Oh thanks, that's good to know. I was constantly alt+tabbing to try to rate maps as I played them.
On Thu, Feb 14, 2013 at 7:26 PM, Ido Magal <[email protected]> wrote: > RATE WORKSHOP MAP is in the ESC menu. > > > > It’s probably not as frictionless a method to rate maps as we would ideally > like but it’s the solution we have at the moment. > > > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Absurd > Minds > Sent: Thursday, February 14, 2013 4:12 PM > > > To: [email protected] > Subject: Re: [Csgo_servers] CSGO update > > > > I suggested in the steam forums that players be able to hit tab, scroll up > the scoreboard just like they can to get to a players steam page, and hit > enter on the map name, opening the steam workshop page. It would fit > seamlessly with the current ui. > > On Feb 14, 2013 7:05 PM, "Glenn Charpantier" <[email protected]> wrote: > > Exactly, no need for a blacklist. > > > > > > My idea: If players would be able to "rate" new maps ingame, kinda like a > small survey (map evaluation questionnaire) at map-end or after they leave, > for a small period of time while the maps is new in workshop. This could > trigger an automated system that removes the map from the workshop (or > 'disables' it) and notifies the creator/uploader about the issues. > > > > This way broken maps would be disabled and corrected, good maps would get > their earned positive feedback. Maybe even integrate results from those > surveys into the workshop. Fair on all sides. > > > > Greetings, > > Glenn > > > On 14.02.2013, at 23:46, David Fountain <[email protected]> wrote: > > I don't get what you mean. The cvar enables/disables the ability for people > to reserve your server. > > That solves the issue of a black list other wise it doesn't matter what map > they go to the admins not there to care because the server is empty. > > SavSin > > On Feb 14, 2013 2:41 PM, "Absurd Minds" <[email protected]> wrote: > > I don't know, I think the idea of a blacklist is silly either way. It just > seems like your idea is incredibly irresponsible if you really wanted to put > in a blacklist. > > On Feb 14, 2013 5:23 PM, "Glenn Charpantier" <[email protected]> wrote: > > If you have a "specially modded" server, just disable that convar and use a > collection to cycle it through maps you want the server to play? > > > > Glenn > > > Sent from my iPhone > > > On 14.02.2013, at 22:20, Absurd Minds <[email protected]> wrote: > > The opposite is true. It makes more sense for one server operator to > blacklist a map from his own specially modded server instead of having a map > get blacklisted for the entire community just because it doesn't work on a > few special servers or because a few players trolled the blacklist system. > > On Feb 14, 2013 4:12 PM, "Glenn Charpantier" <[email protected]> wrote: > > Hi Steve, > > I like your idea, but thinking about the mapmakers, I'm not sure that > this is the way to go by just blacklisting certain maps! Plus you will > never be able to blacklist all maps that causes problems, especially > if cs:go cnmtinues to grow it's userbase! > > To solve this problem, I think there should be an option for players > to report problems on a map while being ingame, and then the map > (depending on the feedback it received) should be automaticaly be put > on a blacklist by valve, and the creator should be notified se he can > fix it! Letting server operators blacklist maps on their own will > result in confusion and even abuse! > > I really like valves idea with the new convar (especially since it's > defaulted to "1"). Benefits everyone in a way or another! > > Simcerely, > Glenn > > > On 14.02.2013, at 21:21, Stephen Bevan <[email protected]> wrote: > >> The new way of allowing our idle servers to be reserved for maps not in >> our collection is fine - however, there needs to be a blacklist of maps we >> do NOT want played on our server... >> >> Example is there are some maps when played with the new deathmatch mode >> causes players to spawn outside of playable areas due to how the map's mesh >> for bots is created... an example of a bad map for DM is nightfever. >> >> So, I'd like to have a config file where I can list maps (or map IDs) I do >> not want played on my server. >> >> -Steve >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
