Can players reserve a server even if it's password protected ?
2013/2/14 Winnie the Pooh <[email protected]> > A couple questions about sv_workshop_allow_other_maps: > > You mentioned previously that the API keys were used to potentially rate > limit servers. Is there any more information on how this works?An example > concern, a malicious user goes into a server and starts reserving every map > in the workshop to consume unnecessary space and bandwidth on the server. > > Would this count against that API key? Do the downloaded maps stay on the > server after the reservation? If it stays on the server, will they be in > the same directory as the /workshop maps (is there an easy way to delete > the maps in necessary)? > > On Wed, Feb 13, 2013 at 7:43 PM, Ido Magal <[email protected]> wrote: > >> To avoid a bunch of ‘WTF’ moments, I’d like to specifically point out a >> new feature:**** >> >> ** ** >> >> Unless you change this cvar, you will find that your servers may be >> running maps that are not in the collection you specified. This is by >> design.**** >> >> ** ** >> >> * Added a community dedicated server convar >> "sv_workshop_allow_other_maps". When this option is enabled and the server >> is idling empty, it will allow players to reserve it on another workshop >> map. Server will then download the other workshop map and let players play >> it, after the map ends the players will mapcycle into workshop collection >> hosted by the server.**** >> >> ** ** >> >> We think this feature is great for users and admins since it provides >> players a place to try new maps and for admins it turns empty servers into >> honeypots. So we hope you leave it at default and try it out.**** >> >> ** ** >> >> Thanks.**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Ido Magal >> *Sent:* Wednesday, February 13, 2013 6:29 PM >> >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] CSGO update**** >> >> ** ** >> >> 1.22.2.2 is live.**** >> >> ** ** >> >> Thanks.**** >> >> ** ** >> >> ** ** >> >> * Deagle: increased effective range.**** >> >> * P250: reduced effective range.**** >> >> * Glock: increased recoil on burst.**** >> >> * Added a community dedicated server convar >> "sv_workshop_allow_other_maps". When this option is enabled and the server >> is idling empty, it will allow players to reserve it on another workshop >> map. Server will then download the other workshop map and let players play >> it, after the map ends the players will mapcycle into workshop collection >> hosted by the server.**** >> >> * Added a game setting 'Max Acceptable Matchmaking Ping' to allow users >> in geographic locations far from official datacenters to find games via >> matchmaking without using developer's console.**** >> >> * Servers starting to host a workshop collection will no longer show up >> as running de_dust.**** >> >> * Added convar mp_death_drop_c4 that determines whether C4 is droppable.* >> *** >> >> * Fixed not being able to drop C4 in Demolition mode.**** >> >> * Added display of public joinable games in maps workshop browser.**** >> >> * Fixed dead players getting a network update that showed their dead icon >> position at the position of the player they jumped to spectate right after >> dying**** >> >> * Fixed mapcycle problems when the server was playing a map outside of >> active mapgroup or collection.**** >> >> * Workshop maps no longer show "workshop" prefix on master server and >> official maps show "official" instead of map id when played as part of >> hosted workshop collection.**** >> >> * Fixed the post processing effects (like blur) persisting through a >> level change to the new map if the new map does not contain a >> postprocess_controller entity.**** >> >> * Fixed some sv convars so they can be executed via map cfg files**** >> >> * Fixed the regular radar images not showing on the loading screen for >> workshop/custom maps**** >> >> * Fixed an interpolation exploit with bogus update rates.**** >> >> * Fixed a regression where old protobuf demo files failed to play. All >> protobuf demos should be playable again.**** >> >> * Maps that are newly subscribed are now highlighted as NEW in the UI.*** >> * >> >> ** ** >> >> ** ** >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > -Winnie the Pooh > TimetoKill.net > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
