Is there a cvar or command-line option to define the workshop folder?
I'd like to have servers share it, particularly if random community maps
will end up being downloaded.
-John
On 2/13/2013 6:43 PM, Ido Magal wrote:
To avoid a bunch of 'WTF' moments, I'd like to specifically point out
a new feature:
Unless you change this cvar, you will find that your servers may be
running maps that are not in the collection you specified. This is by
design.
* Added a community dedicated server convar
"sv_workshop_allow_other_maps". When this option is enabled and the
server is idling empty, it will allow players to reserve it on another
workshop map. Server will then download the other workshop map and let
players play it, after the map ends the players will mapcycle into
workshop collection hosted by the server.
We think this feature is great for users and admins since it provides
players a place to try new maps and for admins it turns empty servers
into honeypots. So we hope you leave it at default and try it out.
Thanks.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Ido Magal
*Sent:* Wednesday, February 13, 2013 6:29 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] CSGO update
1.22.2.2 is live.
Thanks.
* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar
"sv_workshop_allow_other_maps". When this option is enabled and the
server is idling empty, it will allow players to reserve it on another
workshop map. Server will then download the other workshop map and let
players play it, after the map ends the players will mapcycle into
workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow
users in geographic locations far from official datacenters to find
games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show
up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead
icon position at the position of the player they jumped to spectate
right after dying
* Fixed mapcycle problems when the server was playing a map outside of
active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and
official maps show "official" instead of map id when played as part of
hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a
level change to the new map if the new map does not contain a
postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for
workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All
protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.
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