Hi everyone

I'm not sure if the hlds mailing list also deals with the new Steam Pipe / SteamCMD system of dedicated servers, but here I go:

I want to host multiple CS:GO servers with slightly different config on the same machine using a single installation of the srcds software.

The settings which needs to be different from server to server is server name (hostname), server password (sv_password?), game mode (casual/competetive) and the game mode settings (round time, friendly fire etc).

Based on this http://forums.steampowered.com/forums//showthread.php?t=2914788 and some testing I think the following:

csgo/cfg/server.cfg: Can hold cvars (e.g. the hostname directive works here)
csgo/cfg/gamemode_[mode]_server.cfg: Overrides settings from csgo/cfg/gamemode_[mode].cfg and can hold cvars (bot quota, round time etc.)


But if the two above files are run on map change (as the linked forums.steampowered.com thread suggets) how can I hope to specify those files on a per server basis? It seems to me all servers launched from a given installation of srcds will use this same server.cfg and (if their game_type and game_mode is identical) this same gamemode_[mode]_server.cfg.

I've been reading that you can use "+exec" in your launch command:

./srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_bomb +map de_dust2 +exec custom1.cfg

Could this help me - which settings could I hope to store in this file?

And how would I be able to specify one gamemode-config for one server (e.g. the ESL settings) while having another server with the default competetive rules?


Thank you for your input!
- Jonas



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