I suggested in the steam forums that players be able to hit tab, scroll up
the scoreboard just like they can to get to a players steam page, and hit
enter on the map name, opening the steam workshop page. It would fit
seamlessly with the current ui.
On Feb 14, 2013 7:05 PM, "Glenn Charpantier" <[email protected]> wrote:

> Exactly, no need for a blacklist.
>
>
> My idea: If players would be able to "rate" new maps ingame, kinda like a
> small survey (map evaluation questionnaire)  at map-end or after they
> leave, for a small period of time while the maps is new in workshop. This
> could trigger an automated system that removes the map from the workshop
> (or 'disables' it) and notifies the creator/uploader about the issues.
>
> This way broken maps would be disabled and corrected, good maps would get
> their earned positive feedback. Maybe even integrate results from those
> surveys into the workshop. Fair on all sides.
>
> Greetings,
> Glenn
>
>
> On 14.02.2013, at 23:46, David Fountain <[email protected]> wrote:
>
> I don't get what you mean. The cvar enables/disables the ability for
> people to reserve your server.
>
> That solves the issue of a black list other wise it doesn't matter what
> map they go to the admins not there to care because the server is empty.
>
> SavSin
> On Feb 14, 2013 2:41 PM, "Absurd Minds" <[email protected]> wrote:
>
>> I don't know, I think the idea of a blacklist is silly either way. It
>> just seems like your idea is incredibly irresponsible if you really wanted
>> to put in a blacklist.
>> On Feb 14, 2013 5:23 PM, "Glenn Charpantier" <[email protected]> wrote:
>>
>>> If you have a "specially modded" server, just disable that convar and
>>> use a collection to cycle it through maps you want the server to play?
>>>
>>> Glenn
>>>
>>> Sent from my iPhone
>>>
>>> On 14.02.2013, at 22:20, Absurd Minds <[email protected]> wrote:
>>>
>>>  The opposite is true. It makes more sense for one server operator to
>>> blacklist a map from his own specially modded server instead of having a
>>> map get blacklisted for the entire community just because it doesn't work
>>> on a few special servers or because a few players trolled the blacklist
>>> system.
>>> On Feb 14, 2013 4:12 PM, "Glenn Charpantier" <[email protected]> wrote:
>>>
>>>> Hi Steve,
>>>>
>>>> I like your idea, but thinking about the mapmakers, I'm not sure that
>>>> this is the way to go by just blacklisting certain maps! Plus you will
>>>> never be able to blacklist all maps that causes problems, especially
>>>> if cs:go cnmtinues to grow it's userbase!
>>>>
>>>> To solve this problem, I think there should be an option for players
>>>> to report problems on a map while being ingame, and then the map
>>>> (depending on the feedback it received) should be automaticaly be put
>>>> on a blacklist by valve, and the creator should be notified se he can
>>>> fix it! Letting server operators blacklist maps on their own will
>>>> result in confusion and even abuse!
>>>>
>>>> I really like valves idea with the new convar (especially since it's
>>>> defaulted to "1"). Benefits everyone in a way or another!
>>>>
>>>> Simcerely,
>>>> Glenn
>>>>
>>>>
>>>> On 14.02.2013, at 21:21, Stephen Bevan <[email protected]> wrote:
>>>>
>>>> > The new way of allowing our idle servers to be reserved for maps not
>>>> in our collection is fine - however, there needs to be a blacklist of maps
>>>> we do NOT want played on our server...
>>>> >
>>>> > Example is there are some maps when played with the new deathmatch
>>>> mode causes players to spawn outside of playable areas due to how the map's
>>>> mesh for bots is created... an example of a bad map for DM is nightfever.
>>>> >
>>>> > So, I'd like to have a config file where I can list maps (or map IDs)
>>>> I do not want played on my server.
>>>> >
>>>> > -Steve
>>>> > _______________________________________________
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>>>> > [email protected]
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
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