Hi everyone
I'm not sure if the hlds mailing list also deals with the new Steam Pipe
/ SteamCMD system of dedicated servers, but here I go:
I want to host multiple CS:GO servers with slightly different config on
the same machine using a single installation of the srcds software.
The settings which needs to be different from server to server is server
name (hostname), server password (sv_password?), game mode
(casual/competetive) and the game mode settings (round time, friendly
fire etc).
Based on this
http://forums.steampowered.com/forums//showthread.php?t=2914788 and some
testing I think the following:
csgo/cfg/server.cfg: Can hold cvars (e.g. the hostname directive works here)
csgo/cfg/gamemode_[mode]_server.cfg: Overrides settings from
csgo/cfg/gamemode_[mode].cfg and can hold cvars (bot quota, round time etc.)
But if the two above files are run on map change (as the linked
forums.steampowered.com thread suggets) how can I hope to specify those
files on a per server basis? It seems to me all servers launched from a
given installation of srcds will use this same server.cfg and (if their
game_type and game_mode is identical) this same gamemode_[mode]_server.cfg.
I've been reading that you can use "+exec" in your launch command:
./srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup
mg_bomb +map de_dust2 +exec custom1.cfg
Could this help me - which settings could I hope to store in this file?
And how would I be able to specify one gamemode-config for one server
(e.g. the ESL settings) while having another server with the default
competetive rules?
Thank you for your input!
- Jonas
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