Because the _se maps are only available on the workshop now.

On Wed, Mar 20, 2013 at 6:21 AM, Glenn Charpantier <[email protected]> wrote:
> Why use the workshop method in LAN environment in first place? Just use the
> classic method! :)
>
> Glenn
>
> Sent from my iPhone
>
> On 20.03.2013, at 11:17, Andrew Hamming <[email protected]> wrote:
>
> I host LAN parts also, all I do is share my workshop map folder via smb. And
> get people to copy to there local map folder works a treat. Hope this helps.
>
> On Mar 20, 2013 8:36 PM, "Christoph Raible" <[email protected]> wrote:
>>
>> Hi @all,
>>
>> I´m in little trouble because we have a lanparty in 2 weeks and I don´t
>> know how to handle the Workshop Map-Downloads.
>> We wanna Play the _se / _ve maps from ESL an those are only Available with
>> the workshop Map-Downloads but
>> our bandwidth is not big enough to allow Downloads of Maps for all
>> Players.
>>
>> After thinking about this "Problem" I have some Question about some Ideas
>> I had.
>>
>> 1. Can I cache the downloads with an Proxy like squid or something else?
>>    - This means one Download from Valve Server an the reset from our
>> Proxy?
>>    - If yes how can I configure this?
>>    - Is there a list from which URL/IP the maps are downloadable?
>>
>> 2. Can I copy the Workshop Maps from one computer / account to the other?
>>    - If yes, dose this work for Players which have no registered Workshop
>> maps?
>>    - If this works, we can Upload all necessary Maps to our FTP and the
>> guest Download it from there.
>>
>> 3. Is it possible to use Fast-Download including Workshop-Maps?
>>    - Do I need an own Mapgroup for this and the _se Maps in
>> $CSGODIR/maps/*_se.bsp ?
>>
>>
>> Have anyone another Idea how to handle this "traffic  / badwith" problem?
>>
>> What does the vlave developers think about this Problems on Offline events
>> / LANpartys?  If there is a LAN mode
>> there should be a solution for the Workshop Problems.
>>
>> Hope someone can help me :)
>>
>>
>> Best Regards
>>
>> Chris
>>
>>
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