Thank you for your reply Christian.
I assume you didn't want to go into too much details while typing on
your iphone. So I'll try to ellaborate and ask you if that is what you
meant:
We simulate different servers with an overlay so u can make different plugins
configs and maps from one Origin SRC
I have no idea what you are talking about here :)
Another simple solution for u is to start the Server 2 with 2 different Start
up scripts and give them the exec command for ur CFG
Do you simply mean this:
./srcds_linux -game [+game_type etc.] +exec srv1.cfg
./srcds_linux -game [+game_type etc.] +exec srv2.cfg
Which directives (server name, password etc.) will srv1.cfg and srv2.cfg
contain? When are these "+exec file.cfg"-launch options actually
executed - only at start up, on map change or?
Server 2 with 2 different Start up scripts
So startup scripts are just shell scripts which eventually make calls
like "srcds_linux +game_type 0 .... -port 27015". So what do you mean by
different startup scripts?
Best regards
Jonas
On 04/09/2013 02:24 PM, Christian Golda wrote:
We have a simple solution for that. We simulate different servers with an
overlay so u can make different plugins configs and maps from one Origin SRC
Another simple solution for u is to start the Server 2 with 2 different Start
up scripts and give them the exec command for ur CFG
Von meinem iPhone gesendet
Am 09.04.2013 um 13:41 schrieb Jonas Camillus Jeppesen <[email protected]>:
Hi everyone
I'm not sure if the hlds mailing list also deals with the new Steam Pipe /
SteamCMD system of dedicated servers, but here I go:
I want to host multiple CS:GO servers with slightly different config on the
same machine using a single installation of the srcds software.
The settings which needs to be different from server to server is server name
(hostname), server password (sv_password?), game mode (casual/competetive) and
the game mode settings (round time, friendly fire etc).
Based on this http://forums.steampowered.com/forums//showthread.php?t=2914788
and some testing I think the following:
csgo/cfg/server.cfg: Can hold cvars (e.g. the hostname directive works here)
csgo/cfg/gamemode_[mode]_server.cfg: Overrides settings from
csgo/cfg/gamemode_[mode].cfg and can hold cvars (bot quota, round time etc.)
But if the two above files are run on map change (as the linked
forums.steampowered.com thread suggets) how can I hope to specify those files
on a per server basis? It seems to me all servers launched from a given
installation of srcds will use this same server.cfg and (if their game_type and
game_mode is identical) this same gamemode_[mode]_server.cfg.
I've been reading that you can use "+exec" in your launch command:
./srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup
mg_bomb +map de_dust2 +exec custom1.cfg
Could this help me - which settings could I hope to store in this file?
And how would I be able to specify one gamemode-config for one server (e.g. the
ESL settings) while having another server with the default competetive rules?
Thank you for your input!
- Jonas
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