Oh thanks, that's good to know. I was constantly alt+tabbing to try to
rate maps as I played them.

On Thu, Feb 14, 2013 at 7:26 PM, Ido Magal <[email protected]> wrote:
> RATE WORKSHOP MAP is in the ESC menu.
>
>
>
> It’s probably not as frictionless a method to rate maps as we would ideally
> like but it’s the solution we have at the moment.
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Absurd
> Minds
> Sent: Thursday, February 14, 2013 4:12 PM
>
>
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO update
>
>
>
> I suggested in the steam forums that players be able to hit tab, scroll up
> the scoreboard just like they can to get to a players steam page, and hit
> enter on the map name, opening the steam workshop page. It would fit
> seamlessly with the current ui.
>
> On Feb 14, 2013 7:05 PM, "Glenn Charpantier" <[email protected]> wrote:
>
> Exactly, no need for a blacklist.
>
>
>
>
>
> My idea: If players would be able to "rate" new maps ingame, kinda like a
> small survey (map evaluation questionnaire)  at map-end or after they leave,
> for a small period of time while the maps is new in workshop. This could
> trigger an automated system that removes the map from the workshop (or
> 'disables' it) and notifies the creator/uploader about the issues.
>
>
>
> This way broken maps would be disabled and corrected, good maps would get
> their earned positive feedback. Maybe even integrate results from those
> surveys into the workshop. Fair on all sides.
>
>
>
> Greetings,
>
> Glenn
>
>
> On 14.02.2013, at 23:46, David Fountain <[email protected]> wrote:
>
> I don't get what you mean. The cvar enables/disables the ability for people
> to reserve your server.
>
> That solves the issue of a black list other wise it doesn't matter what map
> they go to the admins not there to care because the server is empty.
>
> SavSin
>
> On Feb 14, 2013 2:41 PM, "Absurd Minds" <[email protected]> wrote:
>
> I don't know, I think the idea of a blacklist is silly either way. It just
> seems like your idea is incredibly irresponsible if you really wanted to put
> in a blacklist.
>
> On Feb 14, 2013 5:23 PM, "Glenn Charpantier" <[email protected]> wrote:
>
> If you have a "specially modded" server, just disable that convar and use a
> collection to cycle it through maps you want the server to play?
>
>
>
> Glenn
>
>
> Sent from my iPhone
>
>
> On 14.02.2013, at 22:20, Absurd Minds <[email protected]> wrote:
>
> The opposite is true. It makes more sense for one server operator to
> blacklist a map from his own specially modded server instead of having a map
> get blacklisted for the entire community just because it doesn't work on a
> few special servers or because a few players trolled the blacklist system.
>
> On Feb 14, 2013 4:12 PM, "Glenn Charpantier" <[email protected]> wrote:
>
> Hi Steve,
>
> I like your idea, but thinking about the mapmakers, I'm not sure that
> this is the way to go by just blacklisting certain maps! Plus you will
> never be able to blacklist all maps that causes problems, especially
> if cs:go cnmtinues to grow it's userbase!
>
> To solve this problem, I think there should be an option for players
> to report problems on a map while being ingame, and then the map
> (depending on the feedback it received) should be automaticaly be put
> on a blacklist by valve, and the creator should be notified se he can
> fix it! Letting server operators blacklist maps on their own will
> result in confusion and even abuse!
>
> I really like valves idea with the new convar (especially since it's
> defaulted to "1"). Benefits everyone in a way or another!
>
> Simcerely,
> Glenn
>
>
> On 14.02.2013, at 21:21, Stephen Bevan <[email protected]> wrote:
>
>> The new way of allowing our idle servers to be reserved for maps not in
>> our collection is fine - however, there needs to be a blacklist of maps we
>> do NOT want played on our server...
>>
>> Example is there are some maps when played with the new deathmatch mode
>> causes players to spawn outside of playable areas due to how the map's mesh
>> for bots is created... an example of a bad map for DM is nightfever.
>>
>> So, I'd like to have a config file where I can list maps (or map IDs) I do
>> not want played on my server.
>>
>> -Steve
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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