I deal mostly with TF2 servers.  Does csgo still support the +servercfgfile
option?  If so, you'll probably want to use that instead of +exec.

Of course, that still doesn't address that gamemode_casual_server.txt and
the like are shared across servers.


On Tue, Apr 9, 2013 at 9:13 AM, Jonas Camillus Jeppesen <[email protected]>wrote:

> Thank you for your reply Christian.
>
> I assume you didn't want to go into too much details while typing on your
> iphone. So I'll try to ellaborate and ask you if that is what you meant:
>
>
>  We simulate different servers with an overlay so u can make different
>> plugins configs and maps from one Origin SRC
>>
> I have no idea what you are talking about here :)
>
>
>  Another simple solution for u is to start the Server 2 with 2 different
>> Start up scripts and give them the exec command for ur CFG
>>
> Do you simply mean this:
>
> ./srcds_linux -game [+game_type etc.] +exec srv1.cfg
> ./srcds_linux -game [+game_type etc.] +exec srv2.cfg
>
> Which directives (server name, password etc.) will srv1.cfg and srv2.cfg
> contain? When are these "+exec file.cfg"-launch options actually executed -
> only at start up, on map change or?
>
>
>  Server 2 with 2 different Start up scripts
>>
> So startup scripts are just shell scripts which eventually make calls like
> "srcds_linux +game_type 0 .... -port 27015". So what do you mean by
> different startup scripts?
>
> Best regards
> Jonas
>
>
>
>
> On 04/09/2013 02:24 PM, Christian Golda wrote:
>
>> We have a simple solution for that. We simulate different servers with an
>> overlay so u can make different plugins configs and maps from one Origin SRC
>>
>> Another simple solution for u is to start the Server 2 with 2 different
>> Start up scripts and give them the exec command for ur CFG
>>
>> Von meinem iPhone gesendet
>>
>> Am 09.04.2013 um 13:41 schrieb Jonas Camillus Jeppesen <[email protected]
>> >:
>>
>>  Hi everyone
>>>
>>> I'm not sure if the hlds mailing list also deals with the new Steam Pipe
>>> / SteamCMD system of dedicated servers, but here I go:
>>>
>>> I want to host multiple CS:GO servers with slightly different config on
>>> the same machine using a single installation of the srcds software.
>>>
>>> The settings which needs to be different from server to server is server
>>> name (hostname), server password (sv_password?), game mode
>>> (casual/competetive) and the game mode settings (round time, friendly fire
>>> etc).
>>>
>>> Based on this http://forums.steampowered.**com/forums//showthread.php?t=
>>> **2914788<http://forums.steampowered.com/forums//showthread.php?t=2914788>and
>>>  some testing I think the following:
>>>
>>> csgo/cfg/server.cfg: Can hold cvars (e.g. the hostname directive works
>>> here)
>>> csgo/cfg/gamemode_[mode]_**server.cfg: Overrides settings from
>>> csgo/cfg/gamemode_[mode].cfg and can hold cvars (bot quota, round time etc.)
>>>
>>>
>>> But if the two above files are run on map change (as the linked
>>> forums.steampowered.com thread suggets) how can I hope to specify those
>>> files on a per server basis? It seems to me all servers launched from a
>>> given installation of srcds will use this same server.cfg and (if their
>>> game_type and game_mode is identical) this same gamemode_[mode]_server.cfg.
>>>
>>> I've been reading that you can use "+exec" in your launch command:
>>>
>>> ./srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup
>>> mg_bomb +map de_dust2 +exec custom1.cfg
>>>
>>> Could this help me - which settings could I hope to store in this file?
>>>
>>> And how would I be able to specify one gamemode-config for one server
>>> (e.g. the ESL settings) while having another server with the default
>>> competetive rules?
>>>
>>>
>>> Thank you for your input!
>>> - Jonas
>>>
>>>
>>>
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>>
>
>
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-- 
Ross Bemrose
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