no.

From: [email protected] 
[mailto:[email protected]] On Behalf Of FX BTR
Sent: Wednesday, February 13, 2013 7:01 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

Can players reserve a server even if it's password protected ?

2013/2/14 Winnie the Pooh <[email protected]<mailto:[email protected]>>
A couple questions about sv_workshop_allow_other_maps:

You mentioned previously that the API keys were used to potentially rate limit 
servers. Is there any more information on how this works?An example concern, a 
malicious user goes into a server and starts reserving every map in the 
workshop to consume unnecessary space and bandwidth on the server.

Would this count against that API key? Do the downloaded maps stay on the 
server after the reservation? If it stays on the server, will they be in the 
same directory as the /workshop maps (is there an easy way to delete the maps 
in necessary)?

On Wed, Feb 13, 2013 at 7:43 PM, Ido Magal 
<[email protected]<mailto:[email protected]>> wrote:
To avoid a bunch of 'WTF' moments, I'd like to specifically point out a new 
feature:

Unless you change this cvar, you will find that your servers may be running 
maps that are not in the collection you specified. This is by design.

* Added a community dedicated server convar "sv_workshop_allow_other_maps". 
When this option is enabled and the server is idling empty, it will allow 
players to reserve it on another workshop map. Server will then download the 
other workshop map and let players play it, after the map ends the players will 
mapcycle into workshop collection hosted by the server.

We think this feature is great for users and admins since it provides players a 
place to try new maps and for admins it turns empty servers into honeypots. So 
we hope you leave it at default and try it out.

Thanks.



From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Ido Magal
Sent: Wednesday, February 13, 2013 6:29 PM

To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] CSGO update

1.22.2.2 is live.

Thanks.


* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps". 
When this option is enabled and the server is idling empty, it will allow 
players to reserve it on another workshop map. Server will then download the 
other workshop map and let players play it, after the map ends the players will 
mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in 
geographic locations far from official datacenters to find games via 
matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as 
running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon 
position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active 
mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official 
maps show "official" instead of map id when played as part of hosted workshop 
collection.
* Fixed the post processing effects (like blur) persisting through a level 
change to the new map if the new map does not contain a postprocess_controller 
entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for 
workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf 
demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.



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--
-Winnie the Pooh
TimetoKill.net

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