I can't see how having a collection of a collection wouldn't be a good idea. What if there is some collection of maps that get rotated, but you also want to play some other maps that don't rotate? If you have a collection that contains maps, and this collection with rotating maps - you've taken care of both.
Now the real fun, can you have a Collection containing a collection that contains the original collection in it? Can you create cyclic dependencies on collections? COLLECTCEPTION?? On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds <[email protected]>wrote: > What is the purpose of a collection of collections? I thought its > purpose was to allow a server to run all of the maps contained in all > of the sub-collections, but my one server like that only plays stock > maps. > > If that's not what collections of collections are, is there something > else with that functionality? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- - Gordon Reynolds
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