For me, I have a private server where people like to be able to
practice. Sometimes that means practicing on a valve map, but
sometimes it means practicing on a custom competitive map. Other times
it would be mean practicing on an aim map. It would suck to have to
create a collection with all of the maps just in case somebody would
ever want to play on it in a private setting, but my collection of
collections doesn't seem to be creating that functionality.

On Wed, Mar 20, 2013 at 6:01 PM, Gordon Reynolds
<[email protected]> wrote:
> I can't see how having a collection of a collection wouldn't be a good idea.
> What if there is some collection of maps that get rotated, but you also want
> to play some other maps that don't rotate? If you have a collection that
> contains maps, and this collection with rotating maps - you've taken care of
> both.
>
> Now the real fun, can you have a Collection containing a collection that
> contains the original collection in it? Can you create cyclic dependencies
> on collections?
>
> COLLECTCEPTION??
>
>
> On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds <[email protected]>
> wrote:
>>
>> What is the purpose of a collection of collections? I thought its
>> purpose was to allow a server to run all of the maps contained in all
>> of the sub-collections, but my one server like that only plays stock
>> maps.
>>
>> If that's not what collections of collections are, is there something
>> else with that functionality?
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> --
> - Gordon Reynolds
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to