Because I was so excited to answer first I didn't understand your question
(fancy that!).

Yes, collections of collections should work as you described, I admittedly,
have never tested if they actually do work like that.


On Wed, Mar 20, 2013 at 3:08 PM, Absurd Minds <[email protected]>wrote:

> For me, I have a private server where people like to be able to
> practice. Sometimes that means practicing on a valve map, but
> sometimes it means practicing on a custom competitive map. Other times
> it would be mean practicing on an aim map. It would suck to have to
> create a collection with all of the maps just in case somebody would
> ever want to play on it in a private setting, but my collection of
> collections doesn't seem to be creating that functionality.
>
> On Wed, Mar 20, 2013 at 6:01 PM, Gordon Reynolds
> <[email protected]> wrote:
> > I can't see how having a collection of a collection wouldn't be a good
> idea.
> > What if there is some collection of maps that get rotated, but you also
> want
> > to play some other maps that don't rotate? If you have a collection that
> > contains maps, and this collection with rotating maps - you've taken
> care of
> > both.
> >
> > Now the real fun, can you have a Collection containing a collection that
> > contains the original collection in it? Can you create cyclic
> dependencies
> > on collections?
> >
> > COLLECTCEPTION??
> >
> >
> > On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds <[email protected]>
> > wrote:
> >>
> >> What is the purpose of a collection of collections? I thought its
> >> purpose was to allow a server to run all of the maps contained in all
> >> of the sub-collections, but my one server like that only plays stock
> >> maps.
> >>
> >> If that's not what collections of collections are, is there something
> >> else with that functionality?
> >>
> >> _______________________________________________
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> >
> >
> >
> >
> > --
> > - Gordon Reynolds
> >
> > _______________________________________________
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>
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>



-- 
- Gordon Reynolds
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