Why not? Not everybody had to run a server just like you do.
On Feb 23, 2013 6:30 PM, "David Fountain" <[email protected]> wrote:

> No just answering is question. Custom files don't get over written why do
> extra work for something so simple
>
> SavSin
> On Feb 23, 2013 3:28 PM, "Absurd Minds" <[email protected]> wrote:
>
>> Feeling a little condescending today sav?
>> On Feb 23, 2013 6:27 PM, "David Fountain" <[email protected]> wrote:
>>
>>> Rename the file don't be lazy. Specify a custom one in the
>>> gamemodes_server.txt
>>>
>>> SavSin
>>> On Feb 23, 2013 3:23 PM, "Charalampos Galanis" <[email protected]>
>>> wrote:
>>>
>>>> Not need, I had made a script that it backups these cfg's to a specific
>>>> backup folder and after the server update , they are restored back (cp
>>>> command from linux).
>>>>
>>>> I am just asking , though , in case i want to test a windows server too?
>>>>
>>>> Could you please tell me what else files are being changed during a
>>>> csgo update these days? I remember it was motd , gamemodes,  mapcycle and
>>>> pure_server_whitelist several months ago ( I back them up too, the .sh
>>>> script does this instead of me)
>>>> Στις 23 Φεβ 2013 11:20 μ.μ., ο χρήστης "Absurd Minds" <
>>>> [email protected]> έγραψε:
>>>> >
>>>> > Yes they do. Use gamemode_gametype_server.cfg
>>>> >
>>>> > On Feb 23, 2013 4:16 PM, "Charalampos Galanis" <[email protected]>
>>>> wrote:
>>>> >>
>>>> >> Do these files still got replaced every csgo update?
>>>> >>
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>>
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