>> * Added a game setting 'Max Acceptable Matchmaking Ping' to allow users
>> in geographic locations far from official datacenters to find games via
>> matchmaking without using developer's console.****
>>
>> * Servers starting to host a workshop collection will no longer show up
>> as running de_dust.****
>>
>> * Added convar mp_death_drop_c4 that determines whether C4 is droppable.*
>> ***
>>
>> * Fixed not being able to drop C4 in Demolition mode.****
>>
>> * Added display of public joinable games in maps workshop browser.****
>>
>> * Fixed dead players getting a network update that showed their dead icon
>> position at the position of the player they jumped to spectate right after
>> dying****
>>
>> * Fixed mapcycle problems when the server was playing a map outside of
>> active mapgroup or collection.****
>>
>> * Workshop maps no longer show "workshop" prefix on master server and
>> official maps show "official" instead of map id when played as part of
>> hosted workshop collection.****
>>
>> * Fixed the post processing effects (like blur) persisting through a
>> level change to the new map if the new map does not contain a
>> postprocess_controller entity.****
>>
>> * Fixed some sv convars so they can be executed via map cfg files****
>>
>> * Fixed the regular radar images not showing on the loading screen for
>> workshop/custom maps****
>>
>> * Fixed an interpolation exploit with bogus update rates.****
>>
>> * Fixed a regression where old protobuf demo files failed to play. All
>> protobuf demos should be playable again.****
>>
>> * Maps that are newly subscribed are now highlighted as NEW in the UI.***
>> *
>>
>> ** **
>>
>> ** **
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
> --
> -Winnie the Pooh
> TimetoKill.net
>
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