For me, I have a private server where people like to be able to practice. Sometimes that means practicing on a valve map, but sometimes it means practicing on a custom competitive map. Other times it would be mean practicing on an aim map. It would suck to have to create a collection with all of the maps just in case somebody would ever want to play on it in a private setting, but my collection of collections doesn't seem to be creating that functionality.
On Wed, Mar 20, 2013 at 6:01 PM, Gordon Reynolds <[email protected]> wrote: > I can't see how having a collection of a collection wouldn't be a good idea. > What if there is some collection of maps that get rotated, but you also want > to play some other maps that don't rotate? If you have a collection that > contains maps, and this collection with rotating maps - you've taken care of > both. > > Now the real fun, can you have a Collection containing a collection that > contains the original collection in it? Can you create cyclic dependencies > on collections? > > COLLECTCEPTION?? > > > On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds <[email protected]> > wrote: >> >> What is the purpose of a collection of collections? I thought its >> purpose was to allow a server to run all of the maps contained in all >> of the sub-collections, but my one server like that only plays stock >> maps. >> >> If that's not what collections of collections are, is there something >> else with that functionality? >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > -- > - Gordon Reynolds > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
