Correct on the first question. This is my relevant console output.

Fetched 833 bytes via HTTP:
Received info for collection id 126008115:
    file ID: 125860779
    file ID: 125867037
    file ID: 125652555
    file ID: 125655037
    file ID: 125857808
    file ID: 125864579
    file ID: 125645871
Fetched 11315 bytes via HTTP:
CDedicatedServerWorkshopManager: received file details for id
125860779: '[AM] Competitive maps'.
Skipping download for file id 125860779:'[AM] Competitive maps' -
version on disk is latest.
CDedicatedServerWorkshopManager: received file details for id
125867037: '[AM] Custom maps'.
Starting download for file id 125867037:'[AM] Custom maps'.
CDedicatedServerWorkshopManager: received file details for id
125652555: '[AM] Deathmatch maps'.
Skipping download for file id 125652555:'[AM] Deathmatch maps' -
version on disk is latest.
CDedicatedServerWorkshopManager: received file details for id
125655037: '[AM] Demolition maps'.
Skipping download for file id 125655037:'[AM] Demolition maps' -
version on disk is latest.
CDedicatedServerWorkshopManager: received file details for id
125857808: '[AM] GunGame'.
Skipping download for file id 125857808:'[AM] GunGame' - version on
disk is latest.
CDedicatedServerWorkshopManager: received file details for id
125864579: '[AM] aim, fy, awp, scouts'.
Skipping download for file id 125864579:'[AM] aim, fy, awp, scouts' -
version on disk is latest.
CDedicatedServerWorkshopManager: received file details for id
125645871: '[AM] valve maps'.
Skipping download for file id 125645871:'[AM] valve maps' - version on
disk is latest.
Connection to Steam servers successful.
   Public IP is 70.34.195.3.
Assigned anonymous gameserver Steam ID [A:1:3650327556(3323)].
VAC secure mode is activated.
Current item schema is up-to-date with version A684F380.
Receiving bytes 0-8144 for file maps/workshop/125867037/125867037.tmp
(1360365057_collection_branding.jpg)
Failed to open zip file
'/home/gamer/go/large3/csgo/maps/workshop/125867037/125867037.tmp'.
Reason: Zipfile is corrupt or not a zipfil
Download finished for 125867037:'[AM] Custom maps'. Moving
maps/workshop/125867037/125867037.tmp to
maps/workshop/125867037/1360365057_collection_branding.jpg.
Setting mapgroup to '126008115'
Skipping new version check for file id 125860779, next check in 596.74 seconds
CModelLoader::Map_IsValid:  No such map
'maps/workshop/125860779/1360363330_collection_branding.bsp'
Unable to change level!

On Wed, Mar 20, 2013 at 6:17 PM, Gordon Reynolds
<[email protected]> wrote:
> Your maplist is empty and you aren't declaring a mapgroup anywhere on your
> startup line are you? Is there anything unusual in the console while it's
> booting up?
>
>
> On Wed, Mar 20, 2013 at 3:15 PM, Absurd Minds <[email protected]>
> wrote:
>>
>> Ok, well I have these two parameters: +host_workshop_collection
>> 126008115 +workshop_start_map 125658089
>>
>> This should be linking to this collection:
>> http://steamcommunity.com/sharedfiles/filedetails/?id=126008115
>>
>> Yet it still starts on de_dust (not even workshop/de_dust). So clearly
>> this isn't working as advertised.
>>
>> On Wed, Mar 20, 2013 at 6:10 PM, Gordon Reynolds
>> <[email protected]> wrote:
>> > Because I was so excited to answer first I didn't understand your
>> > question
>> > (fancy that!).
>> >
>> > Yes, collections of collections should work as you described, I
>> > admittedly,
>> > have never tested if they actually do work like that.
>> >
>> >
>> > On Wed, Mar 20, 2013 at 3:08 PM, Absurd Minds <[email protected]>
>> > wrote:
>> >>
>> >> For me, I have a private server where people like to be able to
>> >> practice. Sometimes that means practicing on a valve map, but
>> >> sometimes it means practicing on a custom competitive map. Other times
>> >> it would be mean practicing on an aim map. It would suck to have to
>> >> create a collection with all of the maps just in case somebody would
>> >> ever want to play on it in a private setting, but my collection of
>> >> collections doesn't seem to be creating that functionality.
>> >>
>> >> On Wed, Mar 20, 2013 at 6:01 PM, Gordon Reynolds
>> >> <[email protected]> wrote:
>> >> > I can't see how having a collection of a collection wouldn't be a
>> >> > good
>> >> > idea.
>> >> > What if there is some collection of maps that get rotated, but you
>> >> > also
>> >> > want
>> >> > to play some other maps that don't rotate? If you have a collection
>> >> > that
>> >> > contains maps, and this collection with rotating maps - you've taken
>> >> > care of
>> >> > both.
>> >> >
>> >> > Now the real fun, can you have a Collection containing a collection
>> >> > that
>> >> > contains the original collection in it? Can you create cyclic
>> >> > dependencies
>> >> > on collections?
>> >> >
>> >> > COLLECTCEPTION??
>> >> >
>> >> >
>> >> > On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds
>> >> > <[email protected]>
>> >> > wrote:
>> >> >>
>> >> >> What is the purpose of a collection of collections? I thought its
>> >> >> purpose was to allow a server to run all of the maps contained in
>> >> >> all
>> >> >> of the sub-collections, but my one server like that only plays stock
>> >> >> maps.
>> >> >>
>> >> >> If that's not what collections of collections are, is there
>> >> >> something
>> >> >> else with that functionality?
>> >> >>
>> >> >> _______________________________________________
>> >> >> Csgo_servers mailing list
>> >> >> [email protected]
>> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > --
>> >> > - Gordon Reynolds
>> >> >
>> >> > _______________________________________________
>> >> > Csgo_servers mailing list
>> >> > [email protected]
>> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> >
>> > --
>> > - Gordon Reynolds
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> --
> - Gordon Reynolds
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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